[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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How about these beach tentacle monster? Maybe the final jenova model...
It's not so much that; I can't really sculpt from scratch so I need to use/reshape existing parts and there's not a lot about that can fit the bill for the head.

I believe that in order to get the rare steal, you have to "fail" (?) the common steals or something, like the game rolls for the common ones first, and if those fail you have a shot at the rare one.
And the sneak glove, if memory serves, increases the odds of the common steals, so I doubt it helps at the rare ones. :<
That should be correct; I based it on the problematic Vagyrisk Claw steal from the vanilla game: http://finalfantasy.wikia.com/wiki/Bagrisk
The idea was that rare steals were to just be an occasional bonus that could pop up from time to time, with everything being available later on anyway. I've had to review that for bosses though, because there's people who feel compelled to re-attempt for these steals over and over so I've removed the rare steals from them as a kind of intervention :I
 
That should be correct; I based it on the problematic Vagyrisk Claw steal from the vanilla game: http://finalfantasy.wikia.com/wiki/Bagrisk
The idea was that rare steals were to just be an occasional bonus that could pop up from time to time, with everything being available later on anyway. I've had to review that for bosses though, because there's people who feel compelled to re-attempt for these steals over and over so I've removed the rare steals from them as a kind of intervention :I
The only time I feel compelled to redo bosses SPOILER



was in the dark cave when I stole THE rare item from Tifa then died.


They really need to add a spoiler tags >:(
 
No, it's unfortunate because the rare steal is Tifa's ultimate weapon and you died after getting it the first time is all.
 
That should be correct; I based it on the problematic Vagyrisk Claw steal from the vanilla game: http://finalfantasy.wikia.com/wiki/Bagrisk
The idea was that rare steals were to just be an occasional bonus that could pop up from time to time, with everything being available later on anyway. I've had to review that for bosses though, because there's people who feel compelled to re-attempt for these steals over and over so I've removed the rare steals from them as a kind of intervention :I
Does this mean you've removed the rare steals from all bosses (?), or simply the earlier ones in the game?
 
Playing the dark cave and love it. Ever thought about adding a quest in the future, that would split your party and let you use all members like the phoenix cave in ff6? It makes mastering materia and saving armor important throughout the game.
 
Does this mean you've removed the rare steals from all bosses (?), or simply the earlier ones in the game?
All the rare steals were removed from bosses (and the Morph) so you can focus on fighting the boss; I've shifted around a lot of the drops/steals as well.

Playing the dark cave and love it. Ever thought about adding a quest in the future, that would split your party and let you use all members like the phoenix cave in ff6? It makes mastering materia and saving armor important throughout the game.
That sidequest was originally going to be three parties in three different locations, but I didn't have a very clear idea on what was going to happen so I went with Midgar instead. I could maybe do something a little more ambitious with the new game+ along those lines.
 
Oh, about removing the morph I 'm 99% sure I morphed Jenova when you encounter it in the ship between Junon and Costa. Can't remember what it gave tho but was probably an armor or an acc.

Edit: Btw, is NG+ planned for 1.4 or is it still for 1.5 ? And if it's planned for 1.4, will we be able to full clear 1.35, then patch to 1.4 to start in NG+ or will we need to refull clear 1.4 before ?
 
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All the rare steals were removed from bosses (and the Morph) so you can focus on fighting the boss; I've shifted around a lot of the drops/steals as well.
As much as I enjoyed getting items a bit prematurely from bosses (such as 2 ribbons in the temple of the ancients!), I'm okay with this. It really was tiresome at times, as many, myself included, always go for the best items the earliest, which really can be a hassle in the current patch.

Really looking forward to seeing how the item "distribution" will be in 1.4 :> When you get X, Y and what not. This could potentially change how one deals with certain bosses/enemies. o/

Edit: Is Cid's x3-weapon (scimitar) still at the underwater reactor, like the database states? Doing another playthrough, at Hojo, but I don't have it somehow. :> (Can't recall where I got it the last time Oo)
Edit # 2: Never mind, found it in the crater. o/
 
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Oh, about removing the morph I 'm 99% sure I morphed Jenova when you encounter it in the ship between Junon and Costa. Can't remember what it gave tho but was probably an armor or an acc.

