[PC] External Texture Support - Tonberry: Enhanced (2.04)

  • Thread starter Thread starter JeMaCheHi
  • Start date Start date
Status
Not open for further replies.
Thanks for the reply and for the correction where to put the tonberry contents.
Unfortunately, game wont run with d3d9.dll in the directory. No crash thing, it just don't start at all.  :|
It seems to be an OS related problem, a lot of people is having this very same trouble too. It seems Windows 10 is having a lot of trouble with DirectX9, it seems Micro$oft is not giving much support for now... My best advice is to get back to W7...
 
The OS won't affect Tonberry since I'm using Windows 10 and all is well. Were you using an older version of Tonberry at some point? If so, you also have to replace the .dll files with the new versions.

Another thing I noticed is that you put the folder "TonberryEnhanced2.04" in the game directory. What you're supposed to do is take the content out of that folder and put it in the directory instead. Not use the folder itself.
May I know what type (version) of Windows 10 you are using?
 
Me? Home version. I upgraded from Windows 8.1. But people had these problems before Windows 10 as well... I also reinstalled the game after I upgraded. Maybe it is an OS problem like JeMa said. Maybe I'm just lucky.
 
Hello, I'm new here. Thank you for all the work modding the game.

I have a question, I just installed the latest version, and various mods (here's the folders of tonberry and textures)  http://imgur.com/a/qKjvu

I have the correspondent files in textures and in objmap, and the game function properly. But the screen when I enter the game had some glitches. The Squaresoft logo only show the center part, and the black square which shows the controls before the "new game - continue" menu don't show anything. And in game the exit command (esc) only show the buttons, but no the words.

So, anyone know what could be? Overlay in steam is disabled. (here are the pictures of the problem) http://imgur.com/a/XFRGf

Thank to all for the hard work!

Cheers!
 
Having some issues.  First time modding FF8.  Using Steam version.  Using everything here:

http://steamcommunity.com/sharedfiles/filedetails/?id=391096600

Except for the "Gameplay, Beta and Future" mods

Having two issues.  It seems like the backgrounds aren't smoothed out at all.  Hard to tell if the originals were just that much worse or if that mod isn't working.

The biggest issue, though, is that whenever I'm done with Quistis's tutorial and try to exit the screen to the World Map for the first time, the game hangs indefinitely.  The World Map music plays but there is no transition.  It hangs on the screen I was attempting to leave and just sits there with Squall stuck at the edge of the screen. 

Can anyone help me efficiently troubleshoot this?
 
Hello, I'm new here. Thank you for all the work modding the game.

I have a question, I just installed the latest version, and various mods (here's the folders of tonberry and textures)  http://imgur.com/a/qKjvu

I have the correspondent files in textures and in objmap, and the game function properly. But the screen when I enter the game had some glitches. The Squaresoft logo only show the center part, and the black square which shows the controls before the "new game - continue" menu don't show anything. And in game the exit command (esc) only show the buttons, but no the words.

So, anyone know what could be? Overlay in steam is disabled. (here are the pictures of the problem) http://imgur.com/a/XFRGf

Thank to all for the hard work!

Cheers!
Thanks for posting screenshots. For starters, delete hash1map. You don't need it since you have the Project Eden hashmap. Secondly, moved collisions and hash2map out of the hashmap folder. They should reside just inside the Tonberry folder. Thirdly, I think you also installed an old version of Rebirth Flame? So you need to delete Char_Textures_hm since you already have RebirthFlame_hm. Lastly, I'm not sure what that objfile is for... But that goes in the objmap folder. Not the hashmap folder.

Having some issues.  First time modding FF8.  Using Steam version.  Using everything here:

http://steamcommunity.com/sharedfiles/filedetails/?id=391096600

Except for the "Gameplay, Beta and Future" mods

Having two issues.  It seems like the backgrounds aren't smoothed out at all.  Hard to tell if the originals were just that much worse or if that mod isn't working.

The biggest issue, though, is that whenever I'm done with Quistis's tutorial and try to exit the screen to the World Map for the first time, the game hangs indefinitely.  The World Map music plays but there is no transition.  It hangs on the screen I was attempting to leave and just sits there with Squall stuck at the edge of the screen. 

