[PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)

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Hmmm, assuming that manager told everyone it was just a prank on 1st April, that might count as an April Fool's joke (albeit a cheeky one), but the FileFront joke was over and done with on 31st March; I'd say that's pushing it a little.
 
Announcement - FileFront has been acquired by the original founders of the site and will NOT be suspended as previously announced. This is NOT an April Fool's Joke.
FileFront has been acquired by the original founders of the site and will NOT be suspended as previously announced. This is NOT an April Fool's Joke.

After learning about Ziff Davis Media's plan to suspend FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media.

We're happy to announce to the gaming community that as of today, April 1st, 2009, FileFront is a completely independent company again and is no longer part of Ziff Davis Media. All previously suspended services should be active and working again. We thank Ziff Davis Media for their cooperation and willingness to keep the site and community alive.

Due to the very unfortunate timing of this event and related announcements on March 24th and April 1st (April Fool's Day), we'd like to make it perfectly clear that:

1) The March 24th announcement about FileFront suspending its operation was NOT an early April Fool's joke.

2) This announcement about the original founders buying back FileFront from Ziff Davis Media is also NOT an April Fool's joke.

3) We're making this announcement on April 1st because the deal was completed today and we want to bring all services back online immediately.

4) We would NEVER suspend FileFront as an April Fool's joke.

5) We are happy to be back!

FileFront has existed in one form or another (originally as FileLeech and Voodoo Extreme's downloads) since 1997. In the last 12 years, FileFront has become the gaming community's most comprehensive and trafficked library hosting millions of files for thousands of games while requiring no registration and providing uncapped download speeds. We look forward to improving FileFront and serving the gaming community for years to come.

Welcome home. Game On!

Email us, [email protected]
To me this explanation seems quite believable.

Anyway, it's always nice to hear what is current status, what has been fixed/changed/added if anything. WM and Heidegger are both great tools and definitely faster than hex-editing.
 
zlib1.dll already in same folder with WallMarket.exe

zlib1.dll also in System32 Folder

.NET Framework already installed prior to having a program(a dsbuff final ver.) before that also required .NET Framework(In march)
proves that .NET Framework already installed.

20zwkgn.jpg


yet this happen..

20fyrut.jpg


couldn t get to work.

any ideas?
 
zlib1.dll already in same folder with WallMarket.exe

zlib1.dll also in System32 Folder

.NET Framework already installed prior to having a program(a dsbuff final ver.) before that also required .NET Framework(In march)
proves that .NET Framework already installed.

yet this happen..

couldn t get to work.

any ideas?
You need .NET 3.5; zlib1.dll not appearing will throw a different kind of error.
 
Uninstall the 2.0, then install the 3.5. Repair is for repairing a 3.5 that is no longer working.
 
I must be one heck of a problem for you guys. :mrgreen:

uh...it doesnt work.

now its turning into a .NET framework troubleshooting thread..sorry...

okay more info:

in my add/remove control panel it say 3.5 already installed
2q1dkyt.jpg


in my start up thingy it says 2.0
28gxu0x.jpg


or i interpret that wrong?

I'm aware of being a nuisance...
but uh okay one last shot at this.then if its still not working...

.... i'll continue to bug you guys..(No .j/k)

I'll just give up.(instead ill ask someone to edit the kernel for me...i just want buster sword with 8 materia slot and as powerful as ultima weapon)
 
1. Uninstall the 3.5 and then reinstall it.

2. If you continue to have problems, create a topic in the Tech support board.

3. The old version of WM (0.9.29) still exists and doesn't require the .NET framework (though it is slower and doesn't have as many features).

EDIT: Well shut my mouth. Filefront was NOT playing an April Fools joke on us. The timing was just such an almost unbelievable coincidence. This has, at least, restored some faith in them although we only have their word that it was not after the fact that everyone said that it was a bad joke... For now, I'm willing to accept this explanation as all the copyright Ziff Davis Media footers have been removed from the site. According to Jeff Mills, he and several others lost their jobs because of this. I never took the files away from filefront and now I feel bad about the things I said about them. I called it an "uncouth prank" and I apologize to anyone affected by its actual (albeit very temporary) closing. After moving things to Mediafire I knew I wouldn't like it as much as filefront and I'll probably re-update the links later.

