[PC] Yet Another Multi-Patcher - YAMP

  • Thread starter Thread starter dziugo
  • Start date Start date
Status
Not open for further replies.
I wouldn't want it fixed anyways. It's too useful. A way to toggle it off is all I was curious about. Not able to turn it off is far better than not having the ability to zip through the plot points. The menus work at normal speed, but going in and out of it doesn't resolve the speed on the field maps.

No biggie. Just wanted the greatest understanding of what it was I was messing with. Thanks again for your efforts on these :)




MOD EDIT: How do I double post three hours later?

Just wanted to report to anybody using Gypt: Do not use it to pass the two FMV's that play in Bugenhagen's machine the first time you reach Cosom Canyon. If you skip either one, the game will never resume. I imagine this could be because both FMV's as they play out in the game require the characters on the foreground.




MOD EDIT: How do I shot we... triple post?

Got another update if that's okay. My theory about people being in the foreground cannot be correct because the FMV with the Tiny Bronco taking off just after fighting Palmer can be skipped without issue.

I did find another FMV people will want to avoid skipping as it will prevent the game from resuming: The THIRD FMV during the Gold Saucer date sequence. The first, second, and fourth ones can all be skipped without issue. But the third results in the same as before: The game never properly resumes.

And one last conflict your users should be aware of: Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients. This is no big deal as there is a place to save just before this room. Which you can also use once you've done everything you want there and are ready to proceed. Users of Always Run will have to repatch without it just before this room. Easy workaround.

I assure you that I'm chiming in for the sake of documentation. The rewards still far outweigh the minor inconveniences and it's been a real treat being able to play with these advantages :)




MOD EDIT: Rules, Buster. They apply to you too. And since you seem to think that you are all that, I'd suggest following them. Might be somewhat awkward to claim imaginary moral high ground while mods are cleaning up after you.
 
Last edited:
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.

Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
 
No, he's right.  That section took much longer than it should have because I had to do the random spin and try and time it right.  It probably took me a good 15-20 minutes of just spinning and stopping.  But, having to not hold the Cancel button the rest of the 30 odd hours I've put into FF7 so far definitely outweighs those 15-20 minutes.  dziugo's patches have worked wonders for my copy of FF7.

On a side note, I think post needs to Stickied because of all the great patches it contains.  Or perhaps a sticky needs to be created with all the patches in the forum.  Well, maybe not all, but definitely the important ones.  Just my thoughts.
 
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.
Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
I THINK so. See, I also had a problem when it came time for Cloud to draw his sword against Aeris. He sat there shaking his head as if Cancel was being pressed. When I DID press Cancel, he stopped and I was able to continue. It was at that time that I realized that you MIGHT be able to hold Cancel to do the clock as well. But I didn't try that. At the time, I didn't suppose the patch told the PC Cancel was being pressed. I assumed it toggled the walk/run mode only.

If not, I think saving, unpatching, visiting the rooms you need, setting the clock to six, saving, then repatching is faster than trusting random spins.
 
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.
Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
I didn't suppose the patch told the PC Cancel was being pressed. I assumed it toggled the walk/run mode only.
I thought this patch toggled cancel for walking instead of running? It justs keep canceling so?  :?
 
Another correction I need to make: dziugo said that going into a menu should reset the frame limiter and I said that it didn't. Well I've since discovered that alt+tabbing out of the game and back in does. So now it's fully controllable :)

[EDIT]
Earlier this morning, I went through the Temple of Ancients. Telling the clock I wanted to manually adjust it and immediately holding Cancel DID allow me to manipulate it just fine. Thought I'd report back.

[EDIT2]
Gypt users will also want to avoid using it to skip the very first video of Weapon attacking when Tifa and Barret are prisoners back at Junon. And getting Tifa to free herself with Always Run wasn't easy, but it was possible.
 
Last edited:
Back from the vacations :)

As for the AlwaysRun patch, consider the bug reported. I'll think of the fix for it when I get some free time.
 
I'm having trouble.  The batch file runs fine, and all the patches get installed, however it seems to corrupt my ff7.exe!

The icon changes to that generic window-thing, and when I try to run it, the error 'ff7.exe is not a valid Win32 application' appears, and when I try to move/delete it, it claims 'it is in use by another program'.

Any help? I'm running Windows XP
 
One of the patches wasn't installed - you probably tried to install them over a modified/"not typical" ff7.exe. Check the debug file that was created when running the patcher.
 
I checked the debug file.  It claims all the patches failed to be applied  :lol:

Anyway, I tried doing it to the ff7.exe that comes with the ff7_102 patch 'official' patch.  Does it only work for the 1.00 version or what?
 
Actually lol, my misreading, it failed the MiniGames patch and the LuckyTifa.  Sorry
 
UPDATE: Managed to get it working

Thanks for your help dzuigo.  Don't know the exact problem but I probs have a buggy version of the minigames patch, and once one patch in the queue mucks up, the rest ALL cack-up.
 
LMAO triple posted :lol:.
(I know it doesn't add anything meaningfull but it was to funny to pass up)
 
While trying to patch with the HighwayAndSnowboardMinigamesFix patch the install program claims
"Applying Patch: HighwayAndSnowboardMinigamesFix
Access is denied
Somethings gone wrong...dunno what..."   (the last 2 words don't help much lol)
 
K looks like everything in order now, didn't get booted from battle so its good I guess.  One smidge though, when i Quit FF7 and it all closes down, in the Windows Task Manager Processes section ff7.exe image name claims to still be running (guess that's why its still in use) What going on there?
 
it happens if you have set compatibility mode to older OS for ff7.exe
 
thanks, dziugo, the frame-limiting patch is working great (at least for me), and is pretty useful. :)
 
Hey dziugo, i've got an idea, or a request for a patch: You've mad a FPS-limit-patch for the  minigames, is that possible for the whole game too? Like, a patch that sets the fps-limit of the game higher so it runs faster, would that be possible? Maybe with a hotkey with that you can en/dis-able the feature?
It was just an idea, if its not possible or too hard dont mind it ;)
 
Status
Not open for further replies.
Back
Top