[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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when i edit the initial data with this program, the text is all messed up, all the text is on top of each other. how would i fix this?
 
when i edit the initial data with this program, the text is all messed up, all the text is on top of each other. how would i fix this?
If you're talking about the text in WM then your display DPI is too low. It should be 96 or higher.
 
Just downloaded it; the formerly messed up materia slots on the initial data/character data screen look right now. So, how's the enemy attack editor going, and what exactly will it do?
 
Just downloaded it; the formerly messed up materia slots on the initial data/character data screen look right now. So, how's the enemy attack editor going, and what exactly will it do?
How's it coming? I haven't even started yet. :D It'll happen soon. Maybe the initial one by the end of the week. It'll contain a lot of what I like to call Copy Pasta.
It'll look exactly like the Attack Tab does right now except it to the left will be the enemy names and there will be a drop-down or SECOND list with attack names. Rebuilding the Scene.bin file is a little harder than the KERNEL.BIN because every block has to be 8K in size and it's all very strictly enforced. Not a big problem, just annoying. And I don't really like the name "Hojo-Market". I feel like I'm stealing all of Squall78's thunder with that. I'm sure I'll get over it. :)
 
Well, it's an attack editor; how about giving it a name like Scarlet or Heidegger?
 
The most awesome Kernel-editor I've seen this far, I've only got one problem though, I can't compile the files into "Kernel.bin" again, and it doesn't really seem to matter what I do (Save for later, compile or compile and delete), the Kernel I'm working on will be decompiled and be an empty file och 0 bytes... Whenever I try to compile the files, it asks me to open Kernel.bin, could that be the problem?

EDIT:
Terribly sorry, I was using version 0.9-something, everything was fixed when I got my hands on the new, AWESOMER 1.1.5! Superb work!
 
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lol i figured it out, i deleted the window file in the kernal. oops. i fixed it. but the initial datta has an error though. the max ex gained is actually 40000 off. it messes with the kernal to where you cant reopen it.
 
@NTIFC1

That was quick! Are you a robot? ;-)

But there are a couple of things...

An unhandled exception occurs when I open my modded scene.bin; the program seems to work, but doesn't open any of the scenes from EA onwards. It doesn't happen when I open my unmodded backup, so it may be a problem at my end; I'm going to do a bit more experimenting.

And wallmarket doesn't recognise changes to the names of spells, weapons etc. that were made to kernel2.bin after I first used version 1.0; interestingly, it does recognise changes made with Teioh before that. The changes do show up in the game.
 
@NTIFC1

That was quick! Are you a robot? ;-)
Sadly, no. :(  (you spelled my name wrong. Prepare to Die! ......or not)

But there are a couple of things...

An unhandled exception occurs when I open my modded scene.bin; the program seems to work, but doesn't open any of the scenes from EA onwards. It doesn't happen when I open my unmodded backup, so it may be a problem at my end; I'm going to do a bit more experimenting.
Well, that's a barebones thing anyway. It will work fine with an unmodded one and I thought it would work fine with a modded one too, but I guess not. I never said that was a full release anyway. ;) It's a Beta of a Demo of a Demo. :D

And wallmarket doesn't recognise changes to the names of spells, weapons etc. that were made to kernel2.bin after I first used version 1.0; interestingly, it does recognise changes made with Teioh before that. The changes do show up in the game.
Were you in PC mode? Did you build kernel2.bin after you were done editing the text?
SOLUTION: I know what it is. If kernel2.bin9, kernel2.bin10, etc. still exist then that's what WM's going to read. Open it, then select "Reload" from the File menu.

lol i figured it out, i deleted the window file in the kernal. oops. i fixed it. but the initial datta has an error though. the max ex gained is actually 40000 off. it messes with the kernal to where you cant reopen it.
I have no idea what you mean. What "window file in the kernal[sic]" and what is "max ex gained"?
 
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the window.bin file in the kernal folder. and in the initial stat editorpart of wall market if you set current exp. to the max and save it, when you reopen it it has an error so i went to char edit the save editer i seen what they had as max and its a 40000 difference.
 
Sadly, no.  :-(  (you spelled my name wrong. Prepare to Die! ......or not)
Sorry :oops:. Sometimes I get strange ideas into my head about how things are spelt or pronounced, and once they are in, it is very hard to get them out. ;-)
 
the window.bin file in the kernal folder. and in the initial stat editorpart of wall market if you set current exp. to the max and save it, when you reopen it it has an error so i went to char edit the save editer i seen what they had as max and its a 40000 difference.
Ah. I see what you mean. At least for the error in WM. I don't know what's going on with whatever save editor you're using, but with WM that's a potential problem... Needs to be fixed quickly.
. . . .
Fixed. ;)
 
the save editer works fine thats why i used it as a guide to fix my issue (though i live by WM,lol).
 
You're officially my hero now, NFITC1  :-D
You made Heidegger so fast, and it's working so great it's pure genius.
 
I am getting this error with the newest version- mscorwks.dll cannot be loaded.
 
I am getting this error with the newest version- mscorwks.dll cannot be loaded.
You probably need the latest .NET Framework runtime files. They're available on Microsoft's website.
 
i think the unknown value in the initial tab in WM might be GP. not sure though.
 
i think the unknown value in the initial tab in WM might be GP. not sure though.
I am 100% certain that it is not. That Unknown is PER character. It's something to do with that character, but it's always 0 when the game is saved. It comes in the middle of all the HP/MP data so it might have something to do with that or possibly other stat modifing, but I'm not really sure it would do anything.
 
I was not sure, you think it might have something to do with commands. I would enjoy a command maker that allows you to make commands like jump, or what not. i cant get it to work.
 
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