I think the plan for the backgrounds might have been up to 4 times the original resolution, not sure, Spoox or sl1982 would be able to give a more exact answer.
We have been working with 4x the original resolution. It works well at 1920x1080. I am afraid that anything higher then that would just cause too much slowdown for no real benefit.
This does actually not make things clearer
First of all not all original backgrounds are 320x240 in size. For example my latest one was originally 352x384. Only upping the res by 3x3 makes my render 1056x1152 for this scene. 1152 is however already more the maximum of 1280x960 that can be set in Aalis Driver. So I wonder if the resolution set in Aalis driver does limit the overall image size to 1280x960. If this is the case and cant be worked around there is no way you could just rerender all backgrounds in 4x4 fashion. Maybe they would still be displayed but capped at an upper limit of 1280x960. With backgrounds like JAIL2a already being 512x640 this would leave very little room for resolution improvements. I do not see there being a speed limit but just a possible engine limitation. I hope this makes my question a little clearer and is one of the reasons I would like to know how the game handles my last render.
But in most cases you only see a part of the backgrounds on screen. So no matter what size the image is, they were built in mind of it being viewed in a screen resolution of 320*240.
4 times the original background size should be sufficient, any larger is a waist of resources.
most of the backgrounds have room for movement, only some of them are the actual screen size.
Lol! My bad....I somehow had those Resident Evil style backgrounds in mind, which are similar but dont scroll....
I really forgot that FF7 can scroll.....
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