[PC] Save editor - Memoria (0.6.3.1)

  • Thread starter Thread starter gjoerulv
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i created an account to say ty for your hard work and to see if this was still being worked on.

Also I am having an issue with saving. for some reason after i apply my changes and go to save it says access to the file is denied. Ive tried running the program as admin and cant figure out why i cant save.

If anyone is still around, can i get some help with this  please.
 
Not entirely sure if the game is in use by the game while you play, but if you tried save-editing while playing the game, try exiting the game before you do the editing (iirc save-editing should work even if the game runs). Or you could try copy the file to a non-admin location (your documents, or a new folder on the hd) an try it from there. After editing copy it back to its original location.

A way to disable AP gain. It would make wearing the right randomized gear very tactical as you cannot permanently learn any abilities.
A permanent VIRUS status effect on all party members could work but that would also disable EXP. A VERY tough lvl1 playthrough! :'(
Sorry for late reply, but this suggestion wouldn't be possible with a save editor. Check out this tool: https://www.ff7catalog.com/threads/9697/
 
Hey gjoerulv

I am trying to finish the "Friendly Enemies" task on Disk 4. I have one early friendly monster that I have to find before I get Yan on Bile Island. However the appearance rate is very low on Disk 4 for the Friendly Monsters. I think it is Ladybug that I need but I am not entirely sure. So I would like the ability to know my status in this quest within Memoria. At the very least, I would like to know which addresses are associated with this quest (if you have figured that out).

BTW I am using epsxe with a playstation set of disks.
 
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Hoping that Memoria will support the Nintendo Switch version soon. I can provide a save backup from my Switch made with Checkpoint if anyone is interested in seeing what the format looks like. Thanks for all the amazing work on this project! :-)
 
Hey gjoerulv

I am trying to finish the "Friendly Enemies" task on Disk 4. I have one early friendly monster that I have to find before I get Yan on Bile Island. However the appearance rate is very low on Disk 4 for the Friendly Monsters. I think it is Ladybug that I need but I am not entirely sure. So I would like the ability to know my status in this quest within Memoria. At the very least, I would like to know which addresses are associated with this quest (if you have figured that out).

BTW I am using epsxe with a playstation set of disks.
Sorry for late reply. As you might expect I don't know where that data is.

Hoping that Memoria will support the Nintendo Switch version soon. I can provide a save backup from my Switch made with Checkpoint if anyone is interested in seeing what the format looks like. Thanks for all the amazing work on this project! :-)
Thanks, I'll have a look.
Edit: Sorry I thought you linked to a file. Best would be to look at a file. If it's legal (and possible) to share switch savefiles that is.
 
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Sorry for late reply. As you might expect I don't know where that data is.

Thanks, I'll have a look.
Edit: Sorry I thought you linked to a file. Best would be to look at a file. If it's legal (and possible) to share switch savefiles that is.
If you need more saves I can provide mine that is exported via checkpoint homebrew app.

I compared both the Steam save and Switch save. They have different file size.


Steam save:
SavedData_ww.dat - 2,869 KB

Switch save:

I believe switch save via checkpoint is exported by each save slot

DATA_SLOT0_FILE0 - 42 KB


My goal is to switch between PC and Switch version. Play the switch version while I'm commuting. Play the steam version at home with the memoria mod.
 
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Same here, I wonder if the files are similar enough and if it is possible to convert saves from steam version to nintendo switch.
 
Is there a way I can make a donation to help this project see further development?
 
Sorry but no. It wouldn't be right of me to accept donation for something I have little to no time working on (unless I could quit my job and live off donations haha). I do occasionally work on this however so if there are any particular wishes for the editor it's just to ask. Also the code is public domain(ish),  that is, anyone can work on this. The source should be on sourceforge but I believe there is a password... One of these days I'll make a GitHub. Typing on phone, hate it.
 
The only thing I wish you could manage to allow the editor to edit the stat pool on the steam version.
 
Hi, I want to ask one thing: why is not possible to change amarant with blank, eiko with marcus and quina with cinna? which is the meaning of "display as ...", if it doesn't make anything?
 
Feature request:
Friendly Monster encounters (Steam version).

Don't even need the ability to edit them just to see which we've encountered, and which we haven't.

I found this info on a different forum, not sure if this will help you find the bits to edit or not:
The data is stored in your save files, which is usually in your "Documents/Square Enix/Final Fantasy IX" folder (it's not the game's folder). It's a .sav file.

But it's not very easy to grasp that information...
The file is compressed. Once uncompressed, it's a Json file with different fields. The field "gEventGlobal" is a snapshot of the different important variables (those that are saved in save files at least). "gEventGlobal" consists of 2048 bytes. The Friendly Monster flags are the 194th byte.

The Summon flags are the 207th byte, so if you know where it is (through "on the fly" RAM viewer, like CheatEngine), the Friendly Monster flags are a bit before that.

I would be you, I would try to find the others first. 100% certainty is hardly a thing unfortunatly ^^'
On my game, my save is a .dat file, and I don't know how to uncompress it to json form to try and check manually...
 
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Hi, I want to ask one thing: why is not possible to change amarant with blank, eiko with marcus and quina with cinna? which is the meaning of "display as ...", if it doesn't make anything?
There were plans to make them changeable, ie actually make Quina -> Cinna, but I never found the data for it. As a placeholder I had the "display as..." which does exactly what it says. The thing is that these characters share the same slots, the same data, within the saves.

@edable Hopefully, someday, I can actually work on this again. It's not that I don't want to, but I work all week 8+ hours a day with programming, so the 1st thing I do when I'm off work is not more programming haha. But I do the occasional update. </excuse>
 
@edable Hopefully, someday, I can actually work on this again. It's not that I don't want to, but I work all week 8+ hours a day with programming, so the 1st thing I do when I'm off work is not more programming haha. But I do the occasional update. </excuse>
Oh, no worries; personal lives come before personal projects. ;) I'm still gonna be trying to figure something out myself though, as my current playthrough's at kinda a standstill until I find what one I'm missing...

Do you know how I can decrypt the .dat file to it's .json form? There was a steam version save decrypter earlier in the thread, but it didn't exactly give me .json formatted results... Just getting it to json form should be enough for me to find the info I need, given the info in the quote I posted.
https://mega.nz/#!jJRyySjB!gXlvRpc3NMy9tgVhguNxtdxiLrifUwYSqy5MfB5VmkI
That's a zip with both my save file and what the decrypter gave me.
 
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You can export/import decrypted formats with memoria too. As exactly how it's done, or if the data is compressed as well, I have to take a look.

Edit: That is, you get the same decrypted file as the one you linked too by right clicking a save and export it.
 
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