B
Bosola
Guest
There are three big barriers to this project:
- no-one knows what a multiplayer FFVII would even look like, and how well those concepts would translate into gameplay (see LostWing's objection above - he identifies a case where 'naive' multiplayer controls would create a poor mp experience)
- implementing something like that probably isn't feasible until we complete Q-Gears and then can do our work in high-level languages
- no-one has verified that there's enough demand in the world to make it worth the while
Even if we *did* clear those three problems, there's a _huge_ amount of analysis and design work to be done. That's really not trivial.
- no-one knows what a multiplayer FFVII would even look like, and how well those concepts would translate into gameplay (see LostWing's objection above - he identifies a case where 'naive' multiplayer controls would create a poor mp experience)
- implementing something like that probably isn't feasible until we complete Q-Gears and then can do our work in high-level languages
- no-one has verified that there's enough demand in the world to make it worth the while
Even if we *did* clear those three problems, there's a _huge_ amount of analysis and design work to be done. That's really not trivial.
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