M
makipl
Guest
Totally not. It's 100% better than no reply at all.Damn that's amazing. You're probably gonna get sick of me pretty quick as I can imagine a lot of my comments are gonna be something like "wow that's awesome" haha
Totally not. It's 100% better than no reply at all.Damn that's amazing. You're probably gonna get sick of me pretty quick as I can imagine a lot of my comments are gonna be something like "wow that's awesome" haha
4096x4096? Do it!Damn, Maki. You are making so much progress, I'm wondering how I'm going to keep up. I might just have to succumb to using 4096x4096 textures - especially considering this isn't meant to be an MMO![]()
Done. Also gave it a DDO treatment, added better normals, and created spec/gloss maps.4096x4096? Do it!![]()
That's looking fantastic. Absolutely floored by what you guys are doingDone. Also gave it a DDO treatment, added better normals, and created spec/gloss maps.
I've added the flag/logo - but i need to make it look less 'flat'.
After a tweak or two, I'm off to the rest of the assets.
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Awesome!!"Train from Trabia will arive shortly!"
hehe 8)
The over-bloom effect is to hide that there's nothing at the end of the station (I could show the other side with entrance, but the geometry is not 100% finished so unwrapping and texturing it right now is waste of time)
This is realtime in-game screenshot with forced UHD resolution
Just a few detail models and train station is finished also with the entrance building.
Hey! Thanks! That really saved my ass on later geometries!Hello,
Very nice work, for the rails however, if you count animated the game, I would advise you to use a tools (PathDeform) to give it a more homogeneous form, the rails that joins the second part exceeds and if you see it on Unity I think it will spell a little bit![]()
I didn't die :-Djust in case I died xD
Ha, thanks!!You work great!
I'm All-in-One guyare you a graphic designer?
I screwed up the scale, when porting to engine I'd have to rescale them.Do you work at the original map scale?
I wish to, but I have no knowledge on open-world performance (I know only some theory like LOD billboard model on whole world and map streaming, but I've never done such things yet)An open world would be great ^^
Hey, I saw your works at FF7. They're amazing!I would like to do the same for 7
Me too... That'd be our secret.But I do not understand absolutely nothing a Unity![]()
about the scale...Quote from: jmp434 on Today at 02:27:50
Do you work at the original map scale?
I screwed up the scale, when porting to engine I'd have to rescale them.

