[FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)

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1625rft.png
 
What is your texture name and in which folder is it ?
It should be FINAL FANTASY VIII/textures/ic/iconsp/iconsp_13.png

And what about the fonts ? Are they still blurry ?
Could you send me the content of your debug folder ? If you don't know what i mean read the following (page 6):

How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.

I NEED these textures to generate the hash codes into the hash1map.
 
Thanks for dealing with all this Shunsq.

I've spotted game crashes when opening Combat King magazines (vol. 2-5) and all Weapons Monthly magazines, I believe it has to do with the D-pad arrows textures.
 
CloudLeonHart and all spanish users,
Due to a simple "ñ"  the sysfld01 and sysfnt hashcodes are different from english/french/italian version :P
Please add the following codes to hash1map.csv:
Code: [Select]
Code:
sysfnt_13 18446744073709551615sysfld01_13 18410706480546889215sysfld01_14 18410706480580509183
Regarding the background i can't figure out why it is not replaced  :?.
 
Thank you so much Shunsq :D was already solved, I leave a catch to that thing you can check

1pgxaa.png


1zqrpzn.png


2rzxkoz.png


miz408.png


PD: change sysfld01_14   18410706480580509183 ----> sysfld01_13   18410706480580509183
 
como lo has hecho?
ami aun me siguen saliendo letras en baja resolucion... he añadido lo ke decis al hashmap y nada...
 
HI, add my screenshot and hash1map.

6fza8i.jpg


sl2tu0.jpg

No change color in status.
rsvbiu.jpg


Code: [Select]
Code:
iconsp_13,15435864898835049471iconsp_14,15904160645000199167iconsp_15,15507922492872977407iconsp_16,15327664433446779903iconsp_17,15435864898835049471iconsp_18,15507922492872977407iconsp_19,15507922492872977407iconsp_20,15507922492872977407iconsp_21,15507922492872977407iconsp_22,15507922492872977407iconsp_23,15507922492872977407iconsp_24,15976191575881153535iconsp_26,15976191575881153535iconsp_27,15976191575881153535iconsp_28,15976191575881153535sysfnt_13,18446744073709551615sysfld01_13,18410706480580509183sysfld01_14,18410706480580509183
 
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Hi everybody, and thanks for all this amazing work ! I'm french, using the french version but i still got a problem
There is some numbers in my menu who dont work

=> The time, my money, my HP ad my exp are not modded

Can someone help me ? I've done eveything who was necessary for my french version

Thanks !
 
Hello Rynoa,
Could you post screenshots of your menu, your hash1map.csv, the content of your ic/iconfr folder, and the content of FINAL FANTASY VIII/Tonberry/debug folder? I will try to solve your problem.
 
Thx for your answers ! Screenshots are there









I hope it will be enough to find the problem ! Thanks a lot !
 
Hello Rynoa,
In your textures folder you have only 1 texture named iconfr_15. First, in your hash1map.csv erase all the unnecessary "iconfr_15" after the "iconfr_28"( those codes are obsolete). Then rename all the remaining "iconfr_XX" into "iconfr_15".
 
What's the meaning of all that ? Tonberry scans the textures loaded on screen and associates a hashcode to each one. Then it reads hash1map.csv to check if the code is listed. If the code is found, it searches in the textures folder the texture to use. I told you to rename all the "iconfr_XX" into "iconfr_15" so that all the hashcodes refer to  "iconfr_15" located in your textures folder.

PS: don't send thumbnails, i can't see anything on it.
 
Hey guys, how works proceed for next release? It will also include fixes for the command icons?
I'm waiting for it to make a "serious" run.
 
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Hello Rynoa,
In your textures folder you have only 1 texture named iconfr_15. First, in your hash1map.csv erase all the unnecessary "iconfr_15" after the "iconfr_28"( those codes are obsolete). Then rename all the remaining "iconfr_XX" into "iconfr_15".
 
What's the meaning of all that ? Tonberry scans the textures loaded on screen and associates a hashcode to each one. Then it reads hash1map.csv to check if the code is listed. If the code is found, it searches in the textures folder the texture to use. I told you to rename all the "iconfr_XX" into "iconfr_15" so that all the hashcodes refer to  "iconfr_15" located in your textures folder.

PS: don't send thumbnails, i can't see anything on it.
Everything works now, thanks ! My last problem is the background from the Triple Triad :x
 
Hi everyone,
i just succeeded replacing Squall textures. First of all, great thanks to Magochocobo for his textures  ;D. Go find his work on:
https://www.ff7catalog.com/threads/8936/

2014_10_22_00004_by_shunsquall-d83s41h.jpg

2014_10_22_00006_by_shunsquall-d83s412.jpg

The two models shown are 2 different levels of detail ( each one as specific mesh, UV coordinates and texture).

To use this texture mod, download the following file:
https://www.dropbox.com/s/9ybqfgnxh91bqex/sq.zip?dl=0

In Tonberry folder, change "objfile.csv" to "objmap.csv". I think Omzy ( creator of Tonberry mod) did a mistake when creating this file. In objmap.csv add the following lines:
Code: [Select]
Code:
sql_13,2126409215sql_13,1855352319sql_13,1855417855sql_13,2867228226sql_13,2984921949sql_13,2787557085sql_13,1721199103sql_13,4273958399sql_13,4273892863sql_13,2126474751sql_13,1721133567sql_13,1721199103sql_13,4002901503sql_13,4002835967sqpant_13,4215270997sqpant_13,4214484565sqpant_13,4214353493sqhead_13,836294143
In tonberry texture folder,  paste the extracted "sq" folder. You'll have 3 folders named sql/ , sqpant/ and sqhead/. Each one contains only 1 texture.
Thanks! I suggest you to open a new topic about it.
 
German Version Progress:

germanmaster.png


I'm a German noob, so can someone please help me with these translations? I wanted to be more thorough than the original game, but I may have botched it.  How does this look?? Any suggestions?
Any Updates?
 
This looks awesome!
But I am unable to download it. Both links are dead and I have not been able to locate another mirror.

 :( :( :( :( :(

Can you host this on Google drive or something please?

Thanks so much for the awesome work!
 
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