FFVII multiplayer mod

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There are three big barriers to this project:
- no-one knows what a multiplayer FFVII would even look like, and how well those concepts would translate into gameplay (see LostWing's objection above - he identifies a case where 'naive' multiplayer controls would create a poor mp experience)
- implementing something like that probably isn't feasible until we complete Q-Gears and then can do our work in high-level languages
- no-one has verified that there's enough demand in the world to make it worth the while

Even if we *did* clear those three problems, there's a _huge_ amount of analysis and design work to be done. That's really not trivial.
 
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Hmm only thing i can contribute to ideas for this would be that if for example, system link option in the title screen which would bassically run the game along side the other player's but run on a different save folder. If we could find a way to create a script to play the barret part of the game whilst the other pc played the cloud part (being as they are the main people) it would mean creating a whole new story though but through another characters eye's. I did see at some stage someone was able to create there own FFVIII-2 so he has the knowledge of creating a new story if he will be intrested. When apart they run there own story's sepreratly, there own battle's with the team they have and gather the info that cloud is told in the game. I understand ALOT of work is nessesary but omg it would rule. It would help the fact that all 8 people running around at once in single player seems a little odd so it would make sense to have 2 teams. When together they can see each other running around and have there own encounters even if teamed together. Setting the bomb for example in the reactor requires both barret and cloud so if one isnt there then you cant load the script to do it so that's pretty much done itself. I dont know whether this massive idea is make belief and a waste but regardless id love to see it happen. Try not to critisize me too much lol
 
Hmm only thing i can contribute to ideas for this would be that if for example, system link option in the title screen which would bassically run the game along side the other player's but run on a different save folder. If we could find a way to create a script to play the barret part of the game whilst the other pc played the cloud part (being as they are the main people) it would mean creating a whole new story though but through another characters eye's. I did see at some stage someone was able to create there own FFVIII-2 so he has the knowledge of creating a new story if he will be intrested. When apart they run there own story's sepreratly, there own battle's with the team they have and gather the info that cloud is told in the game. I understand ALOT of work is nessesary but omg it would rule. It would help the fact that all 8 people running around at once in single player seems a little odd so it would make sense to have 2 teams. When together they can see each other running around and have there own encounters even if teamed together. Setting the bomb for example in the reactor requires both barret and cloud so if one isnt there then you cant load the script to do it so that's pretty much done itself. I dont know whether this massive idea is make belief and a waste but regardless id love to see it happen. Try not to critisize me too much lol
+1 support for different play views but it would be fun to create an online random multiplayer like mmos :D
 
The problem like always is the effort vs payoff.  I can see no reason people would slave away to add such a feature...

It may seem like it is easy?  I mean, you see all these wonderful tools pop up around the place and assume that there is nothing that can't be done in that length of time.  Sadly, that simply isn't how it works...

Coding something into the game that was not there originally is very difficult, especially using low level language.  If we had square source code, then yeah, sure, a whole heap of things would already be done I'd wager.
 
+1 support for different play views but it would be fun to create an online random multiplayer like mmos :D
Well random online -- EPIC but way too hard id say. Lets start a little smaller lol. If we had pure online mode then you could have up to like 8 people excluding aeris dieng lol. Only thing is they would either have to be all online at once OR someone that played it more than others would be stuck trying to finish the game when the other people aren't arriving to help. Lol stood at the notheren crater thinking selfish @~{}£"@ never shown up lol, looks like ill do this myself XD
 
Well random online -- EPIC but way too hard id say. Lets start a little smaller lol. If we had pure online mode then you could have up to like 8 people excluding aeris dieng lol. Only thing is they would either have to be all online at once OR someone that played it more than others would be stuck trying to finish the game when the other people aren't arriving to help. Lol stood at the notheren crater thinking selfish @~{}£"@ never shown up lol, looks like ill do this myself XD
lol I can early smell a million bugs yet on both!!!
 
Hmm just thought, granted making the different views would be solid to do, BUT if like me you have polayed game's that have the same coding method my example is neverwinter nights which has the EXACT same single/multiplayer story but you can both go of and complete seperate quests that all add together to all players meaning you then dont have to do the quests that they do for you. It is multi screen and have the same dialogs and same storyline. Would this not work very simular?
 
You could get an MMORPG engine in C and rebuild the whole world as blender graphics and design it portable to older computers and phones, but thats a full-time job,not a mod.
 
