[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I guess it could be a conflict? Do you have anything else in there that alters either field screens or the game's dialogue installed?
 
I guess it could be a conflict? Do you have anything else in there that alters either field screens or the game's dialogue installed?
Sorry this is such a pain, I have these mods installed.
Animations of both field and world from Bloodshot + Kaldarasha
Battle Models "Characters" from Kaldarasha
Battle Models "Enemies" from various authors
Battle Textures from EQ2Alyza
Field Models "Characters" from Kaldarasha, Team Avalanche, Slayersnext and Grimmy
Field Textures from Omzy
Gameplay tweaks but I only have increased sense limit, Lucky cait sith and tifa, and save/phs anywhere (< possbile confliction???)
Media movies from Rumbah
Media Music and Sounds using new soundfx and ost remastered
Menu Background and Avatars from JordieBo and Minmin along with a new game over screen and start menu (authors unknown)
Menu Overhaul with break 9999 limit (authors unknown)
Minigames Chocobo Race and Fort Condor from PRP and Strayoff
Spell Textures with grimmy upscale, gold transparent gold (authors unknown) and limit break texture from Mike
World Models Characters, Enemies and Vehicles from PRP, Costa07, and Kaldarasha
FINALLY, World Textures from Felix Leonhard+Ste41k+Grimmy

I know I more then likely have overloaded it but would any of these make it to where I couldn't get past level 40 or is that still in 1.35?

Thanks for the help Sega I know this is alot.
 
Best bet is to deactivate everything except NT; then add each extra mod one at a time; loading the game with each new mod applied so you can check to see if the save point script is present. If it vanishes and gets replaced with default script, then you'll have found the conflicting mod.
 
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.

 It says this is the app.log

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 4.5.0 NVIDIA 361.43
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000183] set music volume trans: 127->0, step=60
[00000248] END OF CREDITS!!!
[00000248] Entering MAIN
[00000248] set music volume: 127
[00000248] Exiting MAIN
[00000248] START OF MENU SYSTEM!!!
[00000580] END OF MENU SYSTEM!!!
[00000580] Entering MAIN
[00000584] Exiting MAIN
[00000584] Field Start
[00000695] : [00000695] : [00000695] : [00000695] : unhandled exception

I tried this with no mods and the game works fine but if I enable NT it crashes each time, I have tried it with NT only without any other mods.
 
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@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC

What does this file refer to? all i could find in google was this:
http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Characters - but ther is no zzzy file, im guessing its custom made?

i tried deactivating all mods and still it crashes, only when i disable also game mod nt and switch to regular ff7.exe it plays normal. i tried saving w normal past first stairs, saving b4 talking to assault tema and reactivating nt mod and when i try to load that savegema it crashes immediately?

like RynxXK5 stated:
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.

so its not any other mod at least from my trials.

Im loading all mods from iros except battle field world and spell textures, those are copied manualy from waifus package.

Edit: But when i load a previously saved normal game in nt mod active it loads and plays normaly, both field and battle. maybe that scene is causing some error? will tru to play wo nt mod to past it and check back.
Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...

PS on a sidenote is there a way to quick load a game or save file, its tedious to quit - lauch - menu load, every time i wanna check smtn.
 
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@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC

What does this file refer to? all i could find in google was this:
http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Characters - but ther is no zzzy file, im guessing its custom made?

i tried deactivating all mods and still it crashes, only when i disable also game mod nt and switch to regular ff7.exe it plays normal. i tried saving w normal past first stairs, saving b4 talking to assault tema and reactivating nt mod and when i try to load that savegema it crashes immediately?

like RynxXK5 stated:
Ok I had it all working except not when I try NT with a new game in arranged mod, it crashes each time I try to go up the stairs after the train scene where everyone goes to blow the 1st reactor.

so its not any other mod at least from my trials.

Im loading all mods from iros except battle field world and spell textures, those are copied manualy from waifus package.

Edit: But when i load a previously saved normal game in nt mod active it loads and plays normaly, both field and battle. maybe that scene is causing some error? will tru to play wo nt mod to past it and check back.
Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...

PS on a sidenote is there a way to quick load a game or save file, its tedious to quit - lauch - menu load, every time i wanna check smtn.
So I need to just advance a few scenes and I'll be ok to activate the mod?
 
Well im just gonna try that now to see, hopefully thats all i takes for now. ;-)

Edit yep so far so good...
 
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Well im playing past the scorpion guard and it looks like standard at least I think so. Iirc arranged is much tougher. Im not getting killed easily so i guess its still normal nt mod.

All of that will be washed away when 1.4 arrives and we get new bugs and crashes anyway! ;-)
 
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Just off night-shift; looks like some stuff to catch up on so let's see:

@sega chief
I just tried to play your nt mod - same here it crashes and in app.log i get this message at the end:
ERROR: failed to find file char/ZZZY.HRC (LGP) (path: )
ERROR: offset error: ZZZY.HRC
ERROR: could not open file ZZZY.HRC
We're missing a new field model from that screen; in the dark cave sidequest, you go through this screen again and have an encounter with the Turks. This means that the ZZZY model, and perhaps the others as well, are either missing from the 7H IRO for NT or the Char.lgp isn't being patched.

