M
myst6re
Guest
The game always uses the 1 value, but when VertexType is 0, the rendering is the same. I modified makou to accept that.
Well I would love to test it because we have a problem with the blend mode ingame (Sephiroth hair is to visible seen from the front). If I remember it right, the converted models from battle to field were displayed correctly, but after a recolor of these models the bug does occur.The game always uses the 1 value, but when VertexType is 0, the rendering is the same. I modified makou to accept that.
Load the palette #9 in the position 24 (color count=64)Wait 4 frameLabel 1If Var[5][11] < 62 (else goto label 2) Var[5][11] = Var[5][11] + 1 (8 bit) Multiply RGB(Var[5][11], Var[5][11], Var[5][11]) on the colors in a palette (sourcePal=24, targetPal=28, color count=64) Copy palette (sourcePal=24, targetPal=28, color count=1) Load the position 28 in the palette #9 (color count=64) Goto label 1Label 2If Var[5][11] > 48 (else goto label 3) Var[5][11] = Var[5][11] - 1 (8 bit) Var[5][11] = Var[5][11] + 1 (8 bit) Multiply RGB(Var[5][11], Var[5][11], Var[5][11]) on the colors in a palette (sourcePal=24, targetPal=28, color count=64) Copy palette (sourcePal=24, targetPal=28, color count=1) Load the position 28 in the palette #9 (color count=64) Goto label 2Label 3Goto label 1
Will it work on a modded game? I thought it was for reunion/default script only. I'll give it a shot.Touphscript can do it. Just decode > encode.
Maybe that's what it was. I hope touphscript can help otherwise I'm gonna lose a lot of time.When I first downloaded MR I thought that the "script editor" option tick-box within the configuration tab did exactly that. Now I realise that this option just expands the script tree by default. Perhaps you made the same error as I in thinking that this tick box was regarding the dialogue boxes (as it is placed directly underneath the Text Editor options)?
I'm afraid MR is not compatible with Windows XP anymoreError message on start: "Makou_Reactor.exe is not Win32 program". Error in the version 1.7.0, but version 1.6.5 works. File makoureactor-1.7.0-win32.zip downloaded from github. ( OS Windows XP sp3 ).
I must agree. It would be an awesome feature, and would most likely ease a lot of frustration with moving scripts about.3. Currently, you cannot copy paste script from one map to another. It would also be good if you could copy paste between different instances of Makou Reactor.