Can anyone help me efficiently troubleshoot this?
A good way to see if the backgrounds are working is to put the ProjectEden_hm in the disabled folder, restart the game, and see if you can notice any differences. Plus, you can also use Linear Filtering if you want to get rid of more pixelation as well. I'm sure you also have the Steam Overlay disabled. You might be able to fix the hanging issue by using "Verify Integrity of Game Cache" that Steam has. You right click the game in your list and it'll be in the properties.
 
A good way to see if the backgrounds are working is to put the ProjectEden_hm in the disabled folder, restart the game, and see if you can notice any differences. Plus, you can also use Linear Filtering if you want to get rid of more pixelation as well. I'm sure you also have the Steam Overlay disabled. You might be able to fix the hanging issue by using "Verify Integrity of Game Cache" that Steam has. You right click the game in your list and it'll be in the properties.
Indeed Overlay is disabled.  I verified the integrity of cache and it found 83 files missing but from looking at the date modified, it looks like it just replaced the music files that it had been using prior to installing RaW.  Couldn't find anything else added.  I have to go away for a week but next weekend I'll verify that it's still not working.  I appreciate your reply.
 
Indeed Overlay is disabled.  I verified the integrity of cache and it found 83 files missing but from looking at the date modified, it looks like it just replaced the music files that it had been using prior to installing RaW.  Couldn't find anything else added.  I have to go away for a week but next weekend I'll verify that it's still not working.  I appreciate your reply.
Hm, I guess we'll see once you make it back. To my knowledge, there are more than 83 music tracks... I recommended this method because a few others had similar problems leaving to the world map and that seemed to resolve it for the most part. And no problem. :)
 
Do we have to put the whole folder in the hashmap? Or the files? I'm having real trouble I am about to give up.
 
Do we have to put the whole folder in the hashmap? Or the files? I'm having real trouble I am about to give up.
Just the hashmap file. Only the folder containing textures go in the folder called "textures".
 
Tonberry 2.04 works as speed hack?!!
Game speed after install Tonberry 2.04 bigger than needed  !! How to fix it ?  (Game speed increased ~1.5x, how to remove speedhack from tonberry ?)
 
Last edited:
Hm, I guess we'll see once you make it back. To my knowledge, there are more than 83 music tracks... I recommended this method because a few others had similar problems leaving to the world map and that seemed to resolve it for the most part. And no problem. :)
Welp, fixed that bug it looks like BUT now RaW won't reinstall properly so I have no music and the world map textures look like they're also not applying.  Balamb, for example, has a lot of missing textures and nothing seems sharper or redone. It almost feels like the mods just aren't even registering.

I sort of feel like I've missed something big somewhere.
 
Last edited:
My computer does not like Tonberry Enhanced.  I've done every trouble-shooting step I can think of to get things to work, and a few I was sure would NOT work, and no matter what I do the game ends up crashing with "unknown exception" errors.  I made a post asking for help in the 'Graphical Mods' section, because at the time I wasn't ENTIRELY sure it was Tonberry, but now - well, I'm sure.  It's definitely Tonberry.  And I don't think it's a fixable issue, at least not by me with my current level of programming skills. 

HOWEVER...

Pre-Enhanced Tonberry and my computer got along GREAT.  I got up to disc two using it and the mods at that time, a little over a year ago, I believe.  I actually stopped playing because there were so many great mods in progress and, darn it, I wanted to be using them.  So I figured I'd wait awhile and go back to it when said mods were done.  There is some irony there, alas.  LOL.  SO - to circle around my long-winded way to the point - exactly how complicated would it be to take the current hashmaps, and convert them BACK into one file for old Tonberry to read?  Is it a matter of copy and pasting, i.e. something I can accomplish on my own?  Or are we talking major re-writing of said hashmaps and I'd be better off just waiting another year until I can actually afford a new computer?
 
I´m having the unknow error too Q.,Q i have installed the game on my old pc with all the mods, and everything was great, now I have a month with a new pc (a better one ) but yesterday I install the game and it runs whithout problem, but when I put the tomberry in the folder (i try with the old tomberries various version and the new one enhanced and nothing always the same issue) its crash the game first say>unknow problem> then FF8_EN stop working

So, since I don't have programmer skills, I start to take out file one by one just like I do in the Sims for seeing what file is crashing the game its the d3d9 when I take this one out the game keep running but obviously the mods doesn´t work i'll search in google but didn't find a solution so I'm here...


