A
Aavock
Guest
You're right rotschleim
nice catch. Plus, none of the worldmap textures have been "remastered" (maybe vehicles?).
i appreciate it, maki. it'd be cool if they did a day 1 patch and credited you for figuring it out, actually. but what's more realistic is that the world map code couldn't be changed, meaning the addresses are in the same spot, so hopefully you (or someone else, if you're not up to it) can port this fix over to FFVIIIr Steam.well I recently sent an e-mail linking to Dotemu linking this thread - let's keep fingers crossed- but I doubt they will introduce game code changes in a week to publish (or actually do anything at all).
same here, gunner. i think maybe if there are really bad glitches (like music looping in FFVII/IX on xbone/switch) they'll fix it, but otherwise what we get is what we getI am honestly just expecting them to drop this rehash, and then nothing, no support , patches anything. give us your money now your on your own.
well i mean they've put out plenty of patches for their other games, but being a $20 cash-in remaster, i doubt they'll do anything substantial like the uv map fix for it.yeah rotschleim unfortunately its just a sign of the times, the decline of square that started when they became square-enix.
That's true but still this is not Dotemu decision- they are just contractors working on SE project. They do strictly what SE said to do and no one would pay them for adding XX years bug fix to crappy world map even though it's only changing 5-6 bytes. That's sad what SE have become.They could easily add these fixes - but why bother when there are enough suckers around to keep throwing $20 at them regardless.
FFVIII_EFIGS.dll+8A2CB2 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2CB8 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2D17 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D1D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D6D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D73 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DC5 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DCB - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E1B - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E21 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E6F - add byte ptr [esi+04],00FFVIII_EFIGS.dll+8A2E75 - add byte ptr [esi+04],00
0xE04E38 = 1F2003D50xE04E58 = 1F2003D50xE04E98 = 1F2003D50xE04EB8 = 1F2003D50xE04EFC = 1F2003D50xE04F1C = 1F2003D50xE04F5C = 1F2003D50xE04F7C = 1F2003D50xE04FC0 = 1F2003D50xE04FE0 = 1F2003D50xE05008 = 1F2003D50xE05028 = 1F2003D5
Im sorry for asking like this but can you upload the file is already patched for Remastered version? I dont know anything about patcher or coder, i really dont know how to do like what you saySo Dotemu couldn't do this so I did:
Code: [Select]change 4th byte on those pointers to 0Code:FFVIII_EFIGS.dll+8A2CB2 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2CB8 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2D17 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D1D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D6D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D73 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DC5 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DCB - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E1B - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E21 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E6F - add byte ptr [esi+04],00FFVIII_EFIGS.dll+8A2E75 - add byte ptr [esi+04],00
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Here is my email address: *** . Thank you so much! ^^Hey, post an email so I will send the DLL to you (can't attach it here). I will prepare the DLPB tools patch soon and it's respective instructions.
About ASLR- This is not something you install. It's part of ... let's say a "Windows instruction" to "generate" new address every time you open application to protect it from such real-time modifications (roughly and quite unprofessionally saying)- but don't worry, that won't be needed (you can patch the EXE without disabling ASLR)