(WIP) Final Fantasy VII Climhazzard (PSX Version) King Bomb & Carrot Vids added!

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dont think like that! ff7 rules wants and plans to finish it! just have patience and it will come ...
 
im starting to think were never gonna see this
SORRY! i haven't been on for so long! This project i will admit is going really really slow and i could do with some help, i now have a full time job and im just struggling to find time for this im gonna do my best this week to get something together.
 
It's good to hear that you're going to keep on with this  :-)

And what kind of help do you need?
 
It's good to hear that you're going to keep on with this  :-)

And what kind of help do you need?
Hey KM long time no speak lol. Just help with scripts and battles really. I wanted to make this the ultimate ff7 experience, thought about adding elements to each character like strength and weakness, diologue to enemy s which will give them more character and about 15 extra battles so itll last people untill the ff7 remake is announced because its gonna happen question is when. Also making the game alot harder for vets and really to give people like GarlandtheGreat who has completed ff7 35 times one more reason to play it again.
 
Maybe the AI modding additions to WallMarket and ProudClod will come in handy?

I don't know of any ways to make characters strong or weak against certain elements, but it might be possible with AI editing. In any case, there are some interesting ideas being thrown around in the Proud Clod thread that could help anyone making a hardcore mod...

And as for adding dialogue, it's not hard (although it is slightly tedious) if you have a program called fftext. It lets you transliterate to and from the FF7 text encoding system.

In any case, it will be really great if we have a hardcore mod for the PSX version, since that's the one most people have and it's very hard to come by the PC version these days.
 
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prodclod thats new to me! will have alook thanks! i have a few more ideas but im not sure if im gonna go through with them yet.
 
I'd also like to hear some more on this; it's about time the PSX version had a hardcore mod, and it's one of the few mods that can work just as well on both PC and PSX  :wink:

Also, parts of my last post are outdated because Proud Clod can now make battle dialogue much more easily.
 
You will hear more on this soon i promise im so glad someone revived this because i really lost hope for it.
 
Don't worry, there'll always be demand for a PSX hardcore mod  :-D

It's just that, well, there have been a huge number of graphics mods recently and every thread that isn't getting several posts a day gets bumped off page 1 very quickly.
 
Yeah i agree i know its not my place to suggest this but maybe have a separate category for the original graphic mods? There will be more news on this mod tonight.
 
Yeah i agree i know its not my place to suggest this but maybe have a separate category for the original graphic mods?
No, not your place, unfortunately :-P

TBH it would be hard to justify it other than by saying that Game Tweaking is too fast. Actually, I suppose we could have a modeling forum and a game tweaking one, but...

There will be more news on this mod tonight.
I await this news eagerly  :-D
 
glad to hear it itll be a big update too itll be excatly what the mod will consist off.
 
Sorry to double post but heres the big update.

This mod will consist off

A harder difficulty for bosses
At least 20 extra bosses
Edited magic
A different way to get weapons through stealing.
Damage break limit
Custom faces in the menu
Sephiroth is controllable in the flashback
You must fight a boss to get each summon (included in the 20 plus extra bosses)
The element of surprise
Buster sword made alot stronger on the 3rd disc
Aeris (Aerith) can be revived in the game new added side quest.
Each character has a element there strong and weak against.
Ultimate weapons are gotten from new bosses
Bosses are changed
Yuffie has to be earned (tough fight)
Some dialogue is corrected, added
And one more big massive secret i won't spill just yet

Date to be done not known yet but before Christmas for a beta.
 
This sounds pretty good. I've thought of doing quite a few of those things myself, but I'm too lazy :roll:
 
Sorry to double post but heres the big update.

This mod will consist off

A harder difficulty for bosses
At least 20 extra bosses
Edited magic
A different way to get weapons through stealing.
Damage break limit
Custom faces in the menu
Sephiroth is controllable in the flashback
You must fight a boss to get each summon (included in the 20 plus extra bosses)
The element of surprise
Buster sword made alot stronger on the 3rd disc
Aeris (Aerith) can be revived in the game new added side quest.
Each character has a element there strong and weak against.
Ultimate weapons are gotten from new bosses
Bosses are changed
Yuffie has to be earned (tough fight)
Some dialogue is corrected, added
And one more big massive secret i won't spill just yet

Date to be done not known yet but before Christmas for a beta.
damn! i cant w8! and the aerith being revived thing? WOW! now that is simply amazing!
 
Amazing! I can envision the day when the ff7 we all know and love is nothing like the original game lol
 
Amazing! I can envision the day when the ff7 we all know and love is nothing like the original game lol
Yeah with all these graphic mods i can imagine tht day isn't far away! anyway i want ideas for extra bosses. Anything at all.
 
What about a rematch with Rufus shortly before or on the cargo ship?

Cloud could 'mess up' when he's in front of Rufus, then Rufus asks who he is, then recognizes Cloud and then cloud needs to battle Rufus and 2 of the grunts?

i dunno, just throwing ideas out. :P
 
Here's a possible inspiration, if it hasn't occurred to you already.  All of the battle models of the summons can be found in the magic.lgp.  It might be a bothersome process, but you could match one of the Knights of the Round to the battle skeleton of a Gi Spector.  Or you could match Bahamut to the Dragon's battle skeleton.  Or Phoenix to Rapps.  Or Leviathan to Bottomswell.  Or Shiva to Snow.  Or even Bahamut ZERO to Safer Sephiroth.  Et cetera.

As for an actual enemy, here's something that just came to my imagination: Dark Elemental.  An enemy can have a maximum of 16 different attacks.  There just so happen to be 16 different elements (according to Wall Market).  Supposing he had 16 attacks all of different elements and each with a different status effect attached.  That could be a challenging enemy.
 
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