B
burnloungaz
Guest
hey im looking for a hex editor that allows me to type for example 50 for an ID and actually have that instead of having to type 16 to get 22. any one know of any good freeware that allows that?
I'm going to bet that those other flags correspond to the first eight statuses. Death, Near-Death, Sleep, Poison, Sadness, Fury, Confusion, Silence. However, since only Sadness and Fury do NOT get healed at the end of battle they are the ones that get saved. Probably if these other flags are turned on they'd take effect at the beginning of the next battle, but they'd be cured at the end of it anyway. It'd be cruel to have a character start out dead, wouldn't it? :evil: Especially if it were Cloud or Aeris. Instant Game Over at the beginning or if you mess up pushing the barrels.Looking good!
Now, I wonder what those missing flags are...
This is character ID. No more no less.Well, I just noticed one thing. The thing I have marked as portrait is NOT portrait. I'm not really sure what it is. There are a few things I noticed about it.
1. If it's duplicated, the first person to have it will be not in battle. The HP and MP will go to 0 although the character won't be "dead" and the other two characters will perform the battle as if the duped character wasn't there.
2. It has something to do with limit bar. If the numbers are swapped with another character then their limit bars will swap IN BATTLE, but not in the menu.
2a. Extending this line of thought, it MAY affect limits learned and times limits have been used.
2b. Might also affect number of kills, but I haven't tested either of these yet.
3. It doesn't affect battle names, equipment, materia, stats, or the limits themselves.
4. The characters look the same with any value so it's not battle model.
5. Every character has a unique value at this location.
I have no idea what this is. It's almost like character ID rather than portrait (which I think is determined in the menu files rather than the kernel). But since the equipment and materia doesn't change I can't say for sure.
I tested this out by switching Tifa and Aeris's values at this location in the save games.
I had suspected this for a while. The only reason I thought it was portrait was because I didn't see that particular data stored anywhere else. Oh well, I guess it will stay "Character ID" there instead of "Portrait". That's sad because I wanted Cloud to have a Chocobo portrait.This is character ID. No more no less.
Sometimes ffvii search this as id, sometimes it use real index. In ffvii a lot of things duplicated.
Yes, but that's technically NULL for FFVII. The readme's going to say that a lot of those fields will be a "Use at your own risk" basis.I noticed that the "adjusted max" for HP and MP in the screenshots is 65535, and wondered whether this would cause any problems. I seem to remember reading somewhere on this forum that this value is signed, and the maximum is 32767. I could be wrong.
Can't you use GyptInstant from dziugo's YAMP and skip the opening movie with Ctrl+S? I'm having a little trouble with playing movies on my new machine, which has actually come in handy for when I try things out with kernel.BIN3; it means that I can double click on my ff7 shortcut and be playing within 30 secondsMan, that 2 minute intro movie gets old fast.![]()
I'm using the Windowed Patch so the patcher doesn't work at the moment. I'm too lazy to get a fresh 1.02 and re-patch everything.Can't you use GyptInstant from dziugo's YAMP and skip the opening movie with Ctrl+S? I'm having a little trouble with playing movies on my new machine, which has actually come in handy for when I try things out with kernel.BIN3; it means that I can double click on my ff7 shortcut and be playing within 30 secondsMan, that 2 minute intro movie gets old fast.![]()
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What about the Character data is messed up? Is it the materias and the links? If that's the case I'm gonna have to say live with it because there's little/nothing I can do about it.I've noticed that the materia display on the Initial Data/Character Data screen is a little bit messed up, but it's only cosmetic.
In other news, I've used WallMarket to make some new materia and spells!
Yes, the coloured orbs do not line up completely with the slots and I can't see the links, but it's not a big problem.What about the Character data is messed up? Is it the materias and the links? If that's the case I'm gonna have to say live with it because there's little/nothing I can do about it.
The Aero2 animation does look a little more dramatic, but the Aero3 animation is actually from an enemy attack called Aero3 (Rapps and Wind Wing use it). By the way, did you notice the music I used? ;-)And I'd switch Aero2's and Aero3's animations, but I'm glad there are finally wind and water attacks.
That's what I figured. It looks fine on 96 DPI, but higher than that makes the links small and lower will make the links too big. Really, you just need to see if there's a link there at all. The background image (the links) don't stretch like the foreground image does. At least I don't think it does. I'll try that out later.Yes, the coloured orbs do not line up completely with the slots and I can't see the links, but it's not a big problem.What about the Character data is messed up? Is it the materias and the links? If that's the case I'm gonna have to say live with it because there's little/nothing I can do about it.
You should know my email address, by nowUPDATE: I need someone to test this on the PSX game. While I can create several identical gzip files, I was only testing a few. When I made it again, the accessory file was different from the others. I'm not really sure why, nor do I really care since all the others are identical. Nice thing is, it's now 1 byte smaller and works just fine on the PC version.
OK, I'm not too big to admit this. I'm a jerk.What about the Character data is messed up? Is it the materias and the links? If that's the case I'm gonna have to say live with it because there's little/nothing I can do about it.I've noticed that the materia display on the Initial Data/Character Data screen is a little bit messed up, but it's only cosmetic.
In other news, I've used WallMarket to make some new materia and spells!