.p, Battle Files 'n Milkshape 3D

  • Thread starter Thread starter Alhexx
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Alhexx: ohh... ok.  :)halkun: i don't wanna get offtopic.. just one little question.. you sure knew alot about the psx.. ever dev'd for it?
 
I guess I'm politically incorrect.    :) I've never pronounced it phonetically... not sure why: Fick-eh-doo-luh.Alhexx: I don't *think* he's done any deving. At least, if he did, he never told us about it. He *did* work on one little    [url="<a]http://www.execpc.com/~halkun/PSX/index.html[/url]" TARGET=_blank>document  though.  :wink:

[This message has been edited by Srethron Askvelhtnod (edited June 15, 2001).]
 
I thought most of you knew halkun was ****** ****** . He posts his URL so much, I thought it was obvious.
 
Doing PSX Devopment? Naa, not intrested. I can bearly code my way out of a wet paper bag. There is simply not enough system in the PSX do do anything with. It only has 2 meg and no MMU (Unlike what my doc says, turns out the R3000 has an MMU but the R3000A doesn't) That and the tools are illigal to own without signing an NDA. I need to stay clean in case sony gets a bug up thier butt and starts suing again. Now the linux for PS2 ohh, I wish. But that also reqires an NDA and you have no access to the CD-ROM or memcards. An NDA is a non-discorsure-agreement, means that I can't tell sony's little secrets. The PSX doc was written without one, but I was kind of thrown out of the PSX dev community a particular person *cough* *cough* NAGRA *cough* said I ripped off all of his BIOS call info when all the bios really has is a small libc and hardware calls. Oh well. He works for sony's R&D now.
 
yea i posted about this before, i didnt know myself halkun was j**** the guy who helped C****** get S*** off their back in court  :)
that PSX doc is about 4 years old now i think and the HTML page file size has amounted to about a whole megabyte !!!
i pronounced ficedula as fic (as in vice)ee- du-llah.
 
dark: I've got a bad feeling 'bout this 'Error 16'...I read what this error is - it's got something to do with floats... IOW Ultima can't read out the Coords of the vertexes correctly...What platform do you have? (win98, 95?)If that's really the reason, I think I can't help you...because Ultima has got to read out the coords as floats...

others: I still don't know who's this R & D person...

- Alhexx

- edit -

Fice, how can I change the thickness of dots created by the gl_POINTS command ?

- edit 2 -

Just wanted to mention that 'U027ß5' is released.

[This message has been edited by Alhexx (edited June 16, 2001).]
 
Srethron: Well, of all the people who've posted so far, your pronounciation is closest to mine   :wink: Not that it matters too much.Edit: Ah, Halkun was the guy who wrote that document? Impressive  :) I got a copy of that doc about a year ago but I never made the connection between Halkun and the author of the doc.

[This message has been edited by ficedula (edited June 16, 2001).]
 
Hello everybody. So I finaly finished my program that rips whole models with colors into 3ds. There are lots of bugs now, but if you want to take a look:  [url="<a]http://sklad.host.sk/ff7tool.rar[/url]" TARGET=_blank>http://sklad.host.sk/ff7tool.rar .
And one question: Who knows how to set polygon to be visible from both sides in 3d Studio ?
 
Fice: Thanxmirex: Sounds interesting - I've downloaded it and I'm gonna try it out...

- Alhexx
 
Alhexx: Windows 98I wish I had 3ds Max. But im not gonna spend 800 dollars on a program like that.
 
darkness: hmm, I don't understand that - I'm workin' on Win98, too...   :-?Has anybody else out there an idea what the heck this error is? Or has anybody else this error?

- Alhexx

- edit -

mirex: Yo, I've tested your 'extractor-converter' - cool. I've converted tifa's field model but I didn't recognize any colors in MAX... (Do I need glasses?) But hey, If u keep on workin' on it or even program a workin' 3ds/3df-to-p converter you could become serious competetion 4 me  :wink:

[This message has been edited by Alhexx (edited June 17, 2001).]
 
mebbe its my voodoo 3someone have any settings suggestions for the setup thing?
 
heres my settigs:3D Filter Quality: Automatic
Alpha-Blending: Automatic
Glide Splash Screen: Disable
Depth Precision (16 Bit): Fast
Level of Detail Bias: 0
Limit Texture Memory: Software Controlled
Maximum Buffered Frames: 1 Pending Buffer
MIP Map Dithering: Disable
Triple Buffering: Disable
Vertical Sync: Disable
 
Allhex: It worked fine with old 3ds release 3, all colors were there. Hmm, I didn't tested it with MAX. Have to find some better file format description.
 
darkness: Probably your right, but I don't really understand much of the settigns you have listed...perhaps one of the more skilled guys can think 'bout it...like I said me and my friends, we don't have these problems, so I can't directly work on it...   :( - Alhexx

- edit -

mirex 1: My name's written with double 'x' - not with double 'l'  :wink:

mirex 2: If you're interested in it - I'm workin on 3DS MAX 3.1.

[This message has been edited by Alhexx (edited June 18, 2001).]
 
Ficedula: Heehee. No kidding...But yeah, Halkun's the guy. I guess now I and SaiNt have the right to feel horrified.   :wink:

[This message has been edited by Srethron Askvelhtnod (edited June 19, 2001).]
 
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