Could we not take out the scripts for a game that already has the ability to do this and use that to make ours?
 
most final fantasies up to 6 had multiplayer, then it got skipped on 7-8 and bought back on ff9

was actualy cool.. on FF9 the 2nd controller would only work for specific (and pre-defined by players) characters in battle.
Menu, walking around etc was only for controller 1

on previous ones (at least on ff6) 2nd controller could also move on the world map but still no menu/walking in towns
wait, all previous to 7 had multiplayer?? I know 9 had, but 6? FF1 - 6? I dunno about the remakes, but as I remember it none of them had.

Adding some sort of multiplayer to ff7 sounds very challenging. I can't imagine anyone doing it for free. Then again, you never know...
 
Anyone?

This would require a dedicated team. It would be a challenge even for a commercial outfit.
 
Too much work for so little gain really.

Are you sure you can't have a keyboard and a pad at the same time, giving it a 2player like feel?
 
That is why i proposed a multi screen multiplayer rather than 2 on 1 pc, the controlls are far too hard for that
 
You can map keyboard to another joypad can't you?  There's a program out there that allows it.
 
I'm still thinking that a player versus player option utilizing some type of enemy control/manipulation would be the only worthwhile "multiplayer" FFVII mod.  Allowing for a 2nd input device would probably be necessary, but ppl already seem to have some ideas for that.  Think of the possibilities that would open up if someone were able to do this...with the right mods, you could have something very close to a Party vs Party option.  You know you all wanted to pit your Cloud, Cid, Barret, versus John Q's Cloud, Aeris, Yuffie.  Off course I'm getting ahead of myself and it has already been mentioned that nobody really has the spare resources to start a project like this.  Anyway, since it got revived for a day or two, figured I would add my 2 cents.

Assuming you did have 2 human beings sitting at a screen, one with a joypad and the other with a keyboard and this was functional...
could you rig the AI to have one of the characters in the player's party Auto-Manipulate one or all of the enemies?  If you use PrC to open up all a monster's abilities for use while Manipulated and to make all enemies able to be manipulated...well now you have:

"Player 1" has control of 2 characters in the party.

"Player 2" has control of 1 or more enemies.

FFVII Versus is born!

Hell, even without the Auto-Manipulate feature, if you made the proper changes to the scene.bin and you could get 2 controllers/keyboards working you could have Multiplayer Cloud & Friends, and if that got boring, you could just manipulate anything tough to try and kick you friends ass.  Of course, someone would have to figure out a way to make it so that Manipulate doesn't go away after getting physically attacked.  Idk...seems like this could be more feasible than anticipated
 
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That's me out then, i know to start small and work into the advancements cuz i know its hard. But i know im a little rushing here but i think it would be kinda boring tbh just having battles against each other would last like maybe 2 minutes max esspecially when its the ai vs the team. Plus its already biast im most sense's. I dont mean to bust the fun outta this but id much love to see the idea i posted before. Dont hate me lol i just wanna put the point out
 
Well at the very least I need to remember to test some things out.  You can use Proud Clod to design the enemies to have any stats and practically any ability that you want - controlling a buffed up Safer Sephiroth to attack your buddy's party sounds like fun to me.
 
This is a little beside the point, but for those wanting a quick fix now for FFVII as a multiplayer game there are a few options.

The Midgar Mod for JKA is an excellent online multiplayer hack and slash style game.
http://www.ff7online.net/category/midgar-v3-0/
You will find me online playing this from time to time. It is hosted by FF7online so I do thank them for that.

The most excellent Avalanche game by our former member Mr. Adults also supports multiplayer, but i don't think it is online. At least not in anyway I've ever experienced.
http://www.ff7online.net/category/avalanche/

A MMORG style of FFVII could be done as a mod to the original game or by redoing it in any other engine. The real problem is how are you gonna pay for it.
 
I remember seeing that JA FF7 mod but I didn't realize that was multiplayer. How does that work, and how did they get such large levels into the Q3 engine?

Also, there isn't a "classic" Cloud model is there, instead of the AC one?
 
I remember seeing that JA FF7 mod but I didn't realize that was multiplayer. How does that work?
Well you install JKA and all the mods from that link. Then sign on to the server (midgar v3.0 by ff7online is the name off the top of my head) and run around and kill people. There are always at least 4 bots, so if no one is online the bots are there to kick your ass. Not sure about the original style cloud. I don't think so, just AC style.
 
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