Only question is what version would we get, standard or arranged.
As far as any build before 1.4 goes, always go for standard/original. Arrange needs rebalanced.

Edit 2: hah success i saved just past that scene in normal mod, loaded scene after in nt mod and no crash. but if i try to come back to previous scene it crashes again... so i asume something there messes up the game, not any char model as i thought previously...
Hold yer horses folks. Every time you start a new game in FF7, initial settings for characters are loaded from the kernel. In other words, if you start a new game without NT installed then it means you're going to be starting off with end-game weapons for Barret, Tifa, and Aeris (I turned their starting weapons into triple AP ones and gave them their next-in-tier instead to start) and you'll be missing some Materia when those characters join your party; you'll have no Barrier from Aeris, and Enemy Skill will be unobtainable because Red XIII won't join with it equipped.

It'd be better to leave NT for now until the source of this char.lgp problem is identified. I'll let Alyza know about it so she can check NT's char.lgp files in the catalog and we'll go from there.
 
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Just off night-shift; looks like some stuff to catch up on so let's see:

We're missing a new field model from that screen; in the dark cave sidequest, you go through this screen again and have an encounter with the Turks. This means that the ZZZY model, and perhaps the others as well, are either missing from the 7H IRO for NT or the Char.lgp isn't being patched.

As far as any build before 1.4 goes, always go for standard/original. Arrange needs rebalanced.

Hold yer horses folks. Every time you start a new game in FF7, initial settings for characters are loaded from the kernel. In other words, if you start a new game without NT installed then it means you're going to be starting off with end-game weapons for Barret, Tifa, and Aeris (I turned their starting weapons into triple AP ones and gave them their next-in-tier instead to start) and you'll be missing some Materia when those characters join your party; you'll have no Barrier from Aeris, and Enemy Skill will be unobtainable because Red XIII won't join with it equipped.

It'd be better to leave NT for now until the source of this char.lgp problem is identified. I'll let Alyza know about it so she can check NT's char.lgp files in the catalog and we'll go from there.
Copy so let NT get updated before I try to play it?
 
Hey no worries im just killing time before 1.4 anyway, will restart once it comes out. :-)
And anyway this helps in ironing bugs allong the way. ;-)

Edit: haha thx segachief i just saw it now, thought you meant ryxx. I replaced it and it helped with 2nd crash in the game where cloud and aeris escape to the roof just after last aeris fight w turks. :-) didn't bother checking intro scene probably works as well.
 
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Hey Chief, I've been wondering for awhile not sure if it's new threat or menu overhaul or some interaction between them but in battle there is spaces between my magic. Like for example if I equip cloud with Fire and Ice magic there is three spaces between each. So I have to hit down three times through empty spaces, if that makes sense? Kinda hard to describe.
 
Oh, in the battle menu? That might be Menu Overhaul; I think it changes the way spell lists are displayed. In the regular game, spells should be condensed down to an extent (but there might be spaces off to the right of a spell; it's sorted by Materia equipped rather than spells actually available, I think).
 
It seems The Reunion- Beacause and Menu Overhaul currently conflicts with NT 1.35, every time I attack with cloud in a battle in sector 1 the game crashes immediately after the dmg pops up.

App
Code: [Select]
Code:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 4.5.0 NVIDIA 361.43[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000008] set music volume trans: 127->0, step=60[00000073] END OF CREDITS!!![00000073] Entering MAIN[00000073] set music volume: 127[00000073] Exiting MAIN[00000073] START OF MENU SYSTEM!!![00000255] END OF MENU SYSTEM!!![00000255] Entering MAIN[00000259] Exiting MAIN[00000259] Field Start[00000259] : [00000298] Entering MAIN[00000300] Exiting MAIN[00000300] START OF MENU SYSTEM!!![00000879] END OF MENU SYSTEM!!![00000879] Entering MAIN[00000881] Exiting MAIN[00000881] Field Start[00000920] Entering MAIN[00000922] Exiting MAIN[00000922] START OF MENU SYSTEM!!![00001413] END OF MENU SYSTEM!!![00001413] Entering MAIN[00001415] Exiting MAIN[00001415] Field Start[00001673] Field Quit[00001673] Entering MAIN[00001673] Exiting MAIN[00001673] Entering FRAME_INITIALIZE SWIRL[00001673] Exitting FRAME_INITIALIZE SWIRL[00001676] Swirl sound_effect1[00001676] stop_sound[00001676] End of Swirl sound_effect1[00001755] Entering FRAME_QUIT SWIRL[00001755] Exitting FRAME_QUIT SWIRL[00001755] Entering MAIN[00001757] Exiting MAIN[00001757] [BATTLE] Entering FRAME_INITIALIZE[00001757] [BATTLE] Scene# 301[00001757] [BATTLE] Exitting FRAME_INITIALIZE[00001818] [BATTLE] Begin main battle loop[00001925] : unhandled exception
 
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Beacause and New Threat are not compatible. They both edit too much of the same scenes in the game.
 
Beacause and New Threat are not compatible. They both edit too much of the same scenes in the game.
Copy thanks for the fast reply,  are there any menu overhaul options that are compatible?
 
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