M
myst6re
Guest
- Install Qt 4.8 with Qt Creator
- Open Makou_Reactor.pro file with Qt Creator
- Configure the project (default parameters are enough)
- Run the project
Undefined symbols for architecture x86_64:
"_gzclose", referenced from:
GZIP::decompress(QByteArray const&, int)in GZIP.o
GZIP::compress(QByteArray const&) in GZIP.o
"_gzopen", referenced from:
GZIP::decompress(QByteArray const&, int)in GZIP.o
GZIP::compress(QByteArray const&) in GZIP.o
"_gzread", referenced from:
GZIP::decompress(QByteArray const&, int)in GZIP.o
"_gzwrite", referenced from:
GZIP::compress(QByteArray const&) in GZIP.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
make: *** [Makou_Reactor.app/Contents/MacOS/Makou_Reactor] Error 1
make: Leaving directory `/Users/[My Username]/Downloads/Makou_Reactor-build-desktop-Desktop_Qt_4_7_4_for_GCC__Qt_SDK__Debug'
The process "/usr/bin/make" exited with code 2.
Error while building project Makou_Reactor (target: Desktop)
When executing build step 'Make'
macx:ICON = images/Makou_Reactor.icns
macx { ICON = images/Makou_Reactor.icns LIBS += -lz}
No no no, use the qm files from the last windows build archive.Thank you! The build worked, but it won't let me switch to English.
EDIT: I managed to fix that, too. I copied some missing files from the 1.3 Mac release and 1.5.1 Windows release of Makou Reactor to the new build.
For the PC version of FF7? Makou Reactor needs the char.lgp file, you can specify its path in the config window. If it is to edit an ISO, it should work....I assume the fact that there is no model viewer is just an inevitable problem with the Mac version.
Ok, thanks! I may add it on sourceforge if you will.If anyone else wants this app, I have the finished 1.5.1 build at: http://www.mediafire.com/?9fdta5521o6kgm9
If these scenes are disabled, it is possible by changing some variables or in the worst case, some script lines. But if these scenes are completely removed, it's harder because you must recreate some scripts... But possible nonetheless.A final thought; could Makou Reactor be used to re-insert the deleted scenes back into the game, like Sephiroth explaining Summon Materia at the Temple of the Ancients, if I get them flagged?
OkSmall request... the "labels" font colour being red instead of grey.
I do not quite understand, this is not already the case?Another request... that the scripts can stay expanded after you have expanded them rather than keep closing.
Mokay, added to the TODO list.And an option to auto expand ALL expandable lines.
I have not been able to reproduce this bug. Is the fields that you want to export are selected in the list on the left?Bug: Mass export of backgrounds into jpg does not place files in target folder.
I'll look at it, thanks for the report.Bug2: "Random" crashes. When saving then opening another flevel, generally some crash. When going through lots of maps, generally some crash. When editing values after it says I need a long jump, crash. Not sure if there's any relation, but program (and it is an awesome program despite this) seems unstable.
Bug3: Program said that I needed to use a valid label but I had... so I saved and reloaded and now there is no error.
The label went out of range because it was a short jump but it should still warn me when I reload and doesnt. The label also changed to "Forward 12 bytes"
This can happen when you export texts or when you import texts of one PC field. Is it one of these cases?bug:
Displays the dialog (No text) in the window #0
This appeared in all the text box parts of the lines in my map (jetin1). When I went out of the map and clicked back in, the correct entries were again shown.
Mass import is in my todo list.@myst6re
Is it possible that you create a 'Mass Export fields' and a 'Mass Import fields' same powerful as the
'Export current field' and 'Import current field'? I manly need this function to patch the model loader of the english flevel.lgp with my tweaked one from my german flevel.lgp. It would be a pain to do it manual for every field. My second reason is to make my german flevel.lgp workable with toughscript again.
Sure.This program does configure automatically the FIELD.BIN in the psx version?
This is in my TODO-list. (and yes, already asked before)And the other question and I think I said before,
it could be edited the "ASCII table" of this program? I want to
edit the "size" and the "space".