New Project: Bombing Mission!

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
2011-05-08_1857.png


Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.
 
i love this project. thank you guys for this awesome work. i will waiting for the release ;)
 
Biggs looks great so far Blitz! I see you decided to stick with the hair flick (I like it better, too) than to use:
FF7_Biggs.jpg

The only other thing I can spot is his t-shirt should be more sage coloured than the emerald of his trousers.

I'll have a go at Jessie then, but like I said it may take a while due to work.

EDIT:

I assume I have to work from this:
3802169050_8da012ec4f.jpg


I'm not sure if it's official concept art, but I like it anyway.

Also, is there a poly limit I should be aware of?
 
Last edited:
can i see? criticism and stuff , ye know
I really hate showing unfinished work. It's not that I don't like criticism, I thrive on it, but I just prefer it when some can say "that nose is all wrong!" to "maybe you could add some of this to there to do this before you do this". That just throws me off.

When I've actually finished the body(untextured) I'll post it. I've seen your work so I know it would be helpful.
 
Great. I just finished the head and it has ~2600...back to the drawing board :)
Like I said there is no hard limit, thegame can handle a shit ton of polys. Just use whatever you need to make it look good. It can always be optimized later.
 
models pretty good, i'd work the hands a bit. you could port off of biggs, jus retexture. I'd ust the longer ponytail.

Nicely done.
 
Hmm I really don't know photoshop or any image editing software so I'll leave it up to seizmik If he wants to use my model or not.

I've been meaning to make a start on MP-soldier battle model as well and I have quite a bit of spare time right now so I'll hopefully get that done this month :) not really been many updates lately.
 
Also, is there a poly limit I should be aware of?
The hardware limit for the models of FF7 is 65 535 polys *per part* and a model usually contains ~12 parts, so I don't think you'll ever touch this limit.
 
What's up guys? I haven't checked Qhimm in a while, and I was just wondering about the status of this project. Have I missed any recent updates, or is it mostly small stuff?
 
Cool, now I'm excited :D

Also, I'm getting better at modelling with blender so is there any simple things (like objects or something) you still need modeled? I might be able to attempt it.

I could try characters too, but IDK if I'm good enough for that yet - the only organic model I've done is a weird tentacle thing.
 
Last edited:
speaking of weird tentacle things.. there is the mono drive! you could take a whack at that.
 
Instant Mono Drive - Just add textures!
http://www.mediafire.com/?wyiu7uflffysviv

Actually I'm not sure I ever finished the UVing on it, it's pretty much done though - think I had a go at texturing once too, but I don't have it anymore.
Not the greatest model ever made, now I recall. But at least it's something.

EDIT: I seem to have lied. Lay your eyes on this unfinished texture at your own risk!
http://img801.imageshack.us/img801/2146/test3lp.jpg

and just in case anyone plans to finish it before I get the chance (will be a good while) this is what I planned for the "head". (Basically bigger sphere is slightly transparent)
2012-03-21_1756.png
 
Last edited:
Status
Not open for further replies.
Back
Top