That's a great table and I'll hold on to that, but I want to make it look like it does in the game and allow for custom character entry. Since I don't have the extended font map images I don't know how to handle them....the symbol list can be found here.
You mean an actual font dump? Here it goes:
The original image is actually 2 TIMs using a palette trick to switch between subsets. I've uploaded them [url=http://gemini.aerdan.org/upload/ff7i/window_font_j.rar]here[/url] just in case you wanted to check them out for yourself.
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Thanks, Gemini! That's exactly what I wanted. :)
[quote][quote][quote]Maybe I'm blind but I can't find a download link anywhere for this tool?
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That's not a question. It's in the first post within the first 10 lines. It's made huge so you can't miss it.
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But it isn't!
This thread starts from what was the second post in the thread before everything was split between releases and feedback. In fact, I can't for the life of me find the original OP, even when I look through the old posts on your profile.
EDIT:
Found it, on Google chache (search for the full title of this thread). Dunno what the hell happened, but your OP disappeared into thin air.
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I figured out what happened. It's not Obesebear's fault, but he probably needs to be aware of it. It's an SMF thing. I tried using the quick modify to edit an earlier post, but it made the changes TO THE OP! It just overwrote it as if it were the post I was trying to modify. Well, I reconstructed the first post from Google cache thanks to Legistos' tip and it has the correct links to the working version of 1.4.5. I never bother looking at the first post unless there's a new version so I didn't see there was a problem. Sorry 'bout that everyone.
Works for me. You saving after you do this?Hmm, maybe me and another person is doing something wrong but we can't seem to get items editing working. Editing the description and Item strength just doesn't seem to work, there's no change when applying the changes. Most of the other things we've edited works just as expected though.
See what I wrote in the PrC thread.Also I'd like to point out a thing about the "Attack" page, editing Attack Strength of any materia, say a green Bolt materia for example will not only affect your characters using it but also every enemy using the spell too but that could very well be how it is supposed to be (in case the attack strength is always taken into account when calculating enemy's spells too which seems weird to me tho when each attack of the enemy has its own settings) . I also found a somewhat related issue to ProdCloud, but I'll post about that in that thread.
Do you mean actually rearranging the data in the KERNEL or just the way it displays. I'm against both, but they're both possible.Hi, is there any way to get the customisation by Alphabetical order (Name) working properly when you edit item names?
Oh! I assume that it's just a list the game has pre-generated (Start with index 23, then 127, then 30, etc with whatever the right numbers are) and stored somewhere (I can't find it). There's no data in the KERNEL.BIN about the order of the items alphabetically. Doing an alphabetic sort on a variable list is a time consuming process and probably not something you'd want to do every moment the user wants it to happen.I mean when you are in the actual game, in the item menu and you select to arrange by NAME. If you have changed item names it still arranges by the original alphabetical order.
You'll just have to play with the curves check the readme for info about how they work. The graph in WM will be a good guide to telling you what to expect per level. It's accurate +/- ~0.2%.i don't know if i can say this but NFITC1 or anyone knows the number what i put in HP and MP in character growth? i changed sometimes the HP and MP numbers of 9999 limit break patch and i want have 30000 HP and 3000 MP using only one HP and MP up. and my characters are on lv.50 (rounding)
now the characters have 5000 (rounding) of HP :-(