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How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.
I NEED these textures to generate the hash codes into the hash1map.
sysfnt_13 18446744073709551615sysfld01_13 18410706480546889215sysfld01_14 18410706480580509183
iconsp_13,15435864898835049471iconsp_14,15904160645000199167iconsp_15,15507922492872977407iconsp_16,15327664433446779903iconsp_17,15435864898835049471iconsp_18,15507922492872977407iconsp_19,15507922492872977407iconsp_20,15507922492872977407iconsp_21,15507922492872977407iconsp_22,15507922492872977407iconsp_23,15507922492872977407iconsp_24,15976191575881153535iconsp_26,15976191575881153535iconsp_27,15976191575881153535iconsp_28,15976191575881153535sysfnt_13,18446744073709551615sysfld01_13,18410706480580509183sysfld01_14,18410706480580509183
Everything works now, thanks ! My last problem is the background from the Triple Triad :xHello Rynoa,
In your textures folder you have only 1 texture named iconfr_15. First, in your hash1map.csv erase all the unnecessary "iconfr_15" after the "iconfr_28"( those codes are obsolete). Then rename all the remaining "iconfr_XX" into "iconfr_15".
What's the meaning of all that ? Tonberry scans the textures loaded on screen and associates a hashcode to each one. Then it reads hash1map.csv to check if the code is listed. If the code is found, it searches in the textures folder the texture to use. I told you to rename all the "iconfr_XX" into "iconfr_15" so that all the hashcodes refer to "iconfr_15" located in your textures folder.
PS: don't send thumbnails, i can't see anything on it.
Thanks! I suggest you to open a new topic about it.Hi everyone,
i just succeeded replacing Squall textures. First of all, great thanks to Magochocobo for his textures ;D. Go find his work on:
https://www.ff7catalog.com/threads/8936/
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The two models shown are 2 different levels of detail ( each one as specific mesh, UV coordinates and texture).
To use this texture mod, download the following file:
https://www.dropbox.com/s/9ybqfgnxh91bqex/sq.zip?dl=0
In Tonberry folder, change "objfile.csv" to "objmap.csv". I think Omzy ( creator of Tonberry mod) did a mistake when creating this file. In objmap.csv add the following lines:
Code: [Select]In tonberry texture folder, paste the extracted "sq" folder. You'll have 3 folders named sql/ , sqpant/ and sqhead/. Each one contains only 1 texture.Code:sql_13,2126409215sql_13,1855352319sql_13,1855417855sql_13,2867228226sql_13,2984921949sql_13,2787557085sql_13,1721199103sql_13,4273958399sql_13,4273892863sql_13,2126474751sql_13,1721133567sql_13,1721199103sql_13,4002901503sql_13,4002835967sqpant_13,4215270997sqpant_13,4214484565sqpant_13,4214353493sqhead_13,836294143
Any Updates?German Version Progress:
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I'm a German noob, so can someone please help me with these translations? I wanted to be more thorough than the original game, but I may have botched it. How does this look?? Any suggestions?