UPDATE: Who'd like to try out the new version of WM before it modifies CharacterAI, but DOES modify all the other data in the kernel.bin2 section?
RE-UPDATE: I had planned on releasing 1.1.8 today, but I don't have all the files on one machine to do that with. Sorry. :( So, I'll do my best to be able to get it all together tomorrow morning. This new version will let you edit Character Growth, curves, scene order, random numbers, and magic order. Pretty much everything on this list with the exception of addresses 0x61C - 0xE1B. This is Character AI, which I'm still working on because the interface is still quite buggy. In fact, It's possible that I overlooked a bug in the new functions that I had come across, but I have now forgotten what it was. :( If you happen across this bug (should it exist) let me know and I'll thank you in the about box with all the other thanked people and give you a cookie (cookie may or may not have been eaten by the time the bug is reported). I DO know that it can read and write all other pieces of that KERNEL.BIN section now. I was able to read it correctly and dynamically spew it back out in the exact same order (dynamic meaning I reconstructed it, not just read and spit it back out byte-for-byte). So look forward to tomorrow when characters can be given real classes! :D I'm already planning some myself.
PS - If someone would be so kind as to bump this once 1.1.8 is released, I'd also appreciate it. ;)
 
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1. Uninstall the 3.5 and then reinstall it.

2. If you continue to have problems, create a topic in the Tech support board.

3. The old version of WM (0.9.29) still exists and doesn't require the .NET framework (though it is slower and doesn't have as many features).

EDIT: Well shut my mouth. Filefront was NOT playing an April Fools joke on us. The timing was just such an almost unbelievable coincidence. This has, at least, restored some faith in them although we only have their word that it was not after the fact that everyone said that it was a bad joke... For now, I'm willing to accept this explanation as all the copyright Ziff Davis Media footers have been removed from the site. According to Jeff Mills, he and several others lost their jobs because of this. I never took the files away from filefront and now I feel bad about the things I said about them. I called it an "uncouth prank" and I apologize to anyone affected by its actual (albeit very temporary) closing. After moving things to Mediafire I knew I wouldn't like it as much as filefront and I'll probably re-update the links later.

UPDATE: Who'd like to try out the new version of WM before it modifies CharacterAI, but DOES modify all the other data in the kernel.bin2 section?
RE-UPDATE: I had planned on releasing 1.1.8 today, but I don't have all the files on one machine to do that with. Sorry. :( So, I'll do my best to be able to get it all together tomorrow morning. This new version will let you edit Character Growth, curves, scene order, random numbers, and magic order. Pretty much everything on this list with the exception of addresses 0x61C - 0xE1B. This is Character AI, which I'm still working on because the interface is still quite buggy. In fact, It's possible that I overlooked a bug in the new functions that I had come across, but I have now forgotten what it was. :( If you happen across this bug (should it exist) let me know and I'll thank you in the about box with all the other thanked people and give you a cookie (cookie may or may not have been eaten by the time the bug is reported). I DO know that it can read and write all other pieces of that KERNEL.BIN section now. I was able to read it correctly and dynamically spew it back out in the exact same order (dynamic meaning I reconstructed it, not just read and spit it back out byte-for-byte). So look forward to tomorrow when characters can be given real classes! :D I'm already planning some myself.
PS - If someone would be so kind as to bump this once 1.1.8 is released, I'd also appreciate it. ;)
I can't wait to test this and see what we can do with character classes :D
 
Well, phooey on all of you. I found two bugs including the one I forgot about.

1) Weapon "Model ID" wasn't being saved correctly at all. It was reversing the byte order. This has probably existed since version 1.0.0 and no one ever said anything about it.

2) The graph doesn't look at the initial stats like I wanted it to.

I'm fixing these right now as I type (sorta, I can't type two things at once :) ) and 1.1.8.1 will be out soon.
 
Well, phooey on all of you. I found two bugs including the one I forgot about.

1) Weapon "Model ID" wasn't being saved correctly at all. It was reversing the byte order. This has probably existed since version 1.0.0 and no one ever said anything about it.

2) The graph doesn't look at the initial stats like I wanted it to.

I'm fixing these right now as I type (sorta, I can't type two things at once :) ) and 1.1.8.1 will be out soon.
I can't get the new one to work i got the framework and packs still nothing it says something about a debug error?
 
Well, phooey on all of you. I found two bugs including the one I forgot about.

