[PC] Field background editor - Palmer (0.8b)

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the original is kinda grainy, My note is that it's a tad darker, But i think it's not a bad touch. now. see how it looks ingame haha
 
I'm quite certain that Cloud_NSA's version is a lot grainier than the original.

The darkening has an interesting effect; I can't tell just by looking at it whether it would be better or worse in game (and a lot of video games are too dark), however, there is a chance that it would improve the atmosphere and make the start of the game feel more intense. (however, I would prefer the colour scheme to be kept to the original as closely as possible for most background mods)
 
Question, did you simply just upscale the image? because it seems to keep most of the original quality except for the clock face which seems to be whited out and the image is a little darker
 
Sorry for the necro but i couldn't see starting a new thread for this. I was trying to import a new background into the game and the way the driver calls the png doesnt seem to match the output from palmer. I tried hex editing and the game found some of the png's but it couldnt find others and didnt mention that it did not find them. Aali if you need more info let me know.
 
The latest release of Palmer is more than a bit out of date by now. Hopefully I can get a new release out soon.
 
You have filled me with happiness my sweet walrus  :-)
Black and white ff7, here i cometh
 
Sorry for the necro but i couldn't see starting a new thread for this. I was trying to import a new background into the game and the way the driver calls the png doesnt seem to match the output from palmer. I tried hex editing and the game found some of the png's but it couldnt find others and didnt mention that it did not find them. Aali if you need more info let me know.
I know it doesn't work for unpaletted layers but there should be no problems with regular paletted ones. Is this what you have discovered as well?
The driver doesn't say when it falls back on palette 0 because the requested palette couldn't be found, but it should always tell you when nothing could be loaded at all.
 
I am not quite sure if the background images were palleted as palmer extracts them as 24bit pngs and i have no other way of viewing them. As for the driver it tried to load the external pngs but there was a naming problem with the way palmer edited the original file. I went in and changed the names of them but for some reason if would find files that you had named file_01_number and file_02_number but not the ones that were named file_03_number. Sorry i dont know any more information to give.
 
http://backup.ninjaloot.se/share/palmer-0.4b.zip

Finally remembered to release a new version of Palmer, this one will fix a lot of issues with 0.3a, unfortunately it's also (somewhat) incompatible with 0.3a exports.

External texture references are no longer simple file names that depend on what you name the field file when you save it, it is instead hardcoded to "field/<name of input file>/<name of input file>_<layer>.png". Palmer will tell you the exact path when you save the file. This avoids a couple of nasty bugs in 0.3a and will also not lead to a complete mess when you start modifying more than one field background since each one now has it's own directory.
 
When i try to import a png into palmer that is of a larger size it just shows up as white and does not export any images.
 
Are you trying to import an old 0.3a export?
It's working fine on my end, starting with a clean 0.4b export.
 
All i did was open up the field file from the flevel.lgp and then try to import the images that xeno created. Palmer shows a white screen. When i try to export it, it makes a new field file, gives me a message about file name but does not export any png's
 
Ah so it's quite likely that it's a 0.3a export then? Those images will have to be remade or atleast renamed, because 0.4b has a slightly different layout when it comes to exports/imports.
 
So if i export the png's from the field file and rename the png's to correspond it should work?

Edit: tried that and it works
 
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Sorry for reviving this, but Aali, if you haven't stopped working on Palmer, may I request some stuff?
Just a couple things I'd like to see in this program.

Firstly, an option to export the current frame as a flat image would be handy, for remaking the BGs.

Secondly, is it possible to export the whole thing, layers and animations and all, into a layered .png or .psd file? So like, different animations and such on different layers, as opposed to all these as seperate images altogether. Photoshop doesn't seem to like me dragging them all in, and I'm too lazy to manually paste them all in.
 
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