[PC] Save editor - Memoria (0.6.3.1)

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@aladore384
Thanks. Lazy as I am didn't bother figuring out how the game calculated the score (I started research, but didn't finish). At first I assumed maxed out stats and arrows would max out the score.
 
Unique card : 10 pts
Unique arrow set : 5 pts
Attack type X : 1 pts. Attack type A : 1 more pts for a total of 2 pts.
Total per card : 17 pts max

17*100 = 1,700 pts - max collector rank.

As for the Attack, Physical Defence, Magical Defence they provide no pts for the collector rank. However each card's stats can be improved and each card has its own limits (or maximum stats).

Rebirth Flame provided a list with 2 small errors (decimal values are given in the parentheses right after the displayed value by the game) :

http://www.gamefaqs.com/boards/197338-final-fantasy-ix/56828459#10

First error was Sahagin's max stats that are corrected on post #13 and goes like this : Attack 25, PDefence 18, MDefence 4.

Second error was Ozma's original (basic) type attack which is not M as Rebirth listed it but rather P as corrected by espritduo who provided us with a full corrected list (values are listed in decimal) :

http://www.espritduo.com/random/ff9_card_data.txt
 
hey

this ff9 save editor locked up my game today

while i was playing ff9 on the psxfin emulator

i tried letting vivi go trance at the start of this game

can vivi not learn trance until black waltz 3 then
 
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I cant't recall if Vivi's trance is on hold until then. In any case, certain editing will make the game prone to crashes/soflocks etc. Giving Vivi trance early might just do that. Certain early battles are very scripted and trance may interfere with some scripts.
 
hey

you guys should take out the trance option on beatrix party member selection on this editor

since beatrix can't do trance
 
Perhaps I need to work on the "max all" function to prevent issues like these, yes.
 
hey

is the have all cards and have all items on your save editor safe to use on my ff9 game

and what does status bits mean on your save editor
 
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It should be safe. I have tested it multiple times. As for the status bits, read the help. It is explained there.
 
hey

i found a glitch bug on your ff9 save editor

when someone uses block 1 on your ff9 save editor and then tries to load up there save on block 1

the game softlocks on the memory card selection screen
 
Yes, ty I saw your message. I can't look into it now, but I'll check once I get home.  8-)
 
hey gjoerrulv

i have found another bug on your save editor

when i used the jump command, the game went into inf spear loop forever
 
Yeah, that is not necessarily a bug in the program. If you mess around enough with the save file, the game may not like it. Do you remember what you edited?
 
hey

i think the bug happen when i made 1 party member jump when turned into trance mode

and all i used was the have all items and have all cards and max status stuff
 
You mean Freya? She is the only one that can jump. And the jump mechanics doesn't have anything to do with the items or cards I think. Maxing the stats and magic stones is not a good idea depending on how far into the game you are. Not all characters have all magic stones for instance. Trance Jump may get values the game can't handle. Again, cheating like this can confuse the game. it's not a bug in the editor.
 
hey

i would like to request for you guys to add the ability to have a gold chocboo selection on this editor

like how the ff7 editor is please
 
If you know where the data is (or anyone else), please let me know; I would be happy to add. The problem is that I don't know where in the savemap the relevant data is.
 
hey

the flying gold chocboo happens when you open a chest with sleeping gas in it when you do the hot and cold quest
 
hey

the flying gold chocboo happens when you open a chest with sleeping gas in it when you do the hot and cold quest
Ha ha! Are you trolling? Yes, I know that. I'm talking about the savemap. The bytes saved on the memory card. The whole chocobo thing probably has its own section.
 
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