[PC] p model simple editor - Kimera (0.97b)

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Theres everything in 1 shot
XHaLka1.png
 
Sorry, this is the point where you'll need to inquire Microsoft support. At this point it's either user error or you're missing something else. Perhaps Win8 has it's own version of the .dll file and yours isn't compatible. I'm not sure, I personally hate windows, Win8 above all.
 
nope, same error, i may just give up completely. Win8 rejects it by the looks of things
 
If the DLL is 32 bit:

Copy the DLL to C:\Windows\SysWoW64\
In elevated cmd: %windir%\SysWoW64\regsvr32.exe %windir%\SysWoW64\namedll.dll
I also found this:
Type "regsvr32 name.dll" into the Command Prompt and press "Enter." Note that "name.dll" should be replaced with the name of the DLL that you want to register. For example, if you want to register the iexplore.dll, type "regsvr32 iexplore.dll."
 
Well done Kaldarasha,

"If the DLL is 32 bit:

Copy the DLL to C:\Windows\SysWoW64\
In elevated cmd: %windir%\SysWoW64\regsvr32.exe %windir%\SysWoW64\namedll.dll"

fixed my error, thank you very much :D, +1 karma for you :P
id ask to put that on the original post in the thread for future references
 
id ask to put that on the original post in the thread for future references
It's a right of passage. You have to learn how to make Kimera work or Kimera will eat you alive when you actually start using it.  :-P Can't make it too easy or Kimera will be eating people left and right.
 
Theres everything in 1 shot
XHaLka1.png

I also found this:
Hey, I stumbled on  the Kimera model viewer on this site, It seems very helpful, I got .095b working but it can't save nothing i do!!  so then i try the latest one and I'm  getting an error splash screen; "MSSTDFMT.dll file". I'm reading a lot on this site for trouble shooting but it's all too complicated. I'm a windows 8 user, Is there a way anyone could make a working ".EXE" for win8 users or a dll file so that i don't lose my mind here...  :'(
 
Well, I seem to have gotten the hang of things on my ruthless Sephiroth.

2mnp1tu.jpg



I have one problem though, him and his flashy effects are missing.

302ti78.jpg



Any ways i can fix this?
 
Kimera kills a needed information for transparency ( from my understanding it's some kind of a material information, which is needed for the transparency to work).
It was some what hard to restore it, but well...
I don't know if it works, a second time for the models, but you must convert the rsd-files of the models with bitrun to a 3ds file and then you must apply the new bones to the model.
 
Kimera kills a needed information for transparency ( from my understanding it's some kind of a material information, which is needed for the transparency to work).
It was some what hard to restore it, but well...
I don't know if it works, a second time for the models, but you must convert the rsd-files of the models with bitrun to a 3ds file and then you must apply the new bones to the model.
That's sounds pretty complicated.  :(  but i'll try that out when i get a chance.

I got sephiroth partly showing now but it's still glitched up.

2sbwlqp.jpg



I'll see what i can come up with.
 
Ok i managed to do a conversion but i end up loosing all of the textures. :-(

ASE seems to convert just about right.

2wpim2e.jpg


...............But the kimara program can't load it, any ways of getting the textures to port straight over?
 
It doesn't help, any soloution I have would mean to you, that you must recolore the model yourself.
 
Ok i managed to do a conversion but i end up loosing all of the textures. :-(

ASE seems to convert just about right.

2wpim2e.jpg


...............But the kimara program can't load it, any ways of getting the textures to port straight over?
Are you using bitturn to convert to 3ds? Bitturn destroys 3ds files, and removes textures. Instal Meshlab http://meshlab.sourceforge.net/ It can convert most formats. If you need to convert a .p so you can load it in Blender then use bitturn and export to .obj.
 
Hello everyone.

Sorry for not answering for so long, but I needed a break. I'm glad you could figure out how to get those pesky dlls registered. Thanks for your help.

As for the invisible models, I must confess it's something I still need to look into. I think I know where things went wrong. Most lilkey the alpha channel has bad values, though I thought it was not used at all. I'll let you know when I figure it out.
 
Well, I just tried out a few suggestions along with some of my own programs, and as "Kaldarasha " states; there's no real solution to export/import successfully without having to redo the textures.  :-(

Kimera is a program that currently reads only in .3DS; which is a format that expels all textures.  I was however lucky to find an other format in Biturn that one of my programs can read without discarding textures; ".LWO" Lightwave.

wb2f7r.jpg


.....but the End result is still the same so, It would be nice if Kimera could read .LWO or more extensions. that would give much more flexibility to moders.
 
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Sorry TheHierarchy, but adding more formats support is not in my plans. The source code is available, though, so anyone else could write it.

Anyway, the 3DS format does support multiple materials with diffuse colors. Maybe Biturn doesn't export material data, but it certainly would fit. Shaded models, on the other hand, would need per vertex color which is certainly out of the specs of that format.

Anyway, I don't think any of this will really help you here TheHierarchy. The real solution is fixing the discrepancy between Kimera and FF7 engine color handling.
 
Sorry TheHierarchy, but adding more formats support is not in my plans. The source code is available, though, so anyone else could write it.
I see, ok then.

The real solution is fixing the discrepancy between Kimera and FF7 engine color handling.
yeah, that would be straight to the point......with all of this working around I've been doing, I guess somehow i ended up in the Himalayas.  :-)

many thanks if you or anyone could find a fix to the invisible models.
 
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