N
nikfrozty
Guest
So you'll add this feature in your next update?? That's awesome!! I'll stick with the plain white text for the mean time. Can't wait! ;D
************** Exception Text **************System.IndexOutOfRangeException: Index was outside the bounds of the array. at WallMarket.CameraPanel.NewTab() at WallMarket.Form1.TabControl1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This is known and will be fixed in the upcoming release.not sure if this is known, but i found a bug in 1.4 that causes the items and such to be unable to have their checkboxes changes (i.e. they are greyed out) if you go down to the greyed out limits in the attack tab and switch to a new tab (i.e. the items tab). this can be fixed by switching back to the attacks tab (another exception occurs), scrolling back up into the normally changeable attacks (currently borked), and switching tabs again.
exception is as follows:
Code: [Select]Code:************** Exception Text **************System.IndexOutOfRangeException: Index was outside the bounds of the array. at WallMarket.CameraPanel.NewTab() at WallMarket.Form1.TabControl1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
you know it would not be to hard to port your program to Qt , then you can do static compiling and only need the exe to run it and get the added bonus of being able to compile it on windows, mac os , and linux w/ 0 code changes...oh and no need to buy ne more M$ expencive visual studio since both Qt, and Qt Creator (the IDE) are free and open source.You are correct Seer of Shadows. If WM doesn't start then it can't find a dependency. These are the only two dependencies. Although the current .NET framework is 4.0 it should still work. I would call 3.5 the minimum to use all features and 2.0 the minimum to execute it.My guess is that your problem is related to the above.Requires:
Microsoft .NET Framework 3.5 or higher
Microsoft Visual Basic Power Packs 3.0 or higher (for WallMarket)
NFITC1 would know better than me, though.
I believe that Dual *is* actually used by bottomswell, though I've also heard it said that Waterpolo deals its damage by other means instead. At any rate, both statuses need to be active simultaneously, and you can't inflict two statuses with the same weapon attack. AI can't read the scope of memory needed to do some trick to pretend it's being implemented, either. And even you could assign multiple statuses to the same weapon, the statuses are inflicted with a 1/6 chance separately, leaving you a 1/36 chance of seizure, an 24/36 chance of nothing happening and an 11/6 chance of a crash.I tried to add the Dual status to my Poison materia, so that combined with Added-Effect, it would make the character immune to Dual. But alas, it doesn't work. A few seconds after being hit by a Dual-inducing attack, the game crashes. I think this is because in the Materia tab, only the Dual box is present - not Dual Drain.
Is it possible to add the Dual Drain box to the materia tab, or is it impossible due to how materia statuses work ?
Since only one Dual box is present in the materia tab, I thought that maybe the two statuses were "inside". I had to check. And besides, I wasn't told anything regarding Dual. I found out by myself way back when.You were told that Dual without DualDrain (and vice versa) causes a crash, but you carried on regardless?
Interesting info. Most of it I already knew, though. My question is if a Dual Drain box could be added to the materia tab. But thanks anyway.I believe that Dual *is* actually used by bottomswell, though I've also heard it said that Waterpolo deals its damage by other means instead. At any rate, both statuses need to be active simultaneously, and you can't inflict two statuses with the same weapon attack. AI can't read the scope of memory needed to do some trick to pretend it's being implemented, either. And even you could assign multiple statuses to the same weapon, the statuses are inflicted with a 1/6 chance separately, leaving you a 1/36 chance of seizure, an 24/36 chance of nothing happening and an 11/6 chance of a crash.
Let me be upfront. Most people asking for help here usually haven't even bothered checking the help files, haven't looked at the program release thread and wouldn't dream of touching the search function. They spam the forums with questions they could have searched for, demand your immediate attention and then act like you're out of line for berating them, even when you are freely giving them your time and knowledge. Do you realize how irritating that gets eventually?And I don't like the way you said that, by the way. Is taking people for fools a habit of yours ?
This is exactly what I'm saying. You're taking people for fools. Just open WallMarket's help file and see for yourself. It only mentions what I already said. Heck, I was even the one who told NFITC1, a while ago, that both must be checked for the status to work.I've nothing against you, but if you'd have just searched for 'Dual Drain', you'd have had your answer in a snap.
I pray for the day when I have to stop thinking like this. :/As most people asking for help here usually haven't even bothered checking the help files, I've learned to make treating people like idiots the rule rather than the exception. Welcome to the internet.
Ever released a program, given explicit instructions not to do something, then had a barrage of emails from people who did precisely what you told them not to? Ever laid out a help file with stacks of details, then been harassed by people who didn't bother checking the document you put together for *their* benefit? It really gets on your ***s after a while.
Dual without Dualdrain will crash, Dualdrain without dual will not crash. I'm not sure why this is and I frankly don't care. I just know you shouldn't have one without the other.NFITC1 mentions Dual and Dualdrain in both the PC and WM help files. If you have the one without the other, the game will seem to 'run', but characters and monsters won't perform actions. You won't get a data error.
Now, could we make materia inflict Dualdrain anyway? Probably, but the problems outlined above would still be an issue, unless you gave a party member an AI script that reacted to each move by inflicting DualDrain on those with Dual. You'd need to give it to all party members, though, otherwise you might end up inflicting Dual when there's no character 'alive' who can 'compound' it with DualDrain.
Yeah, I knowDual without Dualdrain will crash, Dualdrain without dual will not crash. I'm not sure why this is and I frankly don't care. I just know you shouldn't have one without the other.
Oh, bummerNo, materia will not be able to add both these effects to weapons or armors nor do we want to. Materia can only affect the first 24 statuses anyway. Dual drain is the 28th.
It does work well, actually. If you add Dual and Dual Drain to a magic spell (as I did with the Bio spells), or to an enemy ability, it will work as well as any other status. I know it sounds odd, but the spell never inflicts one Dual and not the other one. Either both of them are triggered (or in the case of Bio, the three of them), or none. And since it's all or nothing, the game can't crash. At least it never crashed on me. Who knows, maybe I'm the luckiest man on Earth. Because, believe me, I tested it a lot.Dual is a VERY specific status effect. It won't work well outside of Bottomswell's battle.
Something that can easily be fixed thanks to HojoNothing's immune to it including the Weapons and the final bosses.
It doesn't stop the inflicted. The character / enemy only experiences a reverse Regen effect, until he's cured (I made so Esuna and Remedies can cure it - very easy to do with Wall Market), or until he dies.Dual stops the inflicted as well as slowly drains them. Without a way to remove that status (and nothing does) that immediately makes every battle broken.
Thank youDon't use power ISO. It'll totally corrupt the ISO (most apps like that try and restore a PC-CD filesystem etc.).
Use CDMage BETA instead.
Or, Gemini has some translation tools that'll do it. I looked at his sourcecode, it looks as though he uses some 'generic' gnu ISO handling lib to do the reinsertion, so I guess it wouldn't be out of the question to produce another, similar program, that didn't rely on Visual C.