S
Sega Chief
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I guess it could be a conflict? Do you have anything else in there that alters either field screens or the game's dialogue installed?
Sorry this is such a pain, I have these mods installed.I guess it could be a conflict? Do you have anything else in there that alters either field screens or the game's dialogue installed?
So I need to just advance a few scenes and I'll be ok to activate the mod?@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC
What does this file refer to? all i could find in google was this:
http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Characters - but ther is no zzzy file, im guessing its custom made?
i tried deactivating all mods and still it crashes, only when i disable also game mod nt and switch to regular ff7.exe it plays normal. i tried saving w normal past first stairs, saving b4 talking to assault tema and reactivating nt mod and when i try to load that savegema it crashes immediately?
like RynxXK5 stated:
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.
so its not any other mod at least from my trials.
Im loading all mods from iros except battle field world and spell textures, those are copied manualy from waifus package.
Edit: But when i load a previously saved normal game in nt mod active it loads and plays normaly, both field and battle. maybe that scene is causing some error? will tru to play wo nt mod to past it and check back.
Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...
PS on a sidenote is there a way to quick load a game or save file, its tedious to quit - lauch - menu load, every time i wanna check smtn.
We're missing a new field model from that screen; in the dark cave sidequest, you go through this screen again and have an encounter with the Turks. This means that the ZZZY model, and perhaps the others as well, are either missing from the 7H IRO for NT or the Char.lgp isn't being patched.@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC
As far as any build before 1.4 goes, always go for standard/original. Arrange needs rebalanced.Only question is what version would we get, standard or arranged.
Hold yer horses folks. Every time you start a new game in FF7, initial settings for characters are loaded from the kernel. In other words, if you start a new game without NT installed then it means you're going to be starting off with end-game weapons for Barret, Tifa, and Aeris (I turned their starting weapons into triple AP ones and gave them their next-in-tier instead to start) and you'll be missing some Materia when those characters join your party; you'll have no Barrier from Aeris, and Enemy Skill will be unobtainable because Red XIII won't join with it equipped.Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...
Copy so let NT get updated before I try to play it?Just off night-shift; looks like some stuff to catch up on so let's see:
We're missing a new field model from that screen; in the dark cave sidequest, you go through this screen again and have an encounter with the Turks. This means that the ZZZY model, and perhaps the others as well, are either missing from the 7H IRO for NT or the Char.lgp isn't being patched.
As far as any build before 1.4 goes, always go for standard/original. Arrange needs rebalanced.
Hold yer horses folks. Every time you start a new game in FF7, initial settings for characters are loaded from the kernel. In other words, if you start a new game without NT installed then it means you're going to be starting off with end-game weapons for Barret, Tifa, and Aeris (I turned their starting weapons into triple AP ones and gave them their next-in-tier instead to start) and you'll be missing some Materia when those characters join your party; you'll have no Barrier from Aeris, and Enemy Skill will be unobtainable because Red XIII won't join with it equipped.
It'd be better to leave NT for now until the source of this char.lgp problem is identified. I'll let Alyza know about it so she can check NT's char.lgp files in the catalog and we'll go from there.
:3The NT crash is fixed and updated to Catalog version 2.1. Here is the post for it in the 7th Heaven forums: https://www.ff7catalog.com/threads/11397/
Hey Chief, I've been wondering for awhile not sure if it's new threat or menu overhaul or some interaction between them but in battle there is spaces between my magic. Like for example if I equip cloud with Fire and Ice magic there is three spaces between each. So I have to hit down three times through empty spaces, if that makes sense? Kinda hard to describe.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 4.5.0 NVIDIA 361.43[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000008] set music volume trans: 127->0, step=60[00000073] END OF CREDITS!!![00000073] Entering MAIN[00000073] set music volume: 127[00000073] Exiting MAIN[00000073] START OF MENU SYSTEM!!![00000255] END OF MENU SYSTEM!!![00000255] Entering MAIN[00000259] Exiting MAIN[00000259] Field Start[00000259] : [00000298] Entering MAIN[00000300] Exiting MAIN[00000300] START OF MENU SYSTEM!!![00000879] END OF MENU SYSTEM!!![00000879] Entering MAIN[00000881] Exiting MAIN[00000881] Field Start[00000920] Entering MAIN[00000922] Exiting MAIN[00000922] START OF MENU SYSTEM!!![00001413] END OF MENU SYSTEM!!![00001413] Entering MAIN[00001415] Exiting MAIN[00001415] Field Start[00001673] Field Quit[00001673] Entering MAIN[00001673] Exiting MAIN[00001673] Entering FRAME_INITIALIZE SWIRL[00001673] Exitting FRAME_INITIALIZE SWIRL[00001676] Swirl sound_effect1[00001676] stop_sound[00001676] End of Swirl sound_effect1[00001755] Entering FRAME_QUIT SWIRL[00001755] Exitting FRAME_QUIT SWIRL[00001755] Entering MAIN[00001757] Exiting MAIN[00001757] [BATTLE] Entering FRAME_INITIALIZE[00001757] [BATTLE] Scene# 301[00001757] [BATTLE] Exitting FRAME_INITIALIZE[00001818] [BATTLE] Begin main battle loop[00001925] : unhandled exception
Copy thanks for the fast reply, are there any menu overhaul options that are compatible?Beacause and New Threat are not compatible. They both edit too much of the same scenes in the game.