Status of Mods and Tools with New FF7 PC

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
using another persons saves with their metadata.xml or updating your metadata.xml with info from theres doesnt work. they get deleted on and offline. so from the sounds of it the timestamp and signature have to relate to the save and be user specific
 
I was watching Terporfin's stream, and everytime he got to the point where you talk to the chocobos for the choco/mog materia, the music would play out, but the chocobos would dance indefinitely.

After 4 freezes, he finally replaced the music with the original and it worked fine...

I wonder what could have caused this?
 
I've just realised how to edit your save, for it to save on the cloud you have to be ingame while the changes take effect. (only tried manipulating exp and gil so far)
This might be old but we should be able to make a working trainer.
 
Last edited:
i just confirmed this. at the main menu when you hit continue you come to that screen with save 1 through save10. if you switch your save files from old release, other users on this release, or edit them with black chocobo they will stay and let you load them just save in any spot then


thank you datapack for finding this loophole
 
wow, i only used hex-edit when i was ingame... I should acutally thank you for this...
 
i was under the assuptions that trainers could be made. kranmer has one for the old release. i dont know how much work it would need to use on new release.  black chocobo and any save are now useable if you edit or replace them during that screen after you press continue. ill post a vid by the end of tonight if anyone needs one
 
If the game does what I think it does, trainers and so forth would not be too hard to convert, since the addresses in the new game are just the old ones + C00
 

processing now should be good in a few

edit
new link lost connection while processing  and it froze
 
Last edited:
I was watching Terporfin's stream, and everytime he got to the point where you talk to the chocobos for the choco/mog materia, the music would play out, but the chocobos would dance indefinitely.

After 4 freezes, he finally replaced the music with the original and it worked fine...

I wonder what could have caused this?
I think i found a similar issue. I just used the Inn in Wall Market Sector 6 and after the music died down I got to stare at a wonderfully nice black screen. I'll try replacing the ogg with the original to see if this is causing the issue.

Edit: Tested it a few times and can confirm that the original yado.ogg allows me to rest with no issues where as a higher quality yado.ogg doesn't. I'm using the Remastered Edition version so maybe thats something to test too. I'll try the Anxious Heart version to see if theres any change)
 
Last edited:
It might be the file length.  It might want a certain length of file.  If so that is a bit silly.
 
just used kramers patch on the rerelease then did a bootleg install. i didnt see any flaws lets get testers on this
 
If the game does what I think it does, trainers and so forth would not be too hard to convert, since the addresses in the new game are just the old ones + C00
...Does that include the limit break data? If so, it should be pretty easy to update LiBrE (though there are times I favour rewriting the whole thing from scratch to better support multiple - i.e. international - releases)
 
Yup, if the exe you have there is the same one as I have here for new game, it is only a matter of adding c00 to all addresses.  I'd have a double check at that, but I am fairly sure.  The old exe started 400h, the new one starts 0x1000.  The whole of 1.02 is there from 0x1000 onwards.
 
Last edited:
Does the UMI use the modpath for textures? Cause when testing it some of the battle textures only appeared as white models. If so some quality will be lost in the texture, as it'll have to be bumped down to 8-bit. However, my experience with FF7 modding is a bit dated. I never learned how to edit the game with aali's driver :P.
 
edit
update for sith. if i copy paste rename save00 to save01. then copy the timestamps and signature  in the next block of the xml. neither file gets deleted by ff7. it also uploads them to the server and if i delete them it brings them back.   :D if someone wants to upload their saves and the metadata.xml ill try going cross user and post the results
can you please try that with this file. the signature is Code: [Select]
Code:
4421dba04ae2821c8c040fce6f19562d
let me know if this works .can you also please tell me where is this file on your system? if this works i  might make a simple app to edit it , if i don't include this in black chocobo

also i noticed that there are signature for save01+ in your metadata.xml file do these files exsist?
 
Last edited:
ill try it but i think a timestamp is also required.
also i found a window of oppurtunity where the saves arent checked or resynced. during this window you can edit the save or replace them with another save. then load and resave and itll sync your new save to your account.

edit
tried your save and replaced the signature in the xml with the one you posted and it gets deleted.
i guess i was wrong about the timestamp. if i change or delete the timestamp of a save it will stay
on that first xml i posted. there is only one save to save00 the rest of the signatures are for empty no save places. this signature is the same for all users with blank spots.

Code: [Select]
Code:
cc3eee5cb5b1c7a08a776ffdfb6618c9
i tried copying a save and signature from someone else and it gets deleted
this is where my new saves go to.
C:\Users\LUTZ\Documents\Square Enix\FINAL FANTASY VII\user_260359

here are my new save files and metadata along with another users saves and metadata
https://rapidshare.com/files/2415538029/savefiles.zip
 
Last edited:
ill try it but i think a timestamp is also required.
also i found a window of oppurtunity where the saves arent checked or resynced. during this window you can edit the save or replace them with another save. then load and resave and itll sync your new save to your account.
oh yes just copy the timestamp from another file . i understand you found a time when it can be done but if its a simple md5 then we can do it indpendently of the FF7 qt already provides via its cryptographichash object a very simple md5sum ability(and i already have it working in the FF7tk, if this works i basicly would need ot code the Gui parts and the part that outputs the xml. i think i can just call a simple function for a file time info also. so it should be really easy..
 
Status
Not open for further replies.
Back
Top