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braintez
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Great news! Thank you, will test and respond to this thread after the new version is released.Bug spotted, will be solved in the next update (soon)
Great news! Thank you, will test and respond to this thread after the new version is released.Bug spotted, will be solved in the next update (soon)
I'm happy to report that this bug looks to be resolved. So far, I have not seen any foreign text.Great news! Thank you, will test and respond to this thread after the new version is released.
look like nothing to do with the mod nor FFNx, seems the ff7_en.exe have bug, could you reproduice the bug 100% time ?Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.
Edit: Also, I paused the game in a battle with three grunts in it and turned away for about 5 minutes. Coming back, the game window is completely black. I can unpause and hear the game but nothing is showing. I'm using the standalone on a vanilla game, no 7th Heaven. I have the Steam Overlay disabled if it means anything. I let it sit another few minutes at the black screen while working on another PC and got this;
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Edit2: I noticed the one-eye blinking bug that apparently is known for the PC version. Was there ever a mod to fix this that could be integrated?
Could you reproduice the bug 100% time ?I'm happy to report that this bug looks to be resolved. So far, I have not seen any foreign text.
However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower). It occurs when the overworld is first available in the first town, Kalm. During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.
This is what is seen in the log file:
[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
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[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.
Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.
this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UIIs there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.
because those "confict" are realy rare and the ui looks better all the way down ^^this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UI
1. Yes, when set to "Auto", the bug is 100% reproducible.Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?
If you're using the iro's version, my mod don't provide a music mod, so just use the music mod you want ^^
Ah, got it ... ok, when the new driver version comes out, I'll test with 'auto'. I'll probably rollback my driver to the previous version, since they may be an issue for other games as well.Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected
Do you have only one steam profile or more than one ?Loved the mod, but it would randomly delete my save file. I would come back after not playing for a day and have no save. This happened maybe 3 times before having to uninstall. It would only delete my legit in game saves too, never the quick save. Just random, IDK if its an error on my end or what.
Ok a file not modded by my pack was corrupted ^^I have followed your instructions and checked the "Validate files" option for the game inside Steam.
It replaced four files that were not valid.
After that, I could run the unmodded Steam version of the game even from the SYW V5 Control Panel.