[PC] Save editor - Memoria (0.6.3.1)

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ArtMoney : 30181DF5 / GameShark : 3007AF75
02 : Step 8, first time you dig up a "Chocograph piece"
10 : Step 4, you pay for first H&C
20 : Step 3, tells you the big secret

ArtMoney : 30181DF7 / GameShark : 3007AF77
80 : Step 5, first H&C completed (replaces "What's the big secret?" with "Play Chocobo Hot & Cold")

ArtMoney : 30181E21 / GameShark : 3007AFA1
01 : Step 6, first time you get to the points screen for trade
02 : Step 7, found first Stone With Patterns (Chocograph)
08 : Step 2, coming back with Choco
80 : Step 1, Choco runs away

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Now, I have a 3 bytes adress :

"H&C current pts (for trade) :
30181DE0, 30181DE1, 30181DE2
=> cap is 99,999

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Second 3 bytes adress :

"H&C total pts (hidden, for beak level) :
ArtMoney : 30181DF8, 30181DF9, 30181DFA
GameShark : 3007AF60, 3007AF61, 3007AF62
=> this is where the true amount is stored, regardless of whether or not you exchanged points.

Revival_Flame posted the amount needed for each level : http://www.gamefaqs.com/boards/197338-/58752074


--

Back to normal adresses :

ArtMoney : 30181DFB / GameShark 3007AF7B :
Beak Level

30181E2F(AM)/3007AFAF(GS) is Choco Modifier (color) :
01 : Field (Yellow)
02 : Reef (Light Blue)
03 : Mountain (Red)
04 : Sea (Dark Blue)
05 : Sky (Gold)

30181DDF(AM)/3007AF5F(GS) :
01 : will display a Star next to your current points
=> this is rewarded to people attaining 99,999 pts

---

From my understanding of what has been discussed here and the PM you sent me, I guess you already have most of this.

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EDIT 1, this has nothing to do with H&C :

30181DCC(AM)/3007AF4C(GS)
30181DCD(AM)/3007AF4D(GS)
30181DCE(AM)/3007AF4E(GS)
30181DCF(AM)/3007AF4F(GS)
=> these adresses seem to be related on if whether or not you already visited a place.
for instance, when you first visit Qu's Marsh, it appears as "?" on the worldmap.

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EDIT 2 :

Mogster's tutorial :

These adresses is about if you read or not the tutoria0 ("New!" icon).
The values are set to FF by default, and they decrease by the amount associated.

ArtMoney 30181E22 / GameShark 3007AFA2 :
01 : Help Menu
02 : Battles
04 : Abilities
08 : Trance
10 : Icon that appears over the head
20 : Save Moogles
40 : Status Effects
80 : Elemental Properties

ArtMoney 30181E23 / GameShark 3007AFA3 :
01 : Card Game
02 : Synthesis Shops
 
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Thanks a lot aladore. This is a great contribution. I'll see what I can do with this when I get back home.
 
Glad I can contribute to your tool. I'll keep working on the savemap till you get back to your home :)

By the way, could you please tell me where the savemap starts and ends please ? If you know it in one of the format I use, it would be great.
 
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In the memory-cards it starts at 0x2000. Each block is 0x2000 in size but only 0x1400 bytes are used. In memory I do not know. If the adresseses are relative to each other the same way on the card as it is memory it would be kinda awesome.
 
I found a bug in the editor. I have Ore item in my inventory. So using the save editor to bring that up to 50. Somehow the editor see it as "Opal". And I see two Opal in the drop down menu of item. I thought maybe it is the editor see it as Opal but ingame it is really Ore. So I tested it out. and they both showing Opal in the game. Can you fix that problem? I checked the previous version of the editor and it show two Opal in the drop down menu list. If you can fix it, it will be great.
 
Hi, don't understand because when use phisical attack regener the enemy! Sorry for my english :)
 
Hi, don't understand because when use phisical attack regener the enemy! Sorry for my english :)
You probably have the "healer" ability checked. This ability can't be unchecked in-game for characters that normally can't learn them.
 
I resolve unchecked healer with editor..thank you :)
 
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When I try to open my memory card file (epsxe000.mcr) I get this error:

errorxjn.jpg


any way to solve it?
 
