[FF9]2016 release

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Wow! Big progress I see here!
Is there possible to add a language option on the language menu as for now?
Or it's just easier to change one of them to the language I want?
 
Updated!

Fast battles:
Skip waiting:
Turn-based:

Wow! Big progress I see here!
Is there possible to add a language option on the language menu as for now?
Or it's just easier to change one of them to the language I want?
Absolutely impossible. Have to fix a lot of code. Just replace the existing one.
 
is there any way we can have more freedom remmaping buttons? For example, remmaping WASD to something other than movement, also have the controller "A" button as selection button (i know it can be changed in game but you still have to press "B" in the start screen)

for me not being able to remmap WASD as i am used to, is way worse than bad UI or backgrounds
 
Is it possible to mod the UI buttons to psx buttons just like FF8?
 
yep, that would be cool too, at least for controllers, not sure if it could be done for keyboard, also i am not sure if this game is compatible with ds3 yet, i use betterds3 to turn my ds3 into a xbox360 controller
 
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Updated.
+ Battle on the stage fix (9999 HP)
+ Now you can edit items
 
Hi ! Thank you very much for your work, glad to see that some great people are working on modding this game. Any news on your progress so far from September ?

I guess many people already asked but : is there any way to mod background textures ? that's what is really missing on PC version.

Thank you for your answer ;-)
Kepp up the good work !
 
Hi ! Thank you very much for your work, glad to see that some great people are working on modding this game. Any news on your progress so far from September ?

I guess many people already asked but : is there any way to mod background textures ? that's what is really missing on PC version.

Thank you for your answer ;-)
Kepp up the good work !
Coming soon. I will try to share the new version in a month's time.
 
The new version is now available.

For players:

  • Japanese can be selected in the menu.
  • Fix names of Cinna/Quina, Marcus/Eiko, Blank/Amarant
  • Fix tent for Beatrix
  • Fix the "Focus", "MP Attack" and many rare support abilities which did not work correctly

For modders:

  • Show a custom message from the battle scripts.

For developers:

In progress:
Import upscaled backgrounds: 90%
Export/Import battle data: 40%
Redraw battle UI HUD: 10%
 
Albeoris
Can you share some info on a future process of importing backgrounds and what the end-result (complete patched game) will look like? I am interested mainly in context of compatibility with HW's input/output files.
Right now I am in the process of making backgrounds (just finished Ice cave) and would want to try your solution, so I want to figure out if it'll be possible to transform my 1.7gb of PSDs (that is growing every day) into something that your solution will be able to read without me having to re-arrange and/or re-create all the layers.

Edit: to clerify a bit, HW gives a multi-page tiff as output and expects a sequence of full-size images with the same order as input. While the image format should not be an issue and I should be able to convert into pretty much anything, I'm afraid that layer order may be an issue. For example layer order of an animation in HW's output does not match the order at which it will be actually played in game. And any layer in general can be at the foreground, while in-game they are in background.

Edit2: about end-result, I am interested if patched game will be able to function with replaced game archive and Assembly-CSharp.dll or it will require something else? Ideally it'll be best to not have any other dependencies. Textures in form of loose files (not in container) is suboptimal too. There will be hundreds, possibly thousands of files.
 
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Hi, Meru!

First: Please contact with Fraggoso: http://steamcommunity.com/profiles/76561198022328654
Seems you both do the same work. Split the scenes and work together if you can.

About your question:
Share your PSD file for example.
To import it to the game you need put the fileto the override folder with a scene name.
For example, Alexandria's central squad: FBG_N01_ALXT_MAP019N_AT_CNT_N(Any your description here)
Sample PSD: https://yadi.sk/i/YFHGHHhZwo99h

Limitations:
1) You have to use a simple PSD without any smart objects, 128 bit depth, etc.
2) You cannot add any details to the transparent layer if it did not have it before. If you want to do that, we can generate a new tile but it depths will be interpolated. It can lead to errors on such objects as stairs.

By the way, you can use upscaled backgrounds. x2, x4, x8, ...
 
First: Please contact with Fraggoso: http://steamcommunity.com/profiles/76561198022328654
Seems you both do the same work. Split the scenes and work together if you can.
I'm well aware that he is working on backgrounds, but we are doing things differently so splitting the scenes is not an option since I want things to be consistent from start to end. Plus there are other complications, so I prefer to do it alone.

About your question:
Share your PSD file for example.
To import it to the game you need put the fileto the override folder with a scene name.
For example, Alexandria's central squad: FBG_N01_ALXT_MAP019N_AT_CNT_N(Any your description here)
Sample PSD: https://yadi.sk/i/YFHGHHhZwo99h

Limitations:
1) You have to use a simple PSD without any smart objects, 128 bit depth, etc.
2) You cannot add any details to the transparent layer if it did not have it before. If you want to do that, we can generate a new tile but it depths will be interpolated. It can lead to errors on such objects as stairs.

By the way, you can use upscaled backgrounds. x2, x4, x8, ...
Not sure if I understand you correctly... Are you saying that your solution can read PSD directly? And that Sample PSD you posted is what Memoria will expect to read?

As for my PSD's, in terms of layer order they are the same as tiff files produced by HW. Here is my (raw, unmodified) PSD of Alexandria/Square. From what I see, layer order is indeed different from the PSD you posted.

Edit: what about backgrounds that have multiple angles? Like PrimaVista/Cargo Room? For me they are 2 separate tiff's/psd's

Yea I already use resolution higher than in PC version.
 
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