[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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Is it possible to allow things copied from one Makou Reactor window to be pasted into another? Or can there be made a way(if there isn't already)? I am aware I can export field files, however if I then import them into the flevel.lgp I want to use the single script in it will replace the entire field file. I figure it would be possible to implement a system where scripts can be exported and imported.

But if there isn't such a function I don't mind re-writing it, it's not that major for me.

Edit: Also when I click the "Save" button on a background image, Makou Reactor crashes.

Edit2: Also seem to have a problem changing the third Z value on Walkmesh triangles. The other two Z values change while the third one remains the same.
 
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Edit: Also when I click the "Save" button on a background image, Makou Reactor crashes.

Edit2: Also seem to have a problem changing the third Z value on Walkmesh triangles. The other two Z values change while the third one remains the same.
- Already reported

- Fixed, thanks :)
 
Makou Reactor 1.5.1 is almost ready.

Changelog:

  • AKAO opcodes identified
  • Script Editor: in the window editor, if the opcode is followed by ASK or MESSAGE, the text preview is filled automatically.
  • Script Editor: you can now add a new label when you want to create an "if" or a "jump".
  • Search text: the search field is filled automatically with the current selected text.
  • Non-modal dialogs: do not closing the dialogs when the archive is closed.
  • 3D model: some custom textures are now opened, and optimization.
  • Fix a bug in field file opening
  • Fix a bug in walkmesh editor: the third vertex is not editable.
  • Fix a bug in text editor: {PAUSE...} and {NEW PAGE 2} do not work.
  • Fix a bug in script history: some opcodes (like jump or label) lost some informations.
  • Fix a bug in search text: search previous does not work.
  • Fix a bug with the file lock: the file was not unlocked in some cases.
  • Fix a bug when you import a PC field: the model loader is not saved.
  • Fix a bug with image disc: temp data is cleared after saving.
  • Fix a crash when saving the field background as an image
  • Fix a crash when opening a large texture (*.tex) file
  • Prevent some crashes
  • Optimization: Do not reload non-modal dialogs if filled with the same field.
  • Optimization: Do not open the script section if it's not necessary.
  • Updating ZLib to 1.2.7
  • Windows: Updating Qt to 4.8.3
 
Could you please implement a function to dump model size and reinsert it again?
Because I changed nearly all model sizes (Great northern crater is still to do) so they don't look so ridiculous littel and I would like to share it,
I think this would be nice way to do it. I hope that's possible...  :|
 
Map ithos does not display walkmesh without having to move about the window first to get it in view.  Perhaps a better viewer is needed?
 
Map ithos does not display walkmesh without having to move about the window first to get it in view.  Perhaps a better viewer is needed?
Works fine with me :?
 
I went to map shows black until I move about the area first.  Kinda looked weird.
 
Maybe you have moved the camera in another field, because the camera is not resetted when changing field.
 
Yeah think so....  but shouldnt it reset automatically on entering new map?
 
been using 1.5.1 for about 2 hours, crashed 4 times during saving in that time
 
figured out a critical crash
MR doesn't put copied code into memory, it seems to just mark the specified part and then pull it from there when you paste
if you copy a line of code, then change that line and try to paste the old one without copying the changed line again, it will always crash
 
Makou isn't always updating properly.  I changed the scroll and deleted the whole group "Camera" in mrkt2 and nothing changed in ff7.  Loaded flevel up again and the changes I made are gone.

I think this is to do with how you are leaving things in memory.  It is bad practice and causes problems.  8)
 
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figured out a critical crash
MR doesn't put copied code into memory, it seems to just mark the specified part and then pull it from there when you paste
if you copy a line of code, then change that line and try to paste the old one without copying the changed line again, it will always crash
Fixed.

Makou isn't always updating properly.  I changed the scroll and deleted the whole group "Camera" in mrkt2 and nothing changed in ff7.  Loaded flevel up again and the changes I made are gone.

I think this is to do with how you are leaving things in memory.  It is bad practice and causes problems.  8)
I've already fixed the problem in mr 1.5.1. And as I said previously:

Yeah, you can go to another field and return to avoid this bug. Again, sorry for all these annoying bugs.
 
If you try to add new location or field item in 1.5.1, it will always crash at saving
I add the model in the model loader, add one animation for it, then add the script, save -> CRASH

doing the above via importing a field works fine though

ALSO
some fields are very, very allergic to being altered in MR. In some cases, adding field models to a field will cause the scene to break. some earlier field models will vanish ( adding locations seems to work )
I tried to change script in ealin_12 but it broke the whole scene
I'm not sure what exactly causes this

in 1.5.1, if you import a normal field file ( not a decompressed one ) it doesn't update the model loader. I can't tell if it's because it doesn't export right or doesn't import right.
 
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I have a list of dialogues in txt, can I replace them with those in the game? (PC version)
 
I have a list of dialogues in txt, can I replace them with those in the game? (PC version)
You mean a mass importation? No, but I think about it for the next versions.
 
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