D
DLPB_
Guest
The world map script decides direction as I thought, and can set any direction and position - same as normal field and fieldgate jumps.
The direction is set from world to field at 63C094.
Each model has 0x88 bytes of information (I already know a lot of this for Ochu - X Y Z T is also set here and other immediate data) starting at CC16A8. There must be an upper limit to the number of models allowed on screen or it would overrun into other data. It's likely 16 models maximum (this includes ALL models - such as treasure chests and Save Points and NPC and Characters and so on).
Field to World Map is done with the Field. You can set that in Makou, either script code or exit gate. Direction can be set here also.
The direction is set from world to field at 63C094.
Each model has 0x88 bytes of information (I already know a lot of this for Ochu - X Y Z T is also set here and other immediate data) starting at CC16A8. There must be an upper limit to the number of models allowed on screen or it would overrun into other data. It's likely 16 models maximum (this includes ALL models - such as treasure chests and Save Points and NPC and Characters and so on).
Field to World Map is done with the Field. You can set that in Makou, either script code or exit gate. Direction can be set here also.
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