[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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Hello guys

I wonder why when I add (Sephiroth available) not added in my PHS party?  I'm tired for add him with my party, Please I need help for that. :|

Thanks
 
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Hello guys

I wonder why when I add (Sephiroth available) not added in my PHS party?  I'm tired for add him with my party, Please I need help for that. :|

Thanks
Sorry for double post but no anyone help me ? Please....:(
 
I wonder why no anyone reply to my request?...If that is impossible to available Sephiroth  in PHS party, why not tell me that to close my mouth and not add double posts. :(
 
Remember that Vincent and Sephiroth share the same data and character slot.  You will have to replace Sephiroth with someone else or him to make him show up with or without Vincent.
 
Thanks 
Remember that Vincent and Sephiroth share the same data and character slot.  You will have to replace Sephiroth with someone else or him to make him show up with or without Vincent.
Thanks for reply :), but how without him ?, I want let Sephiroth Available in PHS party, I add Sephiroth in PHS and when I out then back to take him with me he is Removed from PHS...I wonder how I can let him not remove from PHS...I want Sephiroth original  without replace him by Vincent, I have question can I change Vincent by Sephiroth in coffin ?
 
Sephiroth will always vanish from the PHS menu because he doesn't have a slot there to begin with. That really can't be helped.
 
Sephiroth will always vanish from the PHS menu because he doesn't have a slot there to begin with. That really can't be helped.
Watch this video then you will change your mind  :|

 
Watch this video then you will change your mind  :|

Yes? In that mod, Sephiroth has been placed in another character's slot. A character that also has a PHS slot. What I'm saying is the original Sephiroth character slot doesn't have a PHS slot at all, that's why he always vanishes. The only way is to replace another character with Sephiroth.
 
Yes? In that mod, Sephiroth has been placed in another character's slot. A character that also has a PHS slot. What I'm saying is the original Sephiroth character slot doesn't have a PHS slot at all, that's why he always vanishes. The only way is to replace another character with Sephiroth.
Ok then can I replace monster  like jenova without missing ? and how replace it with same size ?
 
Out of curiosity, is it just that the recent fixes to the app won't be uploaded as compiled releases yet, or have the fixes not been uploaded to the GitHub repository either?
 
For now I'm too busy with the Néo-Midgar project.
My last changes are in the github, on the "develop" branch.
 
For now I'm too busy with the Néo-Midgar project.
My last changes are in the github, on the "develop" branch.
Then what about Makou Reactor update ? you told me before, you are fixed missing save as ISO/bin.....
 
Neo-Midgar 1.1 is released, so it's time to update Makou Reactor:

Download Makou Reactor 1.6.4

1374939876-logo-shinra.png
Changelog:

  • Some fixes for a better modified ISO
  • Open FF7 Demo disc (experimental)
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (merged with walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos
 
Neo-Midgar 1.1 is released, so it's time to update Makou Reactor:

Changelog:

  • Some fixes for a better modified ISO
  • Open FF7 Demo disc (experimental)
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (merged with walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos
Hi! what's new???
 
Is there something like this for the battle-model animations?

I am trying to use enemies animations when replacing main characters with enemies in battle.
And while the battle stance worked for an enemy replacing Aerith, the attack animation didn't. How can i choose wich animation will be used in wich move?
 
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Next new version can I save PSX ISO/BIN after edited without any problem or error ?
Yeah this problem will be resolved too.


When I edit then saved same problem file BIN/ISO corrupt not start game  :o :|
 
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