I think it was added in case... but it really is redundant, because sounds and musics can always be set based on "if" statements. I can't think of a time where you'd want the parameters set using vars. It would become very confusing, very fast.
Perhaps it's best to just skip argument 1-6 and hide them - or give an option to show them? They seem to just get in the way.
If it's possible, could you increase the character limit within the Variable Manager from 50 to say, 60? it would really help me to map out each bit of every variable, without it looking like a convoluted mess on the screen.
Still looks a mess on screen, but much less of a mess than previously; I can definitely work with this, although I'll probably end up changing the visual format again at some point!
Hey Sithlord, thanks for that, it'll definitely come in handy. I like how you've noted which field scripts the events/item occurs on. Naturally I'm currently using the savemap that you referred me to a while back as my bible, however there are many blanks, and a few in-corrections. Obviously I can work out for myself what's happening by staring at Mk Rc long enough, but it's nice to have a 2nd reference; I intend to create my own savemap and stick it in my guide.
Hmmm well, it def did it with me. I think did it with Spy_Dragon too. Weird. Anyway, I keep backups of everything in multiple places. So I am not planning on suing. :-D
I tried to remove a field and add a different file (with different size) and save, I also tried to remove, save and add, save.
If it happened, is that the bug exists. Is it appeared with v1.7.0? With the beta? Before?
The latest release above 1.7. I removed LastMap, Added new. Saved., And then all other fields were empty. I will try to do it again and send you the file and the flevel
Also, Expand all lines by default is not working properly. When I switch away from a script / talk etc, some lines close off again. Haven't tested much, but certainly you can see this on talk script
Hi, I have a problem... I don't get how to solve on psx version in the field junbin4.
I removed Barret from party while is hadcuffied and Cait Sith fights alone. After battle, I added again Barret but it doesn't display his model. I tried to display his model in the script but I don't get it.
This fix I did if it works proplery in PC version. Does have a problem in psx version about the command remove and add party members?
I unfortunately I have bad news. The model bug has just popped up for me. It came out of nowhere it was working correctly now just out of the blue they stopped moving then tried to reopen and then it overlap each other again.
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