STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*

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I am fairly certain that I downloaded the latest version, though.
 
Well I created the patch that gives you that error.  It is a false positive towards any patch made with DUP patcher.  very annoying...
 
Ok so I hear that I need the previous version of the Graphics driver but the issue here is that i'ts not available >.>
 
Hi there...
Since I do not know if this is an aali problem or avalanche I posted this in both threads:

I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?



Using remix 2.5.1 + latest aali + latest avalanche hi res + gui 2.0.7
 
I'm not entirely sure that this is the right place, but I've searched and searched and can't seem to find an appropriate one. I've also all but eliminated the possibility that the fault is with Aali's Drivers.

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INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10524 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: d:\final fantasy 7\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: H:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127ERROR: unhandled exception
This occurs after installing Avalanche High Res and/or Avalanche GUI 2.0.5 (the only one I can find a download too, there's a newer one supposedly?). To fix the problem I have to reinstall FF7 as just uninstalling Avalanche doesn't fix the problem. The only mods I used while testing were Aali's Drivers and Avalanche's High Res Texture Pack.

I know some people have said that downloading an older version of Aali's driver fixes this issue, but the driver itself isn't the cause (it's working fine with other mods and "vanilla") unless there is some sort of conflict. Still, I can't find an older version of the driver to even download to fix this issue, so that temp-solution is sort of a non-option.

Is there anything I can do to fix this? Or do I have to wait for a new release of the GUI/Texture Pack and/or Aali's Driver?
 
Try turning off texture compression. Its a known problem with 0.7.10b and ATI drivers.
 
I'm such a dunce. That seems to have done it. Thanks, and sorry for PMing you Aali. >.> I read over the cfg file and read that it could cause issues and thought about turning it off, but for some reason didn't. I didn't want to mess around with the default settings too much. Thanks again.
 
Ok I am afraid I have to be the bearer of bad news.  Bluntly:  The font is completely wrong and needs redoing.

The lettering is inconsistent and is not conforming to verdana's proper uniform letter sizes which is why it is not matching up right [see below, letters like e].  The letters also aren't properly placed.  Observe the following, which is my effort in a few minutes placing roughly the letters in place, vs the official TA font (and it isn't just letters, numbers are just the same problem).  The colouring also seems to be off.  The letters and numbers are also rough and not smooth.

Firstly- text:

majorissue.png


mine is top
original is bottom.

And numbers which I feel need altering

newfont.png


Mine is deliberately made smaller and fatter, although the outline being all over and not just a  drop shadow is my own preference.


I also have to apologise to TA, because as a tester I should have gone into this at the time more thoroughly.  I just assumed it was correct and did not bother.  I am willing to entertain suggestions on how to proceed.  I am quite willing to help out with this if TA feel they will redo the font.

Please note the above examples were put together very quickly and are not placed correctly. (apart from the number 9)
 
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To put it bluntly: the font was modified to fit the sizes of the original characters. I am not changing it from that.
 
Then the original sizes are wrong.  That is obvious from the picture...  Bosola mentioned knowing a thing or 2 about the fonts, maybe he is willing to help me with it- form some alternative.

I know you worked your ass off on it, I am not happy myself but the idea is surely to do what is best for the game.  Any case, if you do not want to redo it, I am more than willing to give it a shot. :)
 
Then the original sizes are wrong.  That is obvious from the picture...  Bosola mentioned knowing a thing or 2 about the fonts, maybe he is willing to help me with it- form some alternative.

I know you worked your ass off on it, I am not happy myself but the idea is surely to do what is best for the game.  Any case, if you do not want to redo it, I am more than willing to give it a shot. :)
You cannot possibly say the originals are wrong. The originals are exactly how they wanted them to be.
 
If you wanna change it change it. Should you come up with a smashingly beautiful font that we agree works, we'll swap it in.

done.
 
It might not all be bad news.  The menu font certainly needs altering to make it fit but the dialogue font seems to be spaced incorrectly by the game and without altering how it goes together internally I am not sure I can even fix the dialogue. 

I just wish it had been done like FFXII or something from the beginning by FF7 team.  That way it would save me hassle.  I will see what I can do....

edit:

aali (saved the day again  :P ) has shown me some values and from those I found some more, and now it seems that this problem is fixed.  (the menu font still needs an edit though I think).  The dialogue and battle font is now fixed.  The scaling is all done internally and was bad to begin with.  It had nothing to do with the dialogue texture.
 
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when i run ff7.exe i get the eidos screen to pop up but then after, it goes to a black screen. i open task manager and ff7 crashes opening an error message "oops something really bad has happened..." i would love to know why this has happened and how to fix it asap.
i have aalis custom graphics and the pheonix rejuvination patch which works fine, until i install the team avalanches graphical overhaul. so please any help is appreciated. -guywithquestions
 
I have no idea. You need to provide more information. Please post the contents of your app.log
 
when i run ff7.exe i get the eidos screen to pop up but then after, it goes to a black screen. i open task manager and ff7 crashes opening an error message "oops something really bad has happened..." i would love to know why this has happened and how to fix it asap.
i have aalis custom graphics and the pheonix rejuvination patch which works fine, until i install the team avalanches graphical overhaul. so please any help is appreciated. -guywithquestions
Open ff7_opengl.cfg and disable texture compression.
 
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