B
burnloungaz
Guest
when i edit the initial data with this program, the text is all messed up, all the text is on top of each other. how would i fix this?
If you're talking about the text in WM then your display DPI is too low. It should be 96 or higher.when i edit the initial data with this program, the text is all messed up, all the text is on top of each other. how would i fix this?
How's it coming? I haven't even started yet.Just downloaded it; the formerly messed up materia slots on the initial data/character data screen look right now. So, how's the enemy attack editor going, and what exactly will it do?
Well, it's an attack editor; how about giving it a name like Scarlet or Heidegger?
Sadly, no.@NTIFC1
That was quick! Are you a robot? ;-)
Well, that's a barebones thing anyway. It will work fine with an unmodded one and I thought it would work fine with a modded one too, but I guess not. I never said that was a full release anyway.But there are a couple of things...
An unhandled exception occurs when I open my modded scene.bin; the program seems to work, but doesn't open any of the scenes from EA onwards. It doesn't happen when I open my unmodded backup, so it may be a problem at my end; I'm going to do a bit more experimenting.
And wallmarket doesn't recognise changes to the names of spells, weapons etc. that were made to kernel2.bin after I first used version 1.0; interestingly, it does recognise changes made with Teioh before that. The changes do show up in the game.
I have no idea what you mean. What "window file in the kernal[sic]" and what is "max ex gained"?lol i figured it out, i deleted the window file in the kernal. oops. i fixed it. but the initial datta has an error though. the max ex gained is actually 40000 off. it messes with the kernal to where you cant reopen it.
SorrySadly, no. :-( (you spelled my name wrong. Prepare to Die! ......or not)
Ah. I see what you mean. At least for the error in WM. I don't know what's going on with whatever save editor you're using, but with WM that's a potential problem... Needs to be fixed quickly.the window.bin file in the kernal folder. and in the initial stat editorpart of wall market if you set current exp. to the max and save it, when you reopen it it has an error so i went to char edit the save editer i seen what they had as max and its a 40000 difference.
You probably need the latest .NET Framework runtime files. They're available on Microsoft's website.I am getting this error with the newest version- mscorwks.dll cannot be loaded.
I am 100% certain that it is not. That Unknown is PER character. It's something to do with that character, but it's always 0 when the game is saved. It comes in the middle of all the HP/MP data so it might have something to do with that or possibly other stat modifing, but I'm not really sure it would do anything.i think the unknown value in the initial tab in WM might be GP. not sure though.