B
BlitzNCS
Guest
Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.
Great. I just finished the head and it has ~2600...back to the drawing boardThere is no hard limit, but people normally keep it around 3-5k
I really hate showing unfinished work. It's not that I don't like criticism, I thrive on it, but I just prefer it when some can say "that nose is all wrong!" to "maybe you could add some of this to there to do this before you do this". That just throws me off.can i see? criticism and stuff , ye know
Oh wow that looks absolutely amazing!http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png
Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.
Like I said there is no hard limit, thegame can handle a shit ton of polys. Just use whatever you need to make it look good. It can always be optimized later.Great. I just finished the head and it has ~2600...back to the drawing board![]()
The hardware limit for the models of FF7 is 65 535 polys *per part* and a model usually contains ~12 parts, so I don't think you'll ever touch this limit.Also, is there a poly limit I should be aware of?