 6. (Optional) If your Windows installation is not on drive C, change your prefs.txt file 'drive_letter' from C to your drive letter. If you're using textures of different sizes, change 'resize_factor' in prefs.txt.

i´ll find something but Q.,Q isn´t working yet im running game on R drive not c so ill change as the tuto said the prefs.txt. soo the game now start but  mods dosent work
 
Last edited:
My computer does not like Tonberry Enhanced.  I've done every trouble-shooting step I can think of to get things to work, and a few I was sure would NOT work, and no matter what I do the game ends up crashing with "unknown exception" errors.  I made a post asking for help in the 'Graphical Mods' section, because at the time I wasn't ENTIRELY sure it was Tonberry, but now - well, I'm sure.  It's definitely Tonberry.  And I don't think it's a fixable issue, at least not by me with my current level of programming skills. 

HOWEVER...

Pre-Enhanced Tonberry and my computer got along GREAT.  I got up to disc two using it and the mods at that time, a little over a year ago, I believe.  I actually stopped playing because there were so many great mods in progress and, darn it, I wanted to be using them.  So I figured I'd wait awhile and go back to it when said mods were done.  There is some irony there, alas.  LOL.  SO - to circle around my long-winded way to the point - exactly how complicated would it be to take the current hashmaps, and convert them BACK into one file for old Tonberry to read?  Is it a matter of copy and pasting, i.e. something I can accomplish on my own?  Or are we talking major re-writing of said hashmaps and I'd be better off just waiting another year until I can actually afford a new computer? 
I'm not sure how this may effect compatibility, but you can copy/paste all of the separate hashmaps into one file, call it hash1map.csv and replace the old hash1map.csv with this 'new' compiled one in your old Tonberry 1.5 file structure.  You might not be able to use the objmaps but the hashmaps should work this way.

Also - I believe you're dealing with a directX9 incompatibility issue.  There isn't just one way to fix this... however, see if you can try updating your graphics drivers -- or, playing FF8 in compatibility mode, as administrator, and even possibly confining it to the first processor through your task manager processes tab.  Are you playing in windowed mode? Try fullscreen.  Also - using GeDoSaTo might fix the issue.
 
Last edited:
McMindus - you are my hero.  :)   

So - tried GeDoSaTO, but it and Vista did not seem to like each other, as I got bizarre kernel32 errors as soon as I installed it.  I was playing Full Screen the whole time, so I tried Windows just in case- that did not work, of course.  I'd already tried administrator, so I gave Windows XP compatibility a shot but no - no luck there either.  Graphics drivers were already up to date, and up to Directx11.  I actually started downloading Directx9 to see if I could downgrade when trying your processor idea, because to be honest I just didn't see how THAT would do anything... how would giving it LESS processing power make it better?  I'm honestly asking, because as you probably guessed from the happy START to this reply - that fixed it.  I don't get HOW that fixed it, but as soon as I loaded it with just the one CPU enabled it was running faster and even looked clearer.  Got up to the glitch point - and past the glitch point - and then an HOUR past the glitch point... well, I think it's safe to say that seems to have done it. 

Thank you SO much - it's very much appreciated.  And my computer appreciates not being thrown out of a window, as well.  But - seriously... how the heck did THAT fix it?  Inquiring minds would like to know.  :)
 
I found some interesting information regarding .dll injection on Windows 8 and up. This might help a lot of people with issues stemming from Tonberry, SweetFX, or GeDoSaTo.

"Second, if you are running Windows 8 or higher, check if your system is using UEFI secure boot. If so, disable the feature." - taken from the GeDoSaTo website.

Check the link here, it provides instructions on how to do so.
http://blog.metaclassofnil.com/?page_id=582
 
nevermind i got it working , well most of it , thanks for all your hard work!
 
Last edited:
Hi Mcindus, I've followed your instructions but none of the mods seem to be working except for Rebirth Flame v1.1

I'm running Windows 7, and using Tonberry 2.04, do you know what might be wrong?  These are my main folders below:

http://imgur.com/oHcCRzk

http://imgur.com/71d9JKn

http://imgur.com/qAaCO3y

I've also updated the objmap folder, and hash2map and collisions files.

Edit: Found out the problem, apparently I needed to download the texture files as well, but that has created another issue.  Of the different mods, what do I do when two separate mods have the same texture folder name?  For example, both LunarCry_v1.2 and ProjectEden_v1.0 have a en texture folder so if I copy both of them to the FF8 texture folder, one of them is going to be overwritten.
 
Last edited:
Status
Not open for further replies.
Back
Top