T
Tsuna
Guest
Theres everything in 1 shot
I also found this:If the DLL is 32 bit:
Copy the DLL to C:\Windows\SysWoW64\
In elevated cmd: %windir%\SysWoW64\regsvr32.exe %windir%\SysWoW64\namedll.dll
Type "regsvr32 name.dll" into the Command Prompt and press "Enter." Note that "name.dll" should be replaced with the name of the DLL that you want to register. For example, if you want to register the iexplore.dll, type "regsvr32 iexplore.dll."
It's a right of passage. You have to learn how to make Kimera work or Kimera will eat you alive when you actually start using it.id ask to put that on the original post in the thread for future references
Theres everything in 1 shot
![]()
Hey, I stumbled on the Kimera model viewer on this site, It seems very helpful, I got .095b working but it can't save nothing i do!! so then i try the latest one and I'm getting an error splash screen; "MSSTDFMT.dll file". I'm reading a lot on this site for trouble shooting but it's all too complicated. I'm a windows 8 user, Is there a way anyone could make a working ".EXE" for win8 users or a dll file so that i don't lose my mind here... :'(I also found this:
That's sounds pretty complicated.Kimera kills a needed information for transparency ( from my understanding it's some kind of a material information, which is needed for the transparency to work).
It was some what hard to restore it, but well...
I don't know if it works, a second time for the models, but you must convert the rsd-files of the models with bitrun to a 3ds file and then you must apply the new bones to the model.
Are you using bitturn to convert to 3ds? Bitturn destroys 3ds files, and removes textures. Instal Meshlab http://meshlab.sourceforge.net/ It can convert most formats. If you need to convert a .p so you can load it in Blender then use bitturn and export to .obj.Ok i managed to do a conversion but i end up loosing all of the textures. :-(
ASE seems to convert just about right.
![]()
...............But the kimara program can't load it, any ways of getting the textures to port straight over?
I see, ok then.Sorry TheHierarchy, but adding more formats support is not in my plans. The source code is available, though, so anyone else could write it.
yeah, that would be straight to the point......with all of this working around I've been doing, I guess somehow i ended up in the Himalayas.The real solution is fixing the discrepancy between Kimera and FF7 engine color handling.