[FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)

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This thread mustnt die, it would rock if all the NPC's were done up all nice and shiny like. Anyway, where is this tutorial? Can you put up a link? Thanks.
 
I supose I should have told it more acurately: the link is on the second post on this thread.
 
this is a great idea and I hope it continues because I like to see everbody with the new look :)

ps: when a updates comes out do I need to pull my original files out again and patch them or can I just use the current ones?
 
Hey guys,

I was just watching my gf playing the game there and I was thinking to myself do you guys have any priority over which NPC gets spruced up first!? If ya do thats grand, but when i was watching the game (with the reunion patch - inside the shinra building) I couldnt help but laugh when president shinra looked so crap compared to the other characters. So what im thinking is to improve the important NPC's like, President Shinra or Tseng first. That way you could release an early version of the patch that would just be concerned with the NPC's who the group talk to and interact with in the cinematic cutscenes (ie: you have no control over your characters - your just reading the story - eg: Elmyra Cutscene). You probably have thought about this before! But im just putting it out there, and if you havent lets start making a list of important NPC's. (I would now, but im waiting for feedback :p)

Oh an on another side note would you have any problem improving the Shinra helicopter? It looks crap compared to the characters from the reunion patch.

Oh and i havent looked at your tutorial yet, but in the next two months or so ill definitly will.

P.S. Will this patch work along with reunion or will it replace it? I only ask because you have cloud redone in your pics.
 
Hello there spyrojyros_tail. Actually, I think that ice_cold513 already did President Shinra and Tseng. About the helicopter... well, I'll have a look at it. There is an helicoper at Battle.lgp, but I think it's exactly the same model.
About the the order of the conversions, personally I follow a chronological order. Ice_cold513 doesn't follow any special order.
By the way, nice to see you will at least give a look the tutorial. Thanks. Hope you join us (this sentence it's starting to lose all it's menaing...)
 
Course i will! (it just depends if i can figure out how to work with the models and produce quality ones) I think this patch will be more important than reunion and I think your right about the battle helicopter, in the first fight against rufus he grabs onto the helicopter and legs it, but its the same... i think. (which kinda defeats the cause)

I have a question though, its kinda difficult to phrase. The reunion characters clip the foreground sometimes. So is there a way of changing where the characters feet hit the ground?

I know if you change this then it might introduce new clipping/floating problems, but im thinking either raise the reunion characters a few centimeters (normal characters will be floating in mid air at this point, but this shouldnt matter due to reunions characters having actual legs instead of the normal stubby ones) and play the game like that... or make reunion characters alot smaller.

snap8.jpg


If you raise everyone up, they will be standing on different places, but wont be "floating"

I know these patches are not perfect and they are in beta stages, but if ya dont ask, you wont know. Maybe i should talk to reunion about this, but if it can be done, could it be incorporated into your patch?

PS: I know it looks like if you move hojo about 2 cm up, RedXIII will be very close to floating, but im thinking that this is a pespective thing, hojo will move up 2cm, but RedXIII will move up less than 2cm (since he is further away from the camera).

Well im just putting it out there, feel free to tell me to shut up cuz i dont know if this can be done, im just coming up with ideas. Anyway! I gotta do some work. Talk to you guys later.
 
Well, yeah, it's possible. We should change the animation files. Personally I don't know anything about the format of the animations but it shouldn't be too hard (I supose). When I get to know somtehing about that and all the models are done I'll tell you if I can do something about it, but right now I'm not iinterested. Sorry.
Personally I prefer to make the characters SD though.
 
How many time will I say this... SD stands for SuperDeform. It's like the way the original Field models look. Or, if you want a less crappy image, the way FF9 characters look. Big head, big hands and big feet.
Really, I thought this term was much more popular.
If you make the characters SD they have a size closer to the original and thus there is less clipping (yes, there is still some clipping).
 
