N
nfitc1
Guest
Hmm. That's likely a new WM thing. That's odd because I didn't touch the text creation. Is that the PC text or the PSX text?
It's supposed to do that. It's BEEN doing that.I found that happening as well. And something different too.
It suddenly starts to display {BOX:RED} on limits in wallmarket. It does this only on a clean kernel.bin and not on my modified ones, for whatever reason.
Damage Formulae 26h (yes it's more than one) is Magical and, if it hits, does 20x the damage of the strength of the attack. It doesn't consider players' stats or anything.I have some feedback. Not related to this new WM, but to all versions.
It has to do with the weapons tab, and damage formula 26: Exact (strength * 20). Apparently, it is Strength * 20 when this formula is used on a magic or item, but becomes Strength * 40 when used on a weapon.
I created a weapon supposed to always deal 160 points of damage, so I chose this formula, and set 8 as its strength. In game, though, instead of dealing 160, it deals 320. Always. And no matter which enemy I hit. I double-checked the enemies' elemental weaknesses as well as the weapon's element, but no, there are no elements that could cause double damage. So there is something funny going on. I can't find any explanation as to why this would happen, except for the possibility that the formula actually adds 40 points of damage for a single strength point, in the weapons tab. I also tested it on more weapons, and the damage dealt is also twice the one you would expect given the formula.
Or, if I'm wrong and I just overlooked something that would make this behavior something you can expect, please shed some light on the matter.
EDIT:
This is really weird, guys : even when I decrease the weapon's strength, it still deals 320. Now I'm completely lost![]()
This is functions spread through all code. I didn't work with executable - I disasm whole psx ram.Well there's a good answer. btw, Akari, where are the damage formulae in the executable? I've been looking for a while and I can't find them.
OK, this has been addressed and fixed and the links in the first post have been updated even though the version didn't change. Oddly, it has nothing to do with the 1.4.5 update and appears to have been an issue for a while. I don't know why no one has been affected with this until now....Umm... Hey, is there some kind of a bug with the new version? Ever since I dl'ed 1.4.5 I started seeing unnecessary letters in limit names and descriptions (well, actually, in everything that has a {BOX:RED} command). For some reason there seems to appear one each time WallMarket is launched or whatever (don't exactly know when). I had one of those marks deleted from every red box command just a while ago, and believe me, it's quite some work. And now there are two of 'em in every red box command.
Ah, screenshot. That's what I have, to show what I mean:
<screeny removed>
Well, my question is, would this be WallMarket's doing or is something else screwing this up? The older WM didn't do this stuff, that's for sure. ;D
So you're going to add real support for Japanese encodings as well?A future version is going to allow importing a menu font map like the one he showed a few posts down. I'm going to modify the "raw data" window to show what text will look like from the game's perspective. That will also have a grid that you can click on to add special characters and stuff.
In some cases that's just not enough. My SCENE.BIN is 264 KB and I *did* remove all the empty scenes and subcompressed the hell out of every string.Anyhoo, anyone who really cares about space will just, y'know, delete the redundant scenes.
I suppose that's one of the ultimate goals, but I don't know how that encoding works exactly. You happen to have the menu text map you could email me so I can test with it?So you're going to add real support for Japanese encodings as well?
That's not a question. It's in the first post within the first 10 lines. It's made huge so you can't miss it.Maybe I'm blind but I can't find a download link anywhere for this tool?
But it isn't!That's not a question. It's in the first post within the first 10 lines. It's made huge so you can't miss it.Maybe I'm blind but I can't find a download link anywhere for this tool?
Whagehbha? What happened? It wasn't like that two days ago! Methinks obesebear was attempting to separate discussion from projects again. A failed experiment gone awry, I say!But it isn't!That's not a question. It's in the first post within the first 10 lines. It's made huge so you can't miss it.Maybe I'm blind but I can't find a download link anywhere for this tool?
This thread starts from what was the second post in the thread before everything was split between releases and feedback. In fact, I can't for the life of me find the original OP, even when I look through the old posts on your profile.