(WIP) Final Fantasy VII Climhazzard (PSX Version) King Bomb & Carrot Vids added!

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*Smacks head*

Try double clicking an item in wall market...... sorry NFITC1 im a retard....:P
Whew! You people scared me! :) Yes, you're supposed to double-click on the item or press "Enter" while it's focused and it'll bring up the Raw Data window. That's been around since version 1.0.0. That's where you can edit everything about the weapon/armor/item/accessory/command/materia. So yes. You CAN delete all this text from the kernel and make it smaller. I don't know if deleting the actual data is a good idea, but you can blank it out (make all the bytes FF) for the weapons/armors/materia that you can't get in Disc 1 so it will compress better.
 
I don't feel as bad now i wasn't the only 1  :lol:

I appreciate your advice and help Leighos

anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies. Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.

Org Summon name         suggestions for new
DeathBlow!!                  Full speed ahead!
Diamond Dust                Queen of Ice
Hellfire                           Ashes to Ashes
Judgement Bolt             Heavenly Smite
Anger of the Land          Plants Protector

Thats ones i have so far.

thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
 
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anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies.
I don't think the maximum allowed damage for that damage calculation is under 9999. It's 100 damage per hour and 1 damage per minute. Since the timer doesn't increase past 99:59:59 it may not do over 9959 damage. This is just speculation though.

Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.

Org Summon name         suggestions for new
DeathBlow!!                  Full speed ahead!
Diamond Dust                Queen of Ice
Hellfire                           Ashes to Ashes
Judgement Bolt             Heavenly Smite
Anger of the Land          Plants Protector

Thats ones i have so far.
Choco/Mog's and Alexander's names are good. The others sound needlessly wordy.

thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
Well that's a closer misspelling than most. ;) I don't think WM would work correctly if you actually DELETED the raw data, so that's certainly not healthy. :D If you try to delete the data using WM it's just going to become 00 anyway (which will compress just as good).

Oh yes, I'm still working on version 1.2.0 which will allow you to edit character growth and battle data, but script editing may not be what you expect...
 
anyway each character will now have a special "time" weapon im sure you can guess what it does but ill explain it anyway depending on time taken in the game that weapon will do the same damage as the time you have played i figured with the damage break limit patch this could be really usefull for later in the game dealing with some seriously beefed up enemies.
I don't think the maximum allowed damage for that damage calculation is under 9999. It's 100 damage per hour and 1 damage per minute. Since the timer doesn't increase past 99:59:59 it may not do over 9959 damage. This is just speculation though.

Also im gonna leave naming the new summons to people on the boards so heres a list if you got a good name let me know.

Org Summon name         suggestions for new
DeathBlow!!                  Full speed ahead!
Diamond Dust                Queen of Ice
Hellfire                           Ashes to Ashes
Judgement Bolt             Heavenly Smite
Anger of the Land          Plants Protector

Thats ones i have so far.
Choco/Mog's and Alexander's names are good. The others sound needlessly wordy.

thanks for the tip NFITIC1 i don't think ill delete the Raw data doesn't sound to heathly lol.
Well that's a closer misspelling than most. ;) I don't think WM would work correctly if you actually DELETED the raw data, so that's certainly not healthy. :D If you try to delete the data using WM it's just going to become 00 anyway (which will compress just as good).

Oh yes, I'm still working on version 1.2.0 which will allow you to edit character growth and battle data, but script editing may not be what you expect...
Sorry about misspelling your name  :-P

i have some pics of the new Improved "pushover boss" its anything but in my patch it will kick your ass if you get careless.

well they say pictures speak a 1000 words so ill let them do the talking



so whats new you say
Tail Laser now renamed Counter Laser is now a definite avoid at all cost move see the last picture for damage result.
Scorpion Tail is now Tail attack and will deal out some serious damage.
Renamed Search Scope to Searching for Target i just think it sounds more realistic.
The Scorpion now holds a very useful item but its a bugger to get! so the option is there if you like to reap rewards item can change at anytime final won't necessarily be that weapon.
 
i also found something very intersting that might be of GREAT help to me http://www.tales-cless.org/docs/thepsxdoc2.txt now if im correct and i can do this the kernal.bin size won't matter!

ALSO heres the break damage limit patch for psx Download it here :
http://www.megaupload.com/?d=RDCB11VZ
Thanks very much for this!   :-)
No problem man. Another question for the board should i rename the magics to say cure 1,cure2 and cure 3 become cure cura and curaga like ff8? i just think iot sounds more like a hardcore final fantasy title with cool names like that im not a fan of using numbers to tell the difference when it comes to magic spells.
 
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I prefer the old names. But in any case, people can change them easily if they want ;-)
 
I prefer the old names. But in any case, people can change them easily if they want ;-)
Yeah true i think ill change them then they can change them again if they want also i have added a new addtion to the patch new menu faces! Really liked the way these have turned out so far  :-D also big thanks to hotdog for helping me do this you rock dude :wink:

newpartyfacesxy1.png


Also there will edited dialog with improved English and a few bits thrown in that are new nothing that will ruin the Experience though but just make it better. Let me know what you think of the new faces!! I will be including an expansion pack of faces aswell so if you don't like that type no worries!
 
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wow looks awesome! finnaly a nice psx mod  :-D
could u make a separate patch without the difficulty change please?
like... all the stuff u improved but with basic difficulty if its possible
 
wow looks awesome! finnaly a nice psx mod  :-D
could u make a separate patch without the difficulty change please?
like... all the stuff u improved but with basic difficulty if its possible
Yeah sure! since its no longer just a difficulty patch thats no problem. Glad you like the look of it :)
 
it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
 
it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
 
it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
What do you mean by that man? and thanks ganzaa ive been working really hard on it and will have something to show for it later today.
 
it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!
Um.. you sure?
What do you mean by that man? and thanks ganzaa ive been working really hard on it and will have something to show for it later today.
I meant, as if he said FF7 wasn't worth re-playing as it is.  (not dissing your patch! :-) )
 
I meant, as if he said FF7 wasn't worth re-playing as it is.  (not dissing your patch! :-) )
after finishing it like 10 times over the years... at least to me aint rly worth, however with this patch and its news features and difficulty that might be diferent  :wink:
 
Sorry i haven't posted in 2 days ive been really ill but im all better now so im gonna get back to work on my patch WILL defo post a video soon.
 
btw will this work on both PAL and NTSC?
 Yes it will i shall be releasing the patch for both versions sorry still no updates at the moment still bit ill and i am struggling with something in the mod which i definetly want in i dunno wether to ask for help about it though its pretty far fetched.
 
A BETA version of this patch will be out tonight. Need suggestion's on the way its going so far. Only the bosses are hard on this version.

EDIT Im postponing the beta because its not up to my standards yet.
 
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