[PC+R+Switch] Unofficial bad UV texture patch [powered by DLPB tools]

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You're right rotschleim :o nice catch. Plus, none of the worldmap textures have been "remastered" (maybe vehicles?).
 
Thank you, Aavock. I noticed that they didn't even alter Squall's appearance to match his new field/battle models. I don't think anything about the world map has been changed, nor will it be. I hope the UV map fix is easy to port to FFVIII Remastered, whether Maki does it or someone else does.
 
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nah pretty sure all they have done is pass the backgrounds through some crappy basic filter to smooth them a little. and character models, most of them brilliantly i will say but 2 they have completely screwed,zell looks like a child, an squall...his hair seems to change from black to brownish, and his face its so different not just from the original , but the fmv's.
i hope the basic structure of the game files wise will be similar, coz that will help us mod it.
but that then leaves me with a question, whats the point? you know? what we have here, with the beautiful work done by everyone, i consider to be superior to this square offering. So why waste time trying to upgrade this new one when we already have something brilliant?, just my thoughts
 
the redone models might not be perfect, but they have a higher poly count and better jointing, not to mention the polygons won't warp as terribly as they do on PC. (remember the times squalls lips would make him have a :3 face?)

the fan efforts are great, but they require tonberry and you can't play them on console, either. i just hope the UV map patch is eventually ported to the remaster, and that nothing's too wrong with it
 
well I recently sent an e-mail linking to Dotemu linking this thread - let's keep fingers crossed- but I doubt they will introduce game code changes in a week to publish (or actually do anything at all).
 
I am honestly just expecting them to drop this rehash, and then nothing, no support , patches anything. give us your money now your on your own.
 
well I recently sent an e-mail linking to Dotemu linking this thread - let's keep fingers crossed- but I doubt they will introduce game code changes in a week to publish (or actually do anything at all).
i appreciate it, maki. it'd be cool if they did a day 1 patch and credited you for figuring it out, actually. but what's more realistic is that the world map code couldn't be changed, meaning the addresses are in the same spot, so hopefully you (or someone else, if you're not up to it) can port this fix over to FFVIIIr Steam.

I am honestly just expecting them to drop this rehash, and then nothing, no support , patches anything. give us your money now your on your own.
same here, gunner. i think maybe if there are really bad glitches (like music looping in FFVII/IX on xbone/switch) they'll fix it, but otherwise what we get is what we get
 
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yeah rotschleim unfortunately its just a sign of the times, the decline of square that started when they became square-enix.
 
yeah rotschleim unfortunately its just a sign of the times, the decline of square that started when they became square-enix.
well i mean they've put out plenty of patches for their other games, but being a $20 cash-in remaster, i doubt they'll do anything substantial like the uv map fix for it.
 
They could easily add these fixes - but why bother when there are enough suckers around to keep throwing $20 at them regardless.
That's true but still this is not Dotemu decision- they are just contractors working on SE project. They do strictly what SE said to do and no one would pay them for adding XX years bug fix to crappy world map even though it's only changing 5-6 bytes. That's sad what SE have become.
 
hello lovely people i need help, iv'e screwed my game up . ever since i downloaded the game installed lunatic pandora mod pack, the uv injector never worked i just got the error spam in the ultra launcher window, tried downloading the 2 fixes but nope.i gave  up on it, ignored it for ages while i modded my game with the tools etc. now i dont know why i had a brain fart an decided to try again.now i cant even load the game. all i get is
 \HL_files\settings.ini has been created . please configure.
press enter to exit.

Ignore my dumbass , i'm all good back to where i started. Used the settings as a template from the hexlaunch folder , in the hextools pleased with my little brain for commin up with that.
 
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So Dotemu couldn't do this so I did:
Code: [Select]
Code:
FFVIII_EFIGS.dll+8A2CB2 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2CB8 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2D17 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D1D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D6D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D73 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DC5 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DCB - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E1B - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E21 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E6F - add byte ptr [esi+04],00FFVIII_EFIGS.dll+8A2E75 - add byte ptr [esi+04],00
change 4th byte on those pointers to 0
unknown.png
 
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Nice Maki, the road still has marks which means they used linear filtering, is there a way to turn that off since they removed that option from the remastered version.
 
Ding dong! The switch patch is available. Just patch GuardianEFIGS.nro:
Code: [Select]
Code:
0xE04E38 = 1F2003D50xE04E58 = 1F2003D50xE04E98 = 1F2003D50xE04EB8 = 1F2003D50xE04EFC = 1F2003D50xE04F1C = 1F2003D50xE04F5C = 1F2003D50xE04F7C = 1F2003D50xE04FC0 = 1F2003D50xE04FE0 = 1F2003D50xE05008 = 1F2003D50xE05028 = 1F2003D5
I updated also the main post with some additional instructions for demastered pc and switch editions
 
So Dotemu couldn't do this so I did:
Code: [Select]
Code:
FFVIII_EFIGS.dll+8A2CB2 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2CB8 - add byte ptr [esi+08],00FFVIII_EFIGS.dll+8A2D17 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D1D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D6D - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2D73 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DC5 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2DCB - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E1B - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E21 - add byte ptr [esi+0C],00FFVIII_EFIGS.dll+8A2E6F - add byte ptr [esi+04],00FFVIII_EFIGS.dll+8A2E75 - add byte ptr [esi+04],00
change 4th byte on those pointers to 0
unknown.png
Im sorry for asking like this but can you upload the file is already patched for Remastered version? I dont know anything about patcher or coder, i really dont know how to do like what you say :( Completely blind ... Thank you so much anyway ^^
 
please you can make a more detailed guide on how to apply it to the 2019 version. because I have been trying for 2 days but I don't know how to do it with this version, it is hellish for me and it was much easier with the 2013 version. I'm going crazy

and can you explain to me how to install ASLR?
 
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Hey, post an email so I will send the DLL to you (can't attach it here). I will prepare the DLPB tools patch soon and it's respective instructions.

About ASLR- This is not something you install. It's part of ... let's say a "Windows instruction" to "generate" new address every time you open application to protect it from such real-time modifications (roughly and quite unprofessionally saying)- but don't worry, that won't be needed (you can patch the EXE without disabling ASLR)
 
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Hey, post an email so I will send the DLL to you (can't attach it here). I will prepare the DLPB tools patch soon and it's respective instructions.

About ASLR- This is not something you install. It's part of ... let's say a "Windows instruction" to "generate" new address every time you open application to protect it from such real-time modifications (roughly and quite unprofessionally saying)- but don't worry, that won't be needed (you can patch the EXE without disabling ASLR)
Here is my email address: *** . Thank you so much! ^^
 
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