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Incinerator
Guest
Exactly it right here. The RunSoundCode. You just seen it.i need some more instructions :\ , i found the p0data61 in the unity assets section , and i found the song i want to replace and the one to make the substitution , but from there i can't see how i can switch those osts , also , in the main_loop section of pand\ming control i didn't found " RunSoundCode( 0, 0 ) " , but only " RunSoundCode( 16897, 48 ) " and some other numbers , but probably i wasn't clear enough , my objective is to have the ost " you are not alone " , during the random battles , not the opposite![]()
Right, so I did see unclear. For wanting Your not Alone as battle bgm; (this be easier you), swap out the your not alone bgm (IIRC music028.akb,bytes) with battle bgm: (music006.akb.bytes)
BEWARE:
Some hz with bgm play different ignoring that of sdlib.dll you're okay with you're not alone bgm.
According to Tirlititi, not possible to give them trances because of many reasons I don't completely know. One being they don't have a trance model.it's possible to give to Blank a Trance comand too? Or is something kinda hard?
Interesting test I did a long time ago:
Making one of the Tantalus members or Beatrix apply trance on themselves (e.g. some spell to apply trance to target) would actually make them go into trance with the set command and everything. And even more bazaar, they'd mimic a trance bar, as it "goes down" with every turn (even though there's no trance bar there); they also sometimes turn transparent/semi-transparent when at this "improper trance". The exception to all this being once their "trance" 'ends', the game will freeze and crash. Maybe some datas with trying to load non trance model after trance ends; i don't know, Tirlititi to clarify.