Bord and Ice-cold513,

do not give up!! There are many people like me that don't post much but follow closely and with extreme interest your progress!!  :love:

And we all think you are doing a great, marvellous job! If you guys would not mind, I personally would simply love to see the NPC models number updated regularly so that the number of the models done would be increasing as this Topic develops. It's a way to live with you each step ahead towards the right direction!

Let me thank you again and keep it up!
 
Hello ff7 fans !!!
I'm new here and scuse my english i'm from Québec so it may not be perfect lol... So I will soon start my formation in 3d annimation and of couse it's my passion so I've already started lol.  Since ff7 is one of my favourite game I don't see a better project to start whit héhé.  So if you need someone I'm your men !!!

I've started yesterday to make the new field models to fit the environemnet.  I finised cloud and started tifa and will soon send you some pictures of my work ;).

well I have a site with illimited space so I can host your files and make a link in this form if you want

So that's it I'll be back soon to see your response
 
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If you are interested, Salk, I'll tell you I've done 6 more models since the last  patch. Ice_cold513 has done some more also, but I don't remember how many. We will probably release a new version of the patch soon.
strommedia, if you want to help, you are welcome, of course. It's allways good to see people willing to work in this project. By the way, do you mean that you are correcting the animations to solve the clipping problems? That would be certainly good.
Well, see ya.
 
Well in fact borde what I do is modify the bones first and then make the .p files to fit with it because modify the animations files would be usless because all the annimations do is to tell the bones what to do and then the part of the models will obey to the bones.

So I have now done Cloud Tifa Cid and Yufi and I'm starting Barret

As soon as I have my ftp server to work I will upload some pics of what I've done

well see you all soon
 
Mmmmm... stormmedia, are you testing those models with the running animations and so? I say it because unless I haven't correctly understood what you are doing, you are changing the center of the P files and thus the bones will be misplaced when they are rotated.
 
Don't worrie Borde I know what I'm doing lol.... I would not tell you that I have finished 4 models if it wasn't tested with the annimation and with the game field itself.  But I didn't have any problems with the annimation to correct yet... exept for Yufi but the problem was there at the begining so it was not me who done this ... but I corrected it now it is good .... of course I haven't test it with all annimation since there too many lol but I took some randomly and it works fine.

Well I will explain how the models work for the annimation for many games ... and probably with ff7 too.  frist of all ... you have the bones and then the skin.. well I guess you know it lol but still... so the annimation files tell the bones how to react and the program call the annimation files when the need it.  the bones are connected to the skins parte so it moves at the same time.  the annimation files calls the bones with there names and not with there position in the space.  

So what I do is modify the size of the bones and then I modify the .p to fit to the new space.  So the bones will do what they have to do whatever the size will be.  

I know this may not be very clear lol.... sorry about that I from quebec sooo.... well I think it's understandable lol...

Hey good news !!! I have get my ftp server to work so expect pics soon lol I know this is not the first time a say this but still lol


see you soon!
 
What I have seen of your patch looks really good, if there is a possible I would like to test the patch too =)
If there is a active hosting of the patch I would appreciate if you could share it with me. Other than that, great work!
 
Here as promise some pics of my work.  of course I took the pics ingame since what I do is trying to make the npc project models fit to the background .. so if I want to show my work it hase to be in the field lol... well here two 3 in 1 pic ... the first I took a pic of cloud at the reactor 1 with the original char.lpg file ... one with the npc progect models .. and finaly a pic with my modification.  well the 2nd pic is the same thing in cosmo area .... of course since I have to small them down to make them fit my models look smaller than NPC project's ones but it is approximatively the same size of the originals model so all the background and annimation shoud fit with it... anyway check this

http://free.hostultra.com/~stormmedia/npc-project/reactor1.JPG

and that

http://free.hostultra.com/~stormmedia/npc-project/cosmo.JPG

and then please give me your feedback
 
Hey stormmedia, the links are dead. By the way, I think I now unnderstand you correctly. You are shrinking the models, right? Ok, yes, that works. But if you are simply shrinking the models, you could use HRC resizer (It's somewhere in the Programming Feedback section). It's easier and faster than doing it manually.
 
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