D
Demarest
Guest
I wouldn't want it fixed anyways. It's too useful. A way to toggle it off is all I was curious about. Not able to turn it off is far better than not having the ability to zip through the plot points. The menus work at normal speed, but going in and out of it doesn't resolve the speed on the field maps.
No biggie. Just wanted the greatest understanding of what it was I was messing with. Thanks again for your efforts on these
MOD EDIT: How do I double post three hours later?
Just wanted to report to anybody using Gypt: Do not use it to pass the two FMV's that play in Bugenhagen's machine the first time you reach Cosom Canyon. If you skip either one, the game will never resume. I imagine this could be because both FMV's as they play out in the game require the characters on the foreground.
MOD EDIT: How do I shot we... triple post?
Got another update if that's okay. My theory about people being in the foreground cannot be correct because the FMV with the Tiny Bronco taking off just after fighting Palmer can be skipped without issue.
I did find another FMV people will want to avoid skipping as it will prevent the game from resuming: The THIRD FMV during the Gold Saucer date sequence. The first, second, and fourth ones can all be skipped without issue. But the third results in the same as before: The game never properly resumes.
And one last conflict your users should be aware of: Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients. This is no big deal as there is a place to save just before this room. Which you can also use once you've done everything you want there and are ready to proceed. Users of Always Run will have to repatch without it just before this room. Easy workaround.
I assure you that I'm chiming in for the sake of documentation. The rewards still far outweigh the minor inconveniences and it's been a real treat being able to play with these advantages
MOD EDIT: Rules, Buster. They apply to you too. And since you seem to think that you are all that, I'd suggest following them. Might be somewhat awkward to claim imaginary moral high ground while mods are cleaning up after you.
No biggie. Just wanted the greatest understanding of what it was I was messing with. Thanks again for your efforts on these
MOD EDIT: How do I double post three hours later?
Just wanted to report to anybody using Gypt: Do not use it to pass the two FMV's that play in Bugenhagen's machine the first time you reach Cosom Canyon. If you skip either one, the game will never resume. I imagine this could be because both FMV's as they play out in the game require the characters on the foreground.
MOD EDIT: How do I shot we... triple post?
Got another update if that's okay. My theory about people being in the foreground cannot be correct because the FMV with the Tiny Bronco taking off just after fighting Palmer can be skipped without issue.
I did find another FMV people will want to avoid skipping as it will prevent the game from resuming: The THIRD FMV during the Gold Saucer date sequence. The first, second, and fourth ones can all be skipped without issue. But the third results in the same as before: The game never properly resumes.
And one last conflict your users should be aware of: Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients. This is no big deal as there is a place to save just before this room. Which you can also use once you've done everything you want there and are ready to proceed. Users of Always Run will have to repatch without it just before this room. Easy workaround.
I assure you that I'm chiming in for the sake of documentation. The rewards still far outweigh the minor inconveniences and it's been a real treat being able to play with these advantages
MOD EDIT: Rules, Buster. They apply to you too. And since you seem to think that you are all that, I'd suggest following them. Might be somewhat awkward to claim imaginary moral high ground while mods are cleaning up after you.
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