[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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I think it was added in case... but it really is redundant, because sounds and musics can always be set based on "if" statements.  I can't think of a time where you'd want the parameters set using vars.  It would become very confusing, very fast.

Perhaps it's best to just skip argument 1-6 and hide them - or give an option to show them?  They seem to just get in the way.
 
If it's possible, could you increase the character limit within the Variable Manager from 50 to say, 60? it would really help me to map out each bit of every variable, without it looking like a convoluted mess on the screen.
 
Thanks! Now I can make:

$1~36 [0HiP 1EcS 2Ptn 3Eth 4HiP 5Ptn 6Ptn 7HiP]

Appear as

$(1~36) [0~HiP 1~EcS 2~Ptn 3~Eth 4~HiP 5~Ptn 6~Ptn 7~HiP]

Still looks a mess on screen, but much less of a mess than previously; I can definitely work with this, although I'll probably end up changing the visual format again at some point!

Much obliged
 
Hey Sithlord, thanks for that, it'll definitely come in handy. I like how you've noted which field scripts the events/item occurs on. Naturally I'm currently using the savemap that you referred me to a while back as my bible, however there are many blanks, and a few in-corrections. Obviously I can work out for myself what's happening by staring at Mk Rc long enough, but it's nice to have a 2nd reference; I intend to create my own savemap and stick it in my guide.
 
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Download Makou Reactor 1.7.0

1374939876-logo-shinra.png
Changelog:

  • Main layout changes: allow dynamic resizing of the field list and the background preview.
  • Script Editor: Some group script icons was missing for a few versions, there are back.
  • Text and Script Editors: Update used texts when scripts have changed.
  • Script var search: Search by bank when setting the address value to -1.
  • Script var search: new search operators (thanks to Œil de Nuit).
  • New feature: broken backgrounds can be repaired on the background viewer (PC version: lastmap and fr_e partially).
  • Model loader Editor: Changing animation names has no effect (reported by DLPB).
  • Model loader Editor: Fixing display error when removing a model.
  • Background Viewer: Adding Layer 1 sections tab.
  • Background Viewer: Zooming feature (CTRL + wheel) and background autosizing (thanks to Sithlord48).
  • Walkmesh Editor: Fixing 3D Model display & orientation bug.
  • Some changes for HiDPI devices (thanks to Sithlord48).
  • Configuration: autosave sorting order for field list (proposed by DLPB).
  • New recent files menu.
  • Background PS -> PC: Fixing a crash.
  • Disabled doors/gateways/arrows are now displayed in grey in lists.
  • Adding help message to understand bank mechanism.
  • Makou Reactor can be compiled with Qt 5 and MSVC.
  • Many changes for the open source community. (Translating source code strings to English -thanks Sithlord48-, adding Travis and a README file)
 
Might be some serious issue with your archive importer. I deleted Lastmap then added a new Lastmap - and all other fields are broken.
 
Okay, I'll find why. :(

Edit: I can't reproduce...
 
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Hmmm  well, it def did it with me.  I think did it with Spy_Dragon too.  Weird.  Anyway, I keep backups of everything in multiple places.  So I am not planning on suing.  :-D
 
I tried to remove a field and add a different file (with different size) and save, I also tried to remove, save and add, save.
If it happened, is that the bug exists. Is it appeared with v1.7.0? With the beta? Before?
 
The latest release above 1.7.  I removed LastMap, Added new.  Saved.,  And then all other fields were empty.  I will try to do it again and send you the file and the flevel
 
I had a similar issue with older ones as well.  If I remember what caused it i'll edit this post.
 
Also, Expand all lines by default is not working properly.  When I switch away from a script / talk etc, some lines close off again. Haven't tested much, but certainly you can see this on talk script
 
Is it normal that junonl2 starts at background parameter 16?  Is that just how they did it?
 
Hi, I have a problem... I don't get how to solve on psx version in the field junbin4.
I removed Barret from party while is hadcuffied and Cait Sith fights alone. After battle, I added again Barret but it doesn't display his model. I tried to display his model in the script but I don't get it.

This fix I did if it works proplery in PC version. Does have a problem in psx version about the command remove and add party members?
 
I unfortunately I have bad news.  The model bug has just popped up for me.  It came out of nowhere it was working correctly now just out of the blue they stopped moving then tried to reopen and then it overlap each other again.
 
I have the same problem spy_dragon, i solved this when the battle ends jump to other map and then jump to the first map, the field models appears.
 
That method is a mess in my point of view because you need more scripts to come back and come back again in the same place.
 
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