A
Armorvil
Guest
I have the same problem, and I installed everything you asked (session ran as administrator).
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Sorry to say, no one's info helped. It was an entirely different problem.Wow, it works for me too. You really fixed it out of my little information?? god, you're good. Thanks. ^^
Read the help file or check out this page: http://wiki.qhimm.com/FF7/Battle_and_growth_dataThanks for fixing this it works great now! I do have a few questions though, can you explain what stuff like scene look ups, random numbers and curves do? i trtied working it out but i can't. Im guessing scene look ups is like what code each scene is given?
Well.....I hope it doesn't mean the end of everything. :-oRock on ! An AI editor sounds like the second coming of Jesus Christ :-D
Yes I DO know of FF3usme and have used it to modify several bosses; Including making a harder MagiMaster and a counter-attack-only Dark Chadernook. HOWEVER...The AI of FF7 is infinitely more complicated than FFVI's. FFVI's has a patterned AI, but FFVII's is much more high-leveled than that.As for its interface... ...Do you know FF3USME ? It's a multi-editor for the FFVI rom, and it's the only one I know that can edit the monsters' AI. Its interface is really good, and very noob-friendly.
Here is a screenshot, in case it gives you ideas.
No. Because the lastest version on FileFront right now has several (REALLY retarded) flaws and I'm almost ready to release another one.The link of Filefront doesn't works for me,can you upload it somewhere else please?
WallMarket will only ever edit KERNEL.BIN and/or kernel2.bin. Heidegger will soon after evolve to edit Enemy AI.Can't wait man really appreciate all the work you put into wallmarket and heid.So your saying this next one will allow us to edit the AI enemys with needing to hex edit AND characters? if so thats INCREDIBLE! can't wait.
My mistake mate sorry. so in the next version of hedigegger how will editing the AI work? will we be given a list of commands we can input and what attack we want them to link to or will it only do the simple stuff? It will be so usefull as making one mistake in hex editing can ruin a whole script.WallMarket will only ever edit KERNEL.BIN and/or kernel2.bin. Heidegger will soon after evolve to edit Enemy AI.Can't wait man really appreciate all the work you put into wallmarket and heid.So your saying this next one will allow us to edit the AI enemys with needing to hex edit AND characters? if so thats INCREDIBLE! can't wait.
Oh yes, it will be complicated. There's no way to make it easy. It will have to be done in assembler since I don't have the ability to compile. Theoretically it could, but it's not likely. AI Scripting for this game is just that complex.so in the next version of hedigegger how will editing the AI work? will we be given a list of commands we can input and what attack we want them to link to or will it only do the simple stuff? It will be so usefull as making one mistake in hex editing can ruin a whole script.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at WallMarket.Form1.DrawStatIndic() at WallMarket.Form1.Draw_Curves(Object sender, EventArgs e) at WallMarket.Form1.Radio_CheckedChanged(Object sender, EventArgs e) at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at WallMarket.Form1.TabControl1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)WRN: Assembly binding logging is turned OFF.To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.Note: There is some performance penalty associated with assembly bind failure logging.To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINNT/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------WallMarket Assembly Version: 1.1.8.2 Win32 Version: 1.1.8.2 CodeBase: file:///F:/patches/ff7/WallMarket118/WallMarket.exe----------------------------------------Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll----------------------------------------Microsoft.VisualBasic.PowerPacks Assembly Version: 9.0.0.0 Win32 Version: 3.0.30214.0 CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Microsoft.VisualBasic.PowerPacks/9.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.PowerPacks.dll----------------------------------------Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.