Edit: Btw, is NG+ planned for 1.4 or is it still for 1.5 ? And if it's planned for 1.4, will we be able to full clear 1.35, then patch to 1.4 to start in NG+ or will we need to refull clear 1.4 before ?
NG+ is being made as an extension to NT so it'll be appearing as the 1.5 update; it'll be a stand-alone mod so I can work with a separate set of files and keep things a bit less cluttered.
 
Cagnazzo can be a hidden boss when you revisit the underwater reactor, or in the sunken plane, or on Mr Dolphin's beach, maybe! Anything wet and out of the way. Don't know what reward you could get though... Maybe one of the special armours, like his turtle shell.
 
I found a bug. In the dark cave when you find Vincent he doesn't disappear after rejoining the party. If you exit the area return and talk to him the game freezes after the dialog.
 
Happy new year guys. And everyone know a year always start with a bug :

(1.35, Advance, no .exe patch)  :

yRqkADj.jpg


I got this picking up Kjata materia while having a ton of free space. Not much a problem since Kjata appears on my materia inventory, but ..

VuNfmpa.jpg


Leaving the screen and comming back allow me to pick another one. There's no limit.

You can't exploit it by selling (1 Gil) but you can equip all of these on one character to reach a high magic cap (Cait Sith built with materia tank and 8 slots weapon ?). The magic stat given would even be higher with the .exe patch.

Edit : At the end of disc 1 I had a bugged text box :

4mtD0YF.jpg


I could only choose "No" or an invisible option under it. No skipped the save, so no clue of what would have happened if I picked the other option.
 
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No worries, both bugs have been reported + fixed for the 1.4 build. I think for the text box, the way the variable check works means that both options will just act like you picked No (each line has a value, with a specific value being needed to open the Save menu; any other value just has the script run along as normal).
 
Happy new year guys. And everyone know a year always start with a bug :

(1.35, Advance, no .exe patch)  :

yRqkADj.jpg


I got this picking up Kjata materia while having a ton of free space. Not much a problem since Kjata appears on my materia inventory, but ..

VuNfmpa.jpg


Leaving the screen and comming back allow me to pick another one. There's no limit.

You can't exploit it by selling (1 Gil) but you can equip all of these on one character to reach a high magic cap (Cait Sith built with materia tank and 8 slots weapon ?). The magic stat given would even be higher with the .exe patch.

Edit : At the end of disc 1 I had a bugged text box :

4mtD0YF.jpg


I could only choose "No" or an invisible option under it. No skipped the save, so no clue of what would have happened if I picked the other option.
I really like your purple/dark menu window, whats the RGB for it?
 
I think a "reasonable but fast-paced level of difficulty" might be a bit of an understatement.

The battle after setting the charge for the No.5 reactor, has wiped me over a dozen times, and I haven't even killed over half of the enemies in the battle. The bio-troopers (2) and the special combatants (3) are level 26 to my team's level 11. Their hits are averaging about 90 damage on my 350-400 life. There isn't a way to really farm at this point in the game - there isn't an area with enemies and a store to refill the potions accessible at the same time.

Any tips? I'd imagine I'm going to have to restart the game to progress past this point anyways.
 
@olearyf    About Window Colors, basically black in upper left and bottom right corner(all colors to zero/0) and for violet i played with about 130-150 with red & blue, depends which brightness you want. Looks great.


@Sega chief
Hey chief are you gonna make a guide walk faq on where to find what materia wps acc eqpmt, who has what items etc,  what exact changes will be in enemy skill & materias...?

BEAUTIFUL mod, i was blown out with all the stuff you shoveled into it. And yes im 1 of those that don't wanna aeris revived, beacause all reasons mentioned above, but she can just sit in the phs boot for all i care, its small price to pay for all the booty you give us! Thx! PS I mean besides that xsl & txt, will there be a walk for your mod?
 
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