1) Weapon "Model ID" wasn't being saved correctly at all. It was reversing the byte order. This has probably existed since version 1.0.0 and no one ever said anything about it.

2) The graph doesn't look at the initial stats like I wanted it to.

I'm fixing these right now as I type (sorta, I can't type two things at once :) ) and 1.1.8.1 will be out soon.
I can't get the new one to work i got the framework and packs still nothing it says something about a debug error?
Can you get a screeny of the error?
 
Well, phooey on all of you. I found two bugs including the one I forgot about.

1) Weapon "Model ID" wasn't being saved correctly at all. It was reversing the byte order. This has probably existed since version 1.0.0 and no one ever said anything about it.

2) The graph doesn't look at the initial stats like I wanted it to.

I'm fixing these right now as I type (sorta, I can't type two things at once :) ) and 1.1.8.1 will be out soon.
I can't get the new one to work i got the framework and packs still nothing it says something about a debug error?
Can you get a screeny of the error?
Yeah sure here ya go http://www.imagenerd.com/uploads/error-nnLxE.jpg
 
I'm not sure what to tell you about that, actually. Vista's error message is a lot more helpful. :(

If this is happening when you try to load it then you either don't have PowerPacks installed or you don't have the .NET runtime libs installed. I'm having no problems with it when PowerPacks 3 is installed on either my XP machine or my Vista machine. Try re-installing the powerpacks.
 
I know this might sound a little stupid, but is this the kernel the place that stores how many player id's there are? Would it be possible to create a whole new player id?
 
I know this might sound a little stupid, but is this the kernel the place that stores how many player id's there are? Would it be possible to create a whole new player id?
No. There's only data in the savemap for 9 players at any given time and there's only 9 sets of curves for character growth. I don't think it's possible to add a character without some extensive modifications to the executable anyway.

I fixed the bugs I mentioned above and the new file is up. It's mostly a cosmetic change, but the ModelID on the weapons have been wrong for a while. It was reading it in one order and writing it in another.

BAD...

SHAME...

APOLOGY...

Yeah, I hated Fujin. No depth to her until the end of Disc 3. And then she had that one line about things not being like they used to. Lame.
 
Thought as much, but it was worth asking anyway  :-) I'll try this fixed version out now, see if it works for me.

EDIT: nope, still get the error when it tries to open :-(
 
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Thought as much, but it was worth asking anyway  :-) I'll try this fixed version out now, see if it works for me.

EDIT: nope, still get the error when it tries to open :-(
:/ I'm having no problems opening it on any of my machines. ??? Does anyone running Vista get an error? I need to see the details of it.
 
Here you go. I'm vista ultimate 32bit user, and having a similar error.

I installed both VisualBasicPowerPacks3Setup.exe and dotnetfx35.exe.

WallMarket 1.1.7.0 still works fine though.

-----------------------------------------------------------------------

WallMarket has stopped working

Description:
  Stopped working

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   wallmarket.exe
  Problem Signature 02:   1.1.8.0
  Problem Signature 03:   49e4a9fe
  Problem Signature 04:   WallMarket
  Problem Signature 05:   1.1.8.0
  Problem Signature 06:   49e4a9fe
  Problem Signature 07:   11
  Problem Signature 08:   c6
  Problem Signature 09:   System.InvalidOperationException
  OS Version:   6.0.6001.2.1.0.256.1
  Locale ID:   1042

Read our privacy statement:
  http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409
 
Here you go. I'm vista ultimate 32bit user, and having a similar error.

I installed both VisualBasicPowerPacks3Setup.exe and dotnetfx35.exe.

WallMarket 1.1.7.0 still works fine though.

-----------------------------------------------------------------------

WallMarket has stopped working

Description:
  Stopped working

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   wallmarket.exe
  Problem Signature 02:   1.1.8.0
  Problem Signature 03:   49e4a9fe
  Problem Signature 04:   WallMarket
  Problem Signature 05:   1.1.8.0
  Problem Signature 06:   49e4a9fe
  Problem Signature 07:   11
  Problem Signature 08:   c6
  Problem Signature 09:   System.InvalidOperationException
  OS Version:   6.0.6001.2.1.0.256.1
  Locale ID:   1042

Read our privacy statement:
  http://go.microsoft.com/fwlink/?linkid=50163&clcid=0x0409
That still isn't enough info.... Try running it as administrator and see what happens.
 
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