*Team Avalanche: WMRP(WorldMap Retexture Project)*

  • Thread starter Thread starter pyrozen
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mine are all sorted into different terrains ATM: desert, mud, grass, towns, etc....
But i would prefer to have them ALL under one directory named World Map.  I'm also an anal bastard about file organization though :D
For the time being, I would like to keep our releases separate since some people might not be too keen on loading up a half finished world map. 

I'm starting to reorganize my files right now, so hopefully i can get a beta out sometime this weekend.

lee

*edit* well, i've done the normal forest, but i need to do the tropical one still.  I havn't found a good base online yet but i'm looking.  Right now i'm kinda going over what i've already finished and making sure i don't have to make a pass at everything once i'm actually done. I've got a few small grass and mud texture to finish up, then i'll probably move to the northern continent.
 
Is that the Sahara desert?... :-o

This is freakin huge!!....Now I'm..*drools* ... wanting a...

Release this Gracefully made mod...please!...

I thought you weren't gonna touch the Golden Saucer grounds..But you already fixed that so..
Keep it up!! Hopefully GUI beta 9 will be available!!! soon... :lol:
 
This is starting to look ridiculously good.
Thanks for taking your time on this to make sure everything looks right, it has clearly paid off!

I think I'm going to go ahead and stop playing FF7 (since I just left Midgar), and wait until you finish.  Just amazing..
 
I'm currently working on some of the 3d models for the world map, when they're done they should be backed in with the texture upgrades! (if thats okay with you, its all under the avalanche name)
 
That's fine with me, just let me know which ones you plan on replacing so i don't waste time re-texturing them.  Just for compatibility sake, please leave the ground underneath towns and such alone if at all possible.  I am retextuing them as well and could easily match them to your new models.

lee
 
I'm currently working on some of the 3d models for the world map, when they're done they should be backed in with the texture upgrades! (if thats okay with you, its all under the avalanche name)
3D models? I take it that you mean things like the Weapons, the vehicles, the rocket etc.?

Is anyone doing the towns ATM? I think they would be the only things left...
 
I'm currently working on some of the 3d models for the world map, when they're done they should be backed in with the texture upgrades! (if thats okay with you, its all under the avalanche name)
3D models? I take it that you mean things like the Weapons, the vehicles, the rocket etc.?

Is anyone doing the towns ATM? I think they would be the only things left...
Yeah Team Avalanche initial goal of just 2d has kind of fallen by the wayside and kind of became replace whatever we can. Timu's battle models are going to be encompased in the final project as well as some other interesting things.
 
SO now team avalanche everything overhaul lol  :-P
Everything graphical, it would seem :-P

And it's a good thing as well. We now have lots of different people modding different parts of the game that haven't had the attention they need so far.
 
Well if you guys all continue to mod the game as well as you have so far, we're in for a treat!
 
Yeah like my battle scene Reconstruction even though i have my lighting problem. But anyway still awesome work on the map and spell team avalanche
 
Actually, i'm currently working on the highwind, but dont retexture the towns, they should be completely remodeled, imo, boxes with pyramids on top... havnt stood the test of time
 
i completely agree, i won't touch the towns.  As i stated before though, please don't alter the gound beneath them since i can match shadows, etc... to whatever you create to replace the originals.  If your deadset on changing the ground, i can PM you my base grass/dirt textures so we can mantain continuity between them and what I have finshed so far.

lee
 
Team Avalanche is the NEW FACE of FFVII game history.. It's like a new installer:

1.02 patch
YAMP
PRP FFVII
APZ Cloud/field model MOD
Aali's custom Graphics Driver
FFVII Music
TEAM AVALANCHE 2d/3d Overhaul w/ WMRP..

Aah..what a superb installer..hopefully these will up soon!...
 
Might get a release soon depend on how pyrozen feel about his work but it still wont be a complete release still too much stuff to redo and it takes time
 
i completely agree, i won't touch the towns.  As i stated before though, please don't alter the gound beneath them since i can match shadows, etc... to whatever you create to replace the originals.  If your deadset on changing the ground, i can PM you my base grass/dirt textures so we can mantain continuity between them and what I have finshed so far.

lee
I don't think changing the actual world map model is possible, as we discussed earlier in this thread. this means most of the houses (Squares with pyramids on top) won't be modifiable anyway.

at any rate, i think this project is the best project in a long time. with these textures, we don't even need a new world map model. one criticism, i think. the desert seems to have lost someof its depth; i cant tell the low parts from the high parts anymore. granted - this might actually work out pretty well ingame. overall, i think this is epic. :D
 
Nop, don't worry, towns and co. are stored in separate P files. Which in some way leads me to belive the world map is some kind of heigth map. I guess It's got to be explained somewhere in this forum.
 
D: wait, you mean they're all stored in the actual .MAP file, or that world_us.lgp thing? because the world_us.lgp only has things which change in it, like rocket town and stuff.
 
Mmmm... seems you're right. I thought I saw all towns models, butit  seems only some of them are stored as independent P files. Anyway, it seems we have enough inforation to chage the world map geometry. It would remain to be seen it such change wouldn't cause bugs.
The format is descrived in these threads:
https://www.ff7catalog.com/threads/3666/
https://www.ff7catalog.com/threads/3480/

A program to do that should be written, though...
 
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