Be sure epsxe is not running when you use Memoria. I guess that may cause the bug.
Or maybe you don't have the rights to open the file (epsxe000.mcr) ? You would need to run Memoria as administrator (right-click on the program should display that option).
 
Hi guys.  :)
Since FFIX is my favourite Final Fantasy, i've found this tool very interesting. I'm trying it out now.
Anyway, i was wondering if i can replace card images, or maybe add more than 100 cards (but seems to me difficult).
I have made a lot of card images (about 50 at the time) from FFIX monsters, characters and such, which are not featured ingame, (also from FFX and other FF) and i would try to fit them ingame!
If someone think this is possible, please let me know answering here.
If someone is interested to see how my cards looks, just ask me and i will upload them on my Deviantart page as soon as i can.
level_up__ffix_by_mistikfantasy-d6597wh.png


(and sorry for my english)
 
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Hi Blankamarant.

As far as I know, it hasn't been tried yet to replace the card images. Zidane_2 made a tool that extracts some images from the game but cannot replace them inside. Plus, I'm not sure cards have the "TIM" data format (the format Zidane_2's tool can extract).

About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.
 
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About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.
Sorry but, i've said that i already have made over 50 cards! why you say it's difficult to make cards?
you are talking about scripting?
EDIT: ops sorry i've just figured out that you was talking about the code

7f0e5e39015f6ceaf779e84673a2353b-d65co9w.png
 
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I'm talking about having (for instance) a card menu with more than 100 slots for more than 100 different card types.
 
I'm talking about having (for instance) a card menu with more than 100 slots for more than 100 different card types.
Yes i know but it would be amazing to raise the number of cards to 200! i like to collect cards in FFIX ahah
 
Thank you for this great tool. Nice to see that FF9 gets some attention too.
I was playing around with the tool and noticed in the card section that card type "A" is missing in the drop-down list. I've only read about there being A-type cards and I've never actually seen one myself so maybe M,P,X are the only available types.
 
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You are right. I didn't know that as I've never seen one. But according to the ff wiki it seems type 'A' exists.

EDIT: I uploaded a new release for the with the card type A included. Figured it was worth it. 0.5.1b available in op.
 
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Some non-interesting data :

Alleyway Jack's Tetra Master tutorial works the same way as Mogster's tutorial. The value decreases as you read an entry.

There you go :

Alleyway Jack's Tetra Master tutorial

These adresses is about if you read or not the tutorial ("New!" icon).
The values are set to FF by default, and they decrease by the amount associated.
8007B30F
GameShark 3007B0C4 :
01 : How do play the card game ?
02 : How does the card game proceed ?
04 : What's a card battle ?
08 : What's a combo ?
10 : What's a perfect ?
20 : What's a collector level ?
40 : Can we try a game ?
80 : How do play the card game ? this value seems to be used either before or at the same time as 01

I'm not sure this address is on the savemap though...

EDIT : Mitten the Kitten Sidequest

Ok, I'm not 100% sure on how it works.

Gameshark 3007B0C1 :
00 : Quest not started
01 : Quest accepted
02 : Mitten spotted (running away)
03 : Mitten captured
04 : Vivi rewarded (received Bomb Card)

EDIT 2 : Mognet Sidequest

Gameshark 3007B317 :
80 : Being told about Mognet

Gameshark 8007B307 :
08 : Accept letter from Kupo to Monty

Gameshark 3007B2FA = 01
Gameshark 3007B2FB = 04
=> "You have a letter from Kupo to Monty"

EDIT 3 :

Gameshark 3007B0CA
+02 => Queen Brahne gave you a Moonstone
+04 => Talk to Blutzen and Kohel

EDIT 4 :
Gameshark 3007B30F
+10 => Read letter from Kupo to Mosh (about Jump Rope)

EDIT 5 :
Gameshark 3007B0D1
Pluto Knight Quest
01 : Mullenkedheim
02 : Haagen
04 : Weimar
08 : Breireicht
10 : Dojebon
20 : Laudo
40 : Blutzen (already input as you start the quest)
80 : Kohel (already input as you start the quest)
Gameshark 3007B0D0 = 01 => Blank (Knight of Pluto)
 
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