M
mavirick
Guest
The green textures sound like a classic hash collision--Tonberry thinks the water textures should be replaced with those green textures. Freezing and crashing I'm not sure about, and the report you attached only confirms that it's Tonberry that's causing the problem. Does this only happen when you use Wine to load d3d9Callback.dll? I don't recall Wine causing issues but it's possible.Hey all, I'm trying out this tool with a fresh new install of FF8 on my Mac. I'm running the game through Wine and it works just fine... for a while. After some time, usually traversing a few screens, definitely a few screens after playing Triple Triad, the next screen loads up with odd green textures. I'm able to replicate this fairly consistently from the first save in the game, at the Balamb Garden directory, then going to the Cafeteria, playing the lovestruck Trepie, then leaving the cafeteria back into the central ring. Upon entering all the water surfaces are overlaid with green textures.
Sometimes this effect can be negated by minimizing & maximizing the game. Half the time it freezes & crashes after a few seconds.
I'm attaching a report: http://www.chopapp.com/#sspmwbid. I noticed it mention d3d9callback.dll, which was supplied by your tool. Any idea what could be going wrong?
In case you're unfamiliar with Wine, it has the ability to use its own inbuilt DLLs but also to commission native, external DLLs, provided that it's set up right. Am I maybe missing a crucial DLL, or is one of the DLLs maybe the wrong version?
Thanks for any help!
Edit: I forgot to mention the issue goes away after removing d3d9.dll. But then textures revert back to original.
Has anyone else experienced this issue using Windows or is it isolated to OSX? Unfortunately, I don't have the time or the Macbook to properly support OSX. I can send you a debug build that will write some additional logs and may shed some light on the issue, but I cannot promise anything.