[HD Remake] Sector 6 Slums

  • Thread starter Thread starter Ulpian
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P.S. @Mayo Master: Something along the lines of "la critique est aisée, l’art est difficile" I assume ;)
You got it  :)
Otherwise, congratulations on a job well done  :D
The way you addressed the issues I mentioned is really good in V5, while the rest was already spot on.
My vote is put it in the "done" folder and move to another scene  :P
I agree.

I'm waiting for the final word of the moderator to notify it in the sticky thread. You should be granted the access to the file repository, too (unless that's done already).
 
I say that scene is release quality. Is it already converted for use in game?

edit: Ulpian, PM me your google email so I can add you to the repo access list.
 
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Glad you all like v5.0, and really appreciated the kudos (including the ones in french). I'm looking forward to remaking some more scenes, though it does feel like very tiny steps within an overall massive (and criminally understaffed) project.

Ulpian
 
sl1982 suggested to me in the other thread to pick scenes in order to minimize a "clash of styles". In that respect, maybe you'd like to get to another "outdoor" scene of the slums, in the vicinity of the one you already made?
 
Yeah, I'd suggest dividing a game in "sectors" to be easier to make the job feel attainable.

F.e., divide it by cities and only move on to another one when the first one is completly remaked. Making a remake here and there will only demotivate as you'll come across "man, there's so much to do", and in the end you'll have a bunch of scenes, redone by different guys, that doesn't fit together. At least if you completly do a city, and decide to take a break (aka in modding, you wont ever touch that again aka dead project) your work wouldn't have been in vain.

If i were you i would concentrate ina small place, like redoing the inside of the shinra ship or the shinra sinked airplane.
They have few scenes, no one have touched them and i believe it would fit your style.
 
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Wow! Totally amazing. I echo the posts above as you don't want to do too much then get burnt out.
 
Yeah, I'd suggest dividing a game in "sectors" to be easier to make the job feel attainable.

F.e., divide it by cities and only move on to another one when the first one is completly remaked. Making a remake here and there will only demotivate as you'll come across "man, there's so much to do", and in the end you'll have a bunch of scenes, redone by different guys, that doesn't fit together. At least if you completly do a city, and decide to take a break (aka in modding, you wont ever touch that again aka dead project) your work wouldn't have been in vain.

If i were you i would concentrate ina small place, like redoing the inside of the shinra ship or the shinra sinked airplane.
They have few scenes, no one have touched them and i believe it would fit your style.
Isn't that what they're doing already on the the Bombing Mission Project? or am I wrong..
 
'Evening all, here's a quick WIP preview of the next scene. Will probably do the lights, textures and the rest of the modelling next week-end.

w0s0mq.jpg



Original:
Sector6-ffvii-park.png
 
:o
Wow! That's really stunning! That's going to be awesome  :)

This goes to emphasize how much noob I am in 3d modelling  :|   I'm going to post my own progress though...
 
The left leg on the "hanging carts" (?) is a bit bended in the original.
 
That chain link fence is interesting to me. It seems like it's a lot finer on yours than the original. I think this is a perfect example of the sort of thing that's inaccurate, but a welcome change. Your chain link is a lot closer to a real one, and better fits the size of the fence in relation to the characters. I'd bet the original was the way it was because they were trying to make something that looked good and was identifiable even at the absurdly low resolutions of days gone by.
 
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