K
Kandy_Man
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Project has been updated. Everything I was sent has been uploaded along with all of the music I've done (though that's all wip). Even set up Breezy for when you click play on the Balamb Town scene 
Personally this seems overly complicated to me. The pull request I put up has a single variable per stat and a getter that is one line, where as your implementation requires 5 parameters and quite a bit of math to return the same value. Not to mention, you said how much of a pain it was filling in each value by hand. That was the purpose of the animation curve that I mentioned in my last post. We don't need to calculate values like that when we already have the values that each character will be at each level. With the animation curve, we can set level 1, level 100, and for extra precision, each 10 levels (could go every 5 if you wanted to be super precise) and we'll have the same results only much cleaner and with a lot less work involved by us and the hardware when trying to calculate.Regarding Level stats etc
this is from my personal work
https://www.dropbox.com/s/uzr64mo3sfqzd0x/CalcStats.txt?dl=0
(cstat here reads from the ',' in the HP column in Monster or Players table for example so LvlStat_1 = first number in the column, every column has 4 values.)
Using a Sqllite database in this case
https://www.dropbox.com/s/kwyt8u6fms7tfep/data - Copy.db?dl=0
Monster and Players table has the values needed to fill stat calculations
"HP" columns etc.
Monster stat|level calculation is 100% identical to original game to my knowledge.
the Player tables, is because leveling in FF8 levels grants stats to players as well, the values that I've filled in on players is just what I managed to get approximated as close to as possible, leaving 95% of the levels stats close to the original game. the few levels that are not 100% correct inbetween is only offset by +- 1 stat but last levels is identical stat wise.
btw creating the database was a pain in the butt filling each value by hand. ;P
I wish it succeeded, but that's too giant project and I'm bad at texturing (>implying that I'm good at modelling too...) so artists currently are our Phoenix Down's, and we at the moment have 0 HP. I still have all the source files and everything by the way